Finished game here is review

Post » Wed Jun 06, 2012 5:05 pm

So I just finished main quest in skyrim and not trying to hate game coz its brilliant but I feel I need to say something
Oblivion was much more better and I give 3/5 to Skyrim

Srry for grammar it was fast writing

Soo
Skyrim wins
-gameplay
-terrain
-part of the atmosphere

Oblivion
-better quests
-terrain(citties)
-and also one part of the atmosphere

Now lets star (SPOILERS AHEAD..mostly about oblivion)
Dark brotherhood
-Oblivion: you kill someone and you are approached by them...quests are very good and interesting and you had ranks giving you more feeling you are actually becoming somehing...
Some really nice twists all in all 5/5

-Skyrim: you are given quest by a boy ?..and whole town knows boy is calling them and no one actually tries to interfere ?.Seriously if you are an assassin you would take contract from a boy ?..I dont think so.They are some nice quests and twists too but nothing special and presentation really ruined for me.I never actually cared for any assassin since they got kids running around and weird assassins soo its 3/5

Mages guild
-Oblivion: you actually had to prove you are worthy by going to all cities and taking quests...you had to build your own staff which you kinda love and necromancers were nicely introduced in game.
Little long but all in all really nice quest and mage guild had nice HQ 4.5/5

-Skyrim: you just come and cast some spell and you are given entrance to the so called mages guild...after your first important class
you are instantly sent to Sarthal and you are given quest to investigate it even if you are just one day in guild...no sense to me and really easy to become archmage 4/5

Thief guild
-Oblivion: you know..you were actually thief here..you know going around stealing thigs and making big plans with badass gray fox to sabotage Imperials and steal elder scrolls if I am right ?
all in all very fun line so its 5/5

-Skyrim: are you [censored]in kidding me ?...whole town know about them and you never actually feel like a thief..first part of their questline is some fight for mead with a lot of plot holes and second one just doenst feel right...heck since when thiefes use super armors and are like holy and have honour and speak to gods O.O...nightngale part of the story just dont fit them its more for DB
Anyhow I couldnt wait to finish their quest line so its 2.5/5 or 3/5 not sure

Fighters
-Oblivion: well it was kind of cheap tasks in the beginning and the storyline could have been little better but all in all it was very fun quest line with a lot of diversity so its 4.5/5

-Skyrim: well I never really got feelings for any of these guys nor I care for them.Those silver hunters just dont make sense and they dont have anyone to talk to or leader or something...whole time I was under immpresion I am fighting some common bandits not werewolf hunters and werewold is nice part to gameplay
Anyhow its 4/5

Arena ?
I guess nords should have one or I havent found one yet

Main quest
Oblivion; pretty much its good presentation and secret cults are always cool...there were some nice missions like Kvatch liberation and breakin in their cave...also last battle betwen Martin and Mehrunes Dagon I think was pretty epic to watch..all in all its simple good vs bad guys and I loved it soo its 5/5

Skyrim: well I feel like main quest is forced to end too quickly...Sure dragons are always cool and Thalmor embassy is one of my favorite missions but there are just not enough missions involving thalmors and main quest...well I rushed to end it already and last battle was far too easy and nothing special...some nice twists like Parathrunx but all in all dissapointed me.I feel like it was made to satisfy kids who want to wield sword and kill dragons.

About gameplay Skyrim simply owns oblivion
So all in all I feel Skyrim was made just for cool combat coz actual world and cities just dont make you feel like you want to explore city..well at least me
It doesnt feel like there is life in cities if you got me what I am saying
Skyrim really feels like gameplay oriented game

Anyhow srry for long post heh :$
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Nikki Hype
 
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Post » Wed Jun 06, 2012 8:54 pm

Oblivion main quest was horrible. I always avoided doing the main quest when I still played oblivion because it was so sh!t, but did all the good stuff like the guild questllines and deadric quests. Those damn oblivion realms still bring back bad memories :D yay moar scamps and clanfears...
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suniti
 
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Post » Wed Jun 06, 2012 8:15 am

Oblivion main quest was horrible. I always avoided doing the main quest when I still played oblivion because it was so sh!t, but did all the good stuff like the guild questllines and deadric quests. Those damn oblivion realms still bring back bad memories :biggrin: yay moar scamps and clanfears...

