[Relz] Fire Gecko Companion

Post » Fri Feb 18, 2011 7:40 pm

Just something I've been working on and playing with the past week. I thought I'd release him.
He's not elaborate, nor full of features, just an intentionally basic creature follower mod.


http://www.newvegasnexus.com/downloads/file.php?id=39753


Images:

http://www.newvegasnexus.com/downloads/images/39753-1-1295574782.jpg
http://www.newvegasnexus.com/downloads/images/39753-1-1295574875.jpg


Readme:

Description:
==========
Based upon Shrod's Companion Gecko this version cleans up the esp and adds some basic dialogue.
Also included are two optional Fire Gecko textures. The one I've been using in my screenshots is already in the texture folder, but it can be deleted if you don't want to use it.
In the Alternate texture folder is my first version, which isn't so...red. But, you can use either one, or none. It's up to you.

The voice files included may not be needed, but I've included them just in case. I'll have to check up on that one.

Gecko's starting location is still at Good Springs Source. I've removed the other that (I never saw) at Doc Mitchell's House, and removed a bunch of stuff that I felt was out of place.
Such as the manhole to Atomic Wrangler, a double bed in the middle of nowhere, a Legion helmet and an unpickupable Pimp Boy on the ground.
Some unused edits were removed, which weren't working as dialogue wasn't set up properly.
I added the required dialogue quest which has three entries - Follow, Wait, Nevermind.
I haven't changed how he is added to your party. It seems that when you approach the second well (with Sunny or without) he comes to your aid straight away. There's nothing set in there to
say "If the player is within this distance auto-magically join the party." So, however it works I've just left it as is.

By default he doesn't have a companion wheel, and this is intentional. The companion wheel comes in automatically when the NPC is set as a teammate.
Setting that manually through the console will enable the wheel, but many features of it won't be available as it's just not set up for that. The only ones that would work would be Inventory Share and Talk.
When the wheel is active his dialogue responses (chitters and head scratches) won't be heard. These can only be heard by actually talking to him with the Talk button.
Like ED-E, the Gecko can use Stimpaks. He consumes them although you never see it happen. But, he will auto-heal after combat regardless of what you give him.
He won't use chems, though.

Instructions on how to manually enable the companion wheel are in the file's readme. As that is a feature I didn't feel was necessary, it's optional and not included as part of the mod.

His name is subject to change, but for now I've named him (yes, I say it's a him, lol) Pet Gecko. He follows at a distance of about 300, and chitters and talks to himself, I presume, as he's following along behind.
He has immunity to fire and poison, levels with the Player and has been added to the faction that allows followers to move freely around Freeside/The Strip without being shot at.

In the images I've set his size manually, through the console. When you first get him he'll be ordinary Gecko size. It's up to you if you want to make him bigger or smaller.


Recommendations:
=====
http://www.newvegasnexus.com/downloads/file.php?id=36901


Install:
=====
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (Install Folder)\Steam\SteamApps\common\fallout new vegas\Data
4. Start Fallout Mod Manager (or the Launcher) and place a checkmark beside the .esp file.

It's recommended to create fomod's for mods that consist of more than just an esp. It makes installing/uninstalling much easier as well as a tidier Data folder.


Uninstall:
=====
1. Start Fallout Mod Manager, and uncheck the .esp file(s) / deactivate the FOMOD, if you made one.
2. Delete the files/folders associated with the mod:

firegeckocompanion.esp
Meshes\Creatures\nvgecko\mystykfiregecko.nif
Textures\Creatures\nvgecko\mystykgecko_fire_d.dds
Sound\Voice\firegeckocompanion.esp
Readme - Fire Gecko Companion.txt


Problems?
=========
Post a screenshot of the problem and write a comment referring to it. I'm no expert but if I can't answer it someone else may be able to.

Cannot be used with Schrod's version as the plugins are named the same. You could change the name of his (as it has no other files with it) but I recommend using one or the other, not both. Who knows what sort of conflicts you may have.
I won't help with any issues that may arise from using both plugins at the same time.

If you come across any issues please let me know so I can try and fix it. As it has only been me playtesting it I may have overlooked something.

Don't like it? Don't download it. I don't need to hear it. I mod for myself, not for you. Mods are a gift not a right. Remember that.


Contact:
=======
You can find me on the gamesas forums as 'MystykStar'
And here as 'Star-Mystyk'


Tools Used:
=======
GECK
TESSnip (included in FOMM)
Photoshop
Nifskope


Credits
===========
Schrod for the original http://www.newvegasnexus.com/downloads/file.php?id=34880 mod and his open permissions to modify the file.


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