I will never understand this fascination with time-lapse. :shrug:
"Fast Travel" (from the player's perspective), is ~or should be, no different than say... cryo-sleep on a deep space flight; the trip is expected to be tedious and uneventful, so you skip it. and resume life, once you arrive.
*FO3 [unfortunately] had no option for unexpected events.

** You know... It could be worked so that PC's risk a bit of random damage (most likely none or just a little), any time they use "Fast Travel"; as well as possible random encounters (both hostile and friendly/neutral). This would be my preferred option.. so long as the odds of damage start low and increase with the distance traveled ~extra points to the developer who accounts for terrain dealing more or less (or differing) potential damage.