I am svcker for cults and devils [censored] so it was perfect to me :biggrin:
classic good vs bad line but Skyrim one had a lot of potential that wasnt used :/

and Deadra quests in Skyrim really really svck compared to Oblivion ones
Skyrim is great game but it should have been improvement over Oblivion not downside -.-
most of new players will find it great but many RPG elements were taken out
All in all the game is bad comparing to other TES games
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Sierra Ritsuka
 
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Post » Wed Jun 06, 2012 8:33 am

You didn't factor in any radiant quests which make the game much better. I love the companions much better then fighters guild in Oblivion. The theif radient quests are sweet too, actuall larceny and theiving jobs.

I do agree on mage quests. I like the mage story, but implementation svcked...too easy to be accepted into the college.
Dark brotherhood this time around I felt was equivelent. Cicero was annoying, but the overall point of getting to kill the Emporer is epic. I liked both.
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Manuel rivera
 
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Post » Wed Jun 06, 2012 9:17 am

You didn't factor in any radiant quests which make the game much better. I love the companions much better then fighters guild in Oblivion. The theif radient quests are sweet too, actuall larceny and theiving jobs.

I do agree on mage quests. I like the mage story, but implementation svcked...too easy to be accepted into the college.
Dark brotherhood this time around I felt was equivelent. Cicero was annoying, but the overall point of getting to kill the Emporer is epic. I liked both.

Radiant quests honestly svcked for me :D
I felt its repeat and reapt and repeat and hell yeah repeat the same [censored] again
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Liv Staff
 
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Post » Wed Jun 06, 2012 12:56 pm

I really liked the guilds in Oblivion way better than the ones in Skyrim.

Spoiler
  • Fighters Guild felt like a real guild, with many small jobs bafore tracking onto the main ones. I really liked that, in this game they rely too much on Radiant Story, which got loads of potential, but in the length gets tedious and repetitive.
  • Mages Guild felt like a somewhat real guild, with many smaller quests before even getting accepted. Tracked very quickly into the plot with Necromancers, I think it shoudl've waited a bit first. But it was very good overall.
  • Thieves Guild was actually about stealing. I didn't like the "honourable Robin Hood" theme, but overall it was amazing. Too much fighting in the Skyrim one, relying almost all thievery to the Radiant Story.
  • Dark Brotherhood was great, absolutely great. We actually ran about doing assassinations with different themes, targets and requirements. We had to rank ebfore continuing the line, which was great. My favourite Guild in Oblivion. The Skyrim one was the best in Skyrim, I like how the Brotherhood have changed. But how it handles Nazirs small jobs are not fun. Go there, kill him/her, come back for reward. :down:

The MQ of Skyrim is better than the Oblivion one, but that doesn't say much really. Morrowind one is still my favourite.

The Radiant Story is great, got loads of potential, a good system as filler-jobs, but is relied too much on. Should rather be used as infinite fillers after the questlines, and not replace real quests.
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Zosia Cetnar
 
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Post » Wed Jun 06, 2012 9:54 pm

I really liked the guilds in Oblivion way better than the ones in Skyrim.
  • Fighters Guild felt like a real guild, with many small jobs bafore tracking onto the main ones. I really liked that, in this game they rely too much on Radiant Story, which got loads of potential, but in the length gets tedious and repetitive.
  • Mages Guild felt like a somewhat real guild, with many smaller quests before even getting accepted. Tracked very quickly into the plot with Necromancers, I think it shoudl've waited a bit first. But it was very good overall.
  • Thieves Guild was actually about stealing. I didn't like the "honourable Robin Hood" theme, but overall it was amazing. Too much fighting in the Skyrim one, relying almost all thievery to the Radiant Story.
  • Dark Brotherhood was great, absolutely great. We actually ran about doing assassinations with different themes, targets and requirements. We had to rank ebfore continuing the line, which was great. My favourite Guild in Oblivion. The Skyrim one was the best in Skyrim, I like how the Brotherhood have changed. But how it handles Nazirs small jobs are not fun. Go there, kill him/her, come back for reward. :down:
The MQ of Skyrim is betetr than the Oblivion one, but that doesn't say much really. Morrowind one is still my favourite.

