Fast travel removes magic effect?

Post » Tue Jun 19, 2012 1:53 pm

Hey there.

I made a hardcoe mode mod. Some users have reported it just completely stop working, seemingly after they fast travel.

My mod uses a magiceffect which is added to the player when he/she activates an activator, so if the mod stopped working that means that the magic effect would be removed. Is this possible? For me it works without flaws but apparently not for everyone.

Does anyone have any ideas?
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Rob
 
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Post » Tue Jun 19, 2012 8:40 pm

I'm pretty sure fast-travel only removes magic effects if their duration runs out during the time the game calculates the travelling to take, but it could be some sort of wierd bug I guess.
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Bek Rideout
 
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Post » Wed Jun 20, 2012 2:41 am

I'm pretty sure fast-travel only removes magic effects if their duration runs out during the time the game calculates the travelling to take, but it could be some sort of wierd bug I guess.

It's a script, thus has no duration unless I messed something up (I mean the magic effect is of type script).

For more information: It's pretty much a blank one. Every checkbox is unticked, The only thing I have are ID, Name, Archetype, casting type (constant effect), delivery (self) and of course the script.

Should I do something else?
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Danny Blight
 
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Post » Tue Jun 19, 2012 3:37 pm

While in the case of most attached scripts they will continue ingame even after the script being deleted from the folder, in the scripted spells case, disabling and enabling is enough to eliminate the spell from the reference (not always though). I suppose you have found the equivalent in the case of scripted spells attached to the character.
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Donatus Uwasomba
 
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