» Sat May 28, 2011 11:21 am
Shouldn't be to hard using NVSE[although I'm not the person to do it].
Player has an item which can add a tilled soil object to the world like you said [would be implemented somewhat like this http://www.newvegasnexus.com/downloads/file.php?id=36922]
When the player interacts with this object they receive this menu
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12 plots Available
Hydration 0%
[Water Plants]
[Plant Seeds] - disappears when all plots are filled
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For quick implementation the plant seeds option would take a growable vegetable/fruit like maze and fill 3 plots
Water plants would accept the three water types purified,dirty and irritated each would provide an amount of hydration [pure 100%,dirty 50% irritated 25%] the soil consumes 5% hydration per game hour and takes just 2.5 days to grow [total need of 300 hydration or 3 pure,6 dirty or 12 irradiated waters to grow]
Alternative
All waters provide hydration, but irradiated water causes a chance of crops dying or becoming irradiated something like pure add 0% chance, dirty add 10% chance irradiated adds 20% so with all waters hydration being even all pure water means 100% chance of good crop, only dirty = 15% chance of crop irradiation, 30% chance of crop death and irradiated has 30% irradiated 60% death
Later could have seeds and seed bags, seeds are acquired the same way bottle caps are after drinking a nuka/sunset, seed bags are sold by shops
Also could implement a system where if you plant near a water source it receives hydration + radiation from there so you don't have to water it