We've got things like click & drag molding of our characters appearance, and cartoony graphics (sims4) gathering resources and building houses one meter square at a time (rust). cinematic dialogue (bioshock, bioware) and we've even got a phone app and a freemium game. oh, and who can forget the dog (fable). peter moleneux would be proud.
Good to see where the priorities lie for this next installment - try to cast a wide a net as possible for as many sales as possible on release. Well let me tell you, a worthwhile sequel doesn't make money, marketing and hype does. fallout 4 has fingers in too many pies.

why put time into these features which dont actually serve the baseline of the game? all they do is provide a distraction, or allow the game to have a larger longer feature list to wow people, but how well will these actually contribute to the core rpg elements while playing?