The Radiant Story is great, got loads of potential, a good system as filler-jobs, but is relied too much on. Should rather be used as infinite fillers after the questlines, and not replace real quests.

Kinda aggreed only on MQ I am not :D
Coz Skyrim didnt use its potential
Lets say when you capture Odahviing I expected really epic fight and ended up capturing in 30 sec -.-
and I was hoping to fly in his back to make things epic but no just black screen
Akaviri temple is kinda too dark and its cave man...ruin
Just didnt to thing for me unlike obivion ones :)
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Vickytoria Vasquez
 
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Post » Wed Jun 06, 2012 8:38 am

Kinda aggreed only on MQ I am not :biggrin:
Coz Skyrim didnt use its potential
Lets say when you capture Odahviing I expected really epic fight and ended up capturing in 30 sec -.-
and I was hoping to fly in his back to make things epic but no just black screen
Akaviri temple is kinda too dark and its cave man...ruin
Just didnt to thing for me unlike obivion ones :smile:

First of all, you might want to include Spoiler tags. I think I will go fix that for my post now.
But I got to thell you, it was the Gates who brought the MQ down.
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Jake Easom
 
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Post » Wed Jun 06, 2012 11:53 am

The Radiant Story is great, got loads of potential, a good system as filler-jobs, but is relied too much on. Should rather be used as infinite fillers after the questlines, and not replace real quests.
In all fairness, they didn't figure that out until they were pretty far through production, so the guilds in Skyrim were definitely a rushed job
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casey macmillan
 
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Post » Wed Jun 06, 2012 9:51 am

Hmm... my opinions on the questlines;

MQ - Pretty good, better than OB's imo, mostly just due to the closer sticking to lore and the better pacing (In Oblivion it really felt like something should happen, here at least the dragons are an actual threat, unlike the daedra) And it actually has some choice in it, which is weird because generally skyrim is choice lacking in quests, but has a choice in its MQ, go figure. Also actually felt like it had some level requirement as killing the first dragon is nigh impossible at level 1 (I suppose you can hide though). Maybe a bit short but meh, probably my favourite MQ (Morrowind's is a good plot but boring quests) except for the very end, which was a let down.

Companions/Fighters Guild - Too short. Way too short, and gives you no option to do quests without advancing it, unlike the other factions. No development for the villains beyond "Bandits? who hate
Spoiler
werewolves
" Lot of potential, some interesting but short lived characters, felt like a family, good fun afterwards, decent quests for fighters. Compared to Oblivion's guild? Ob's is probably better but I only finished it once, missed having guilds in all the cities but radiant quests for guilds are a welcome addition as a way to have constant odd jobs to do.

College/Mages - Another short one. But, had a lot of interesting side diversions to help lengthen it even if they weren't repeatable. Characters introduced then suddenly murdered, but some interesting lore value and some nice quests. Has a unique enemy type which is nice to see. Could've had more normal lessons before the epic quest. Oblivion's was better EXCEPT for the ending. This one had a much, much better ending, Oblivion's absolutely svcked, imo.

Thieves' - Better attitude than Oblivion, but not as good quests. First few were good, you didn't have to sneak, but doing so was a lot of fun. Later becomes a bit too dungeon bashy.
Spoiler
Nightingales were interesting but not thoroughly explored enough
. Best guild for odd jobs and feeling like you belonged, and you could lengthen it yourself. Could use more development but not too bad.

