» Sun Mar 06, 2011 1:40 am
I'm on my third playthrough now with 130h invested into this game. I absolutely love it and it is an improvement over fallout 3. Reminds me of fallout 2 more than anything.
But I don't know why this game gives the player a massive amount of resources this early. You have 10+ bobby pins before you leave goodsprings. What's the point in bobby pins for locks when the game floods you with them? Why not just have one universal bobby pin, not like you'll ever run out if you use them one by one... Every lock that is located in the game has practically 3-4 bobby pins within walking distance of it.
The whole feeling of the earlier fallout, and even fallout 3 to some respect, is the fact that it's a wasteland. It took a while to make a foothold and get up and running. But I just left goodsprings on my third character and I have 3000+ caps walking to primm, a modded 9mm with 300 ammo and a cowboy repeater, not to mention a ridiculous amount of food.
My favorite part of these games is the fact that you have to cherry pick what you will spend you spare resources on, adds a lot to the RPG element of the series. But unfortunately in 5 hours of playing fallout NV you have everything you will ever need, and then some.