They did patch the alien blaster down to 80ish dam from 100ish but the fatman may as well be shooting dandy boy apples.
If they hadn't cut the Rock-it-Launcher you actually
could shoot Dandy Boy Apples, by adding them to the ammo list. :lmao:
I ended up modding the Fat Man to do more base damage, as well as adding it to the Demolition Expert form list (which it isn't on, for some reason), but the ammo situation is still a pain. I added 1 mini-nuke to the Boomer's merchant's vendor list, but it has the annoying habit of not refreshing so I am tempted to add 1 to the Vendortron's list as well.
I can see why they limited the ammo, as it was entirely possible to use it almost exclusively in FO3 if you had the income thanks to Flak & Shrapnel selling up to 4 mini-nukes per refresh, but I think they went a bit too far in that regard.
Even with the additional small ammo supply I still don't use the thing very much, although that's honestly probably just as well since with my improvements it can kill pretty much anything in one shot like it's supposed to. On the other hand, that small supply means I can pull it out every so often when I
really want something dead
right now, so at least it doesn't sit in a crate collecting dust.