DB - Not finished yet but read a lot. Very interesting premise. I prefer the method of joining over OB as it's more easily avoided, but granted the kid thing is weird. Nice to have another option with this guild too. The odd jobs are okay, but way too much like Morrowind's Morag Tong, not enough creativity. Main quests though, have the creativity, but if you just do bare minimum requirements, too short. Still best/joint with Thieves' but for different reasons so far.

Civil War - Excellent until after Whiterun. Then so, so dull. Very good premise, poor delivery, quite clearly suffers from a lot of cut content. Missed opportunity, but very nice character development here, better than most quest lines.
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Jamie Moysey
 
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Post » Wed Jun 06, 2012 12:18 pm

You didn't factor in any radiant quests which make the game much better. I love the companions much better then fighters guild in Oblivion. The theif radient quests are sweet too, actuall larceny and theiving jobs.

I do agree on mage quests. I like the mage story, but implementation svcked...too easy to be accepted into the college.
Dark brotherhood this time around I felt was equivelent. Cicero was annoying, but the overall point of getting to kill the Emporer is epic. I liked both.

I thought the radiant quests absolutely stunk. Go to this town and steal a jug ... umm Okay. IMHO the OP's complains can be summed up as Skyrim's writing isn't very good. Imay not agree detail by detail, but I do generally fshare his opinion.
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Hayley O'Gara
 
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Post » Wed Jun 06, 2012 4:41 pm

Seems only reason why people hated on Oblivion MQ is gates but guys that is gameplay aspect
Leveled world I mean(you could have finished whole game on level 1)
Main quest is much more emotional and big fight in the end was something not to forgot easly...and bethesda did great job of not letting you fight mehrunes dagon coz of broken scaling

Aside from gates I dont see anything that is worse from skyrim MQ
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Lil'.KiiDD
 
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Post » Wed Jun 06, 2012 6:33 am

Seems only reason why people hated on Oblivion MQ is gates but guys that is gameplay aspect
Leveled world I mean(you could have finished whole game on level 1)
Main quest is much more emotional and big fight in the end was something not to forgot easly...and bethesda did great job of not letting you fight mehrunes dagon coz of broken scaling

Aside from gates I dont see anything that is worse from skyrim MQ

Battle for Bruma
Some doofus stole all the credit
Gates
Destroying Daedric Artifact
Gates

But yeah, aside of this, a good MQ really. I liked infiltrating the Mythic Dawn and delve into Sancre Tor. And Paradise... amazing. Yet not as good as
Spoiler
Blackreach
though.


Civil War - Excellent until after Whiterun. Then so, so dull. Very good premise, poor delivery, quite clearly suffers from a lot of cut content. Missed opportunity, but very nice character development here, better than most quest lines.

Agree a bit on this. The fortbattles are the best fights in the game, I liked those. But it became very repetitive, and most cities never got assaulted.
Some people have checked with the CK and disovered loads of cut things, like recruiting militia and such. Cut by time restrictions appearently.
Only really bad thing is that the Stormcloak and the Legion one are identical, except for some small differences. Lame. :ermm:
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Mimi BC
 
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Post » Wed Jun 06, 2012 8:25 pm

So I just finished main quest in skyrim and not trying to hate game coz its brilliant but I feel I need to say something
Oblivion was much more better and I give 3/5 to Skyrim



Thanks for the update -_-
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Skivs
 
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Post » Wed Jun 06, 2012 8:59 am

Battle for Bruma
Some doofus stole all the credit
Gates
Destroying Daedric Artifact
Gates

But yeah, aside of this, a good MQ really. I liked infiltrating the Mythic Dawn and delve into Sancre Tor. And Paradise... amazing. Yet not as good as
Spoiler
Blackreach
though.




