» Sun Jun 03, 2012 3:14 am
Don't use enchanted weapons, don't take a follower, take a shield to avoid getting thumped yourself, go find a bear or troll and bash away...rinse and repeat. Choose your one-handed perks well though...all the first perk levels are good - giving you double attack on any one-handed weapon; the weapon specific perks are good, at least for swords and hand-axes, but choose which weapon type you want, and the second to last perk in one-handed is good too (the one on the left). No need for that last perk though...who needs a backwards power attack to paralyse if you carry a paralyse enchanted weapon? I have a hand-axe with a 3 second paralyse, and that was pretty lethal, but I swapped over to a 2 second paralyse with fear enchantement instead, which isn't too bad.
For dungeons, really consider getting 'dawnbreaker'. It's a daedric sword linked to a quest, and is significantly lower in hp to other swords you will come across, but against undead it is my weapon of choice...causes a spectacular explosion and can either blow up nearby undead or cause them to run, just the ticket in those draugr nests.
Choose wisely as to whether you want dual-wield as well. I used it for a while, but then concentrated on my block/shield skills, so dual-wield essentially became a bit of a waste.
Whatever you do, choose your perks wisely...once you hit level 50 your level advancement slows right down, no matter what you do. I think it's a bit too slow, but I can understand the reasoning behind it...either way, it's a right pain in the tail, so you want to pre-plan your perk choices, and leave a few training slots open on skills for when you get into the 50 levels.