A few questions about potions and poisons

Post » Tue Jun 19, 2012 1:37 pm

I'm in a process of making rather large alchemy overhaul, but I'm struggling with 2 things.

The first one is giving poison effects to potions/ casting poison effect when player drinks a potion, I'm pretty sure that is not possible by using only CK and that it requires scripting, and since I don't have any scripting experience yet I would be grateful if you can point me to relevant tutorial / explain how to do it

The other problem I'm having is checking if player is poisoned and how many poisons he has active so I can create perks which affect him while poisoned.

I know these are probably trivial things but I'm caught in so much stuff now I don't have hours to browse for hours to find the answer, so thanks for any input

bump. I have another question, and that is is it possible to create new crafting categories (like sIron, sDaedric or sFood in game constants) which will display on crafting menu, or do I have to use/alter existing ones?
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Miguel
 
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Post » Tue Jun 19, 2012 4:57 pm

Do potion effects work by keywords? If they do, then http://www.creationkit.com/HasEffectKeyword_-_ObjectReference could help you to determine whether or not the player is currently poisoned.

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Blessed DIVA
 
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Post » Tue Jun 19, 2012 4:28 pm

Do potion effects work by keywords? If they do, then http://www.creationkit.com/HasEffectKeyword_-_ObjectReference could help you to determine whether or not the player is currently poisoned.

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Yes they do, I was looking for that, thank you :)
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Avril Churchill
 
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Post » Tue Jun 19, 2012 10:42 pm

bump. I have another question, and that is is it possible to create new crafting categories (like sIron, sDaedric or sFood in game constants) which will display on crafting menu, or do I have to use/alter existing ones?
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TASTY TRACY
 
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