So the goal of this entire build is to make a Swiss Army Knife character. That is a character that can pass any skill check in the game, be it a speech check, weapon requirement, or any other situation in which the game calculates a player's skill score. Ideally, that would require that the player have 100 in every skill. While the new skill point formula precludes that from happening, I believe that it is still very much possible to attain a situational 100 in every skill.
The build is reliant on a few things.
1.An Intelligence of 10 as soon as possible: For optimum efficiency, this requires a 'speed run' to the New Vegas Medical Clinic at level 1. It also requires being able to attain 4000 caps for the cost of the surgery. Both of these feats can be easily accomplished with a Stealthboy,a sufficient Luck score, and finally some seed money to gamble at the Atomic Wrangler and hit the jackpot on the slot machines.
2.Taking the Educated, Comprehension, and Tag! Perks: The extra skill points will put you right at where you need to be. I would suggest taking Educated first for the bonus skill points per level right away, and saving any skill books you find for when you are able to take Comprehension at level 6.
3.Every skill book is MANDATORY: They must not be used until you have gained the Comprehension perk in order to gain the full benefit of the bonus. As well, every book is required to be able to attain the full 100% in every skill.
The basic theory works like this: With magazines and Comprehension, no skill ever needs to be raised over 80. The few times that you need those extra skill points are dominantly situational, and so can be remedied simply by using a magazine. Take this a step further and add in the bonus granted by skill books (4 points per book with Comprehension) and multiply it by the number of available skill books.(4 for each skill except Science, which has an opportunity to collect a 5th skill book.) http://fallout.wikia.com/wiki/Fallout:_New_Vegas_books and that gives a bonus of 16 skill points per skill. This lowers our requirement of 80 down to 64 for each skill.
So taking this information into account, is it possible to gain enough skill points through level ups, proper feat selection, and skill books to attain 64 in every skill? The answer is no. But it's very close and many of the hurdles can be overcome with multiple solutions.
The goal is to attain an aggregate 1040 skill points in the character's career. That's 80 skill points per skill, multiplied over 13 skills.
The starting statistics would be:
S: 5
P: 5
E: 8
C: 1
I: 9
A: 5
L: 7
These stats, once calculated will give an aggregate starting skill sum of 224.
1040-224= 816 points to go
Assuming you are able to install your intelligence implant at level 1, and max your intelligence at 10, this will yield 15 skill points per level, over 29 levels.
15*29 = 435
816-435 = 381 skill points to go.
Add in all the skill points earned from collecting books, AFTER you have gained the Comprehension Perk.
13 skills, 4 skill books per skill at 4 skill points per book. 13*4*4 = 208. Add another +4 for the extra Science Book that can be earned at Helios One and the result is 212 skill points
earned for all skill books.
381-212 = 169 points to go
While in New Vegas, you will no doubt want to get a full set of SPECIAL implants. Intelligence has the highest priority, but each SPECIAL point will raise it's derived skill by 2 points. In the case of Luck, 8 was selected, meaning the overall bonus to all skills is the Luck Score/ 2, rounded up. In this case 8/2 = 4. Once the Luck implant is purchased however, the equation becomes 9/2 = 4.5. Since Luck rounds it's results up, the Luck bonus to all skills is increased by 1 with a Luck Score of 9.
So every skill gains a +2 bonus for the stat bonus it receives from it's derived stat, and another +1 bonus from the added Luck point. This makes +3 to all skills, over 13 skills
3*13 = 39
169-39 = 130 points to go.
The Educated Perk will grant an additional 2 skill points per level. Assuming you take this perk at level 4, that's 25 levels where you will be able to enjoy this bonus.
25*2 = 50
130-50 = 80 points to go.
To get to the last 80 points, you will be required to take the tag perk. With 4 tag skills, that's another 60 points.
80-60 = 20 points to go.
The last 20, are a deficit that are split between the two lowest skills, Speech and Barter. This means that Speech and Barter will only be raised to 54, respectively, as opposed to 64 for all other skills.
In this build, Charisma is the dump stat. This was chosen as it's the only stat that affects only two skills. It was also chosen, as Charisma is the easiest stat to buff with chems and items. Mentats, Party Time Mentats, Moonshine, Regular Alcohol, certain clothing and armors, as well as Cass's Whiskey Rose perk, can all attribute to taking a lowly 2 Charisma and boosting it well beyond 10 for the short time that it's needed. Speech and Barter checks are very important and beneficial in NV, but they are also highly situational. What's more, the situations are very much controlled by the player, so it's easy to 'chem up' before an important Speech or Barter skill check.
This build is all theorycraft. The Swiss Army Knife can do everything well. What it cannot do is do one thing superbly for an indeterminate amount of time. As it's a situational savant, it has some drawbacks when compared to other specialist builds. Namely:
1. The Perks Unstoppable Force, Jury Rigging, Meltdown, Laser Commander, Nuka Chemist, and Slayer are unavailable in this build, due to their 90 skill point requirements.
2. All Combat skills are maxed out at 80. This means that using any weapon that requires a skill of 100 to use will result in a penalty, unless a magazine is read. Tier 3 weapons (skill requirement of 75) are still well within use without penalty.
So if you've read this far, I'm interested in hearing your thoughts on this. I've double-checked the math, but I will admit that math has never been my strongest skill. If there are any mistakes you are able to find, conditions I hadn't considered, or even tweaks and improvements that can be made to this build, I am eager to hear your input.