Agree a bit on this. The fortbattles are the best fights in the game, I liked those. But it became very repetitive, and most cities never got assaulted.
Some people have checked with the CK and disovered loads of cut things, like recruiting militia and such. Cut by time restrictions appearently.
Only really bad thing is that the Stormcloak and the Legion one are identical, except for some small differences. Lame. :ermm:

Only thing that svcked in battle of bruma was not enough people fighting
it was like 10 people vs 5 dremoras
but same thing for fight vs first dragon
You were leading 6 man to defend whole city and kill dragon
Nice and whole town was just walkin like nothing is happening :)
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Alexis Estrada
 
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Post » Wed Jun 06, 2012 11:44 am

Only thing that svcked in battle of bruma was not enough people fighting
it was like 10 people vs 5 dremoras
but same thing for fight vs first dragon
You were leading 6 man to defend whole city and kill dragon
Nice and whole town was just walkin like nothing is happening :smile:

Nonetheless, figting dragons is fun, gates were not. That's one of the major factors, in this game you kill dragons during MQ, and no gates.
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Jesus Lopez
 
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Post » Wed Jun 06, 2012 3:33 pm

Nonetheless, figting dragons is fun, gates were not. That's one of the major factors, in this game you kill dragons during MQ, and no gates.

And dragon scaling also svck
Beside first, dragons are mostly aaah here is another one lets kill it -.-
Thing that gates did bad was not enough challenge but same is with dragons
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Conor Byrne
 
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Post » Wed Jun 06, 2012 11:40 am

Problem with gates was not enough variety, though you could say that about Dragons, but at least dragons interact with the world and seem like something that is actively threatening the land rather than random gates pop up and some daedra step out and stand around until a hero comes along.

Oblivion's MQ wasn't all bad but still pretty forgettable until Paradise. Bruma battle was a bit dull really.

EDIT: And the scaling made it seem completely ridiculous. Kvatch conquered by stunted scamps.
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jeremey wisor
 
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Post » Wed Jun 06, 2012 7:49 pm

Oblivion's main quest wasn't all that bad. I enjoyed the Baurus quest, infiltrating the Mythic Dawn, destroying an Artifact, Sancre Tor, Paradise, and the final fight was a worthy one. The Gates were awful, but you were only forced to do a few of them. I didn't volunteer to take out the others.

I don't know if Alduin even hit me once.
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Carlos Vazquez
 
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Post » Wed Jun 06, 2012 1:36 pm

I agree with everything apart from the main quest point and the fighters guild point.
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Maddy Paul
 
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Post » Wed Jun 06, 2012 7:35 pm

Perhaps i have to stopping reading the forum :biggrin:
'cause I'm feel almost like Cicero in this moment :bunny:

Oblivion better than Skyrim ?

I've loved Oblivion and played it more than Skyrim until now,but i dare to say that apart from the lack of depth of both Skyrim is a huge step forward in terms of world/game design and gameplay.

For the quests well,its the same old story ...you can easily find some side quest that is far better than the Mq or Gq..perhaps you have chosen a bad approach to the game doin' only the Main and Guild Quests.

Search for the Daedric Quests and explore the world instead,and then perhaps you can make a "fair" comparison between the two games.
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luis dejesus
 
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Post » Wed Jun 06, 2012 6:20 pm

This thread contains a lot of unhidden spoilers. Just sayin'
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Phillip Brunyee
 
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Post » Wed Jun 06, 2012 6:22 am

Nothing big really :)
Well tell me one moment that you will never forget about Skyrim MQ ?
I only got Helgen and thalmor embassy and thats it
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Albert Wesker
 
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Post » Wed Jun 06, 2012 9:55 pm

Watch out mate, because you criticised the game constructively fan-boys will invade the topic and claim you are wrong.
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His Bella
 
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Post » Wed Jun 06, 2012 8:57 am

-Skyrim: well I never really got feelings for any of these guys nor I care for them.Those silver hunters just dont make sense and they dont have anyone to talk to or leader or something...whole time I was under immpresion I am fighting some common bandits not werewolf hunters and werewold is nice part to gameplay
Anyhow its 4/5

That's a 4/5 for you?
I can't imagine how bad a 1/5 would be.
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joeK
 
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