First time modder with questions/issues

Post » Mon Apr 11, 2011 6:25 pm

I've just recently started modding oblivion. I got OOO and the complete unique landscapes comp, up and running no problem. Next I tackled MMM and COBL, and now I'm having problems...

- With MMM: when I kill an enemy they would (at first) turn green and freeze. After doing some research on teh interwebz I found I needed to rename the mmm for ooo .esp to .bsa. After I did this the enemies would still freeze, but no longer turn green. Where should I go from here?

- With the COBL races: The new races are either black with no eyes or invisible completely. I found I needed to download and install the cosmetics patch, but this still did not fix the problem.

- I have downloaded and installed Wrye Bash, but I dont understand it. What exactly is a "bashed patch"? multiple mods compressed into one? Not only that, but there doesnt seem to be a UI for it. Ive installed the program, but I havent yet been able to access it. And would I even need to with less than, say, 20 mods?

Thanks in advance for all the noob questions!
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GabiiE Liiziiouz
 
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Joined: Mon Jan 22, 2007 3:20 am

Post » Mon Apr 11, 2011 11:52 am

I've just recently started modding oblivion. I got OOO and the complete unique landscapes comp, up and running no problem. Next I tackled MMM and COBL, and now I'm having problems...

- With MMM: when I kill an enemy they would (at first) turn green and freeze. After doing some research on teh interwebz I found I needed to rename the mmm for ooo .esp to .bsa. After I did this the enemies would still freeze, but no longer turn green. Where should I go from here?

- With the COBL races: The new races are either black with no eyes or invisible completely. I found I needed to download and install the cosmetics patch, but this still did not fix the problem.

- I have downloaded and installed Wrye Bash, but I dont understand it. What exactly is a "bashed patch"? multiple mods compressed into one? Not only that, but there doesnt seem to be a UI for it. Ive installed the program, but I havent yet been able to access it. And would I even need to with less than, say, 20 mods?

Thanks in advance for all the noob questions!


1. You need http://www.gamesas.com/index.php?/topic/1159634-relz-oscuros-oblivion-overhaul-133/ for the latest MMM, so make sure you have both OOO 1.33 Complete installed - and that it's patched to 1.34 Beta 5.

2. You should definitely not rename the esp to bsa. You should rename the MMM.bsa to Mart's Monster Mod for OOO.bsa. Also, make sure you're using the correct esm's and esp's for MMM/OOO. See http://www.gamesas.com/index.php?/topic/1165282-relz-martsmonstermod37b3-public-release-3-relz/ for instructions.

3. Wait with Cobl Races. Make sure the mods you have installed are correctly installed and working before adding other non-working installs. In short, focus on getting MMM and OOO up and running first before adding more stuff.
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x a million...
 
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Post » Mon Apr 11, 2011 5:07 pm

I found the solution!

For some reason they only freeze like that when I have collision (clipping) turned off. I never would have thought of that!

I'll go back to cobl later... the rest of it works fine and I'm not interested in the other races anyway. Now Im gonna work on some quest mods, Midas and LAME. But again at what point do I need to start "bashing"? So far OBMM is doing what I need.

Thanks again!
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Blackdrak
 
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Post » Mon Apr 11, 2011 2:54 pm

But again at what point do I need to start "bashing"? So far OBMM is doing what I need.


Basically, when a mod readme says it's recommended or required. Also, if running loads of mods it is a good idea generally. Not really needed for a MMM/OOO set up.

I'd also recommend BOSS if you're not using it already. It not only orders the mods correctly, but you get useful notes as well - for instance warnings and tips.
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Inol Wakhid
 
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Post » Mon Apr 11, 2011 10:58 am

Thank you for that. Turns out I wasnt loading things in the correct order (of course!).

My next problem is that I'm missing a mesh for the "rusty iron dagger" (before and after BOSS resorted my load order). I found out what it was by clicking on it with the console open. Apparently it is a problem with OOO, I found other people had the problem and the only solution I found was in http://www.thenexusforums.com/index.php?/topic/151092-missing-meshes-refscope-of-no-apparent-help/ Long story short: the guy moves everything to BAIN and re-installs. I'd rather not get into that... isnt there simply a mesh I could download and manually place?

Again, thank you. This has all been quite an experience! :confused:
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Alberto Aguilera
 
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Post » Mon Apr 11, 2011 7:23 pm

The "missing mesh" is caused by a user side fault, so see it as a symptom that the install is wrong. That is, you'll get "missing meshes" for everything that mod is adding as you either didn't have the complete resources installed correctly or they are not loading because you dudn't follow the instructions

As said in my first post, make sure you have OOO 1.33 Complete patched to 1.34 Beta 5. I'd guess it's MMM in this case so make sure you have the MMM.bsa and that it's renamed correctly. In short, follow the instructions both for MMM and OOO - links to release threads above.
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Neko Jenny
 
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Post » Mon Apr 11, 2011 12:30 pm

Thanks Arkngt, that fixed my problems... but now I have something NEW :brokencomputer:

Everything was working fine after using the latest versions that you linked (as I said in the pm). Today I decided to try adding Bannasplits better cities to the mix, and now I get an immediate crash to desktop. After loading each mod individually, I was surprised to find that MMM was the culprit!

It will run and play with better cities, but there are a ton of missing meshes and textures. I followed the installation instructions step-by-step. But what I'm more concerned with at the moment Is why is MMM crashing now? even when I run it without better cities, it immediately crashes, when it was was running fine yesterday. What could be causing that?
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.X chantelle .x Smith
 
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Post » Mon Apr 11, 2011 9:06 pm

Perhaps this is a sign that you are moving too fast? Slow down on the mod installation, wait until you're sure your setup works before adding more. Dumping a bunch of mods into the game in a short timespan is a very bad practice.

My advice would be to slow down, take a breather, and play with the setup you had that was last good. Take some time to explore the world, make sure everything works, THEN start adding things again.

As for the Better Cities problem, you seem to have forgotten to install one of the resources packages. There are two:

Better Cities Permanent Resources (which you won't need to download again once you grab them unless you are anol about performance).
Better Cities Resources (version specific, make sure to keep these updated).
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Carlos Rojas
 
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Post » Mon Apr 11, 2011 5:35 pm

thank you thomas:

Yes I agree with going slowly... I only added better cities after I was confident that OOO, MMM, Unique Landscapes, Cobl, and lost spires were all running problem free. Which is why I'm so concerned: I cant get the set up I had working good to even run at all! If I can get MMM to run again, I will then turn my attention to getting better cities working (I loaded all 3 files per the instructions though).

My load order according to BOSS

Spoiler

Special Mod Detection

FCOM not detected.
OOO detected.
Better Cities detected.


Recognised And Re-ordered Mod Files

Oblivion.esm

* Note: Masterlist Revision: 2266

Cobl Main.esm [Version 1.72]

* Note: Do not use Tamrielic Ingredients and COBL at the same time.

Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5]

* Bash Tag suggestion(s): {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}}

Mart's Monster Mod.esm [Version 3.7b3p3]

* Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]

* Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}}

Better Cities Resources.esm [Version 4.9.0]

Unofficial Oblivion Patch.esp [Version 3.2.0]

* Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
* Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
* Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove [C.Water] tag(s) (only exist in older version).

Cobl Glue.esp [Version 1.72]

Cobl Si.esp [Version 1.63]

* Requires: Shivering Isles expansion.

Cobl Tweaks.esp [Version 1.44]

Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5]

* Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}

OOO 1.32-Cobl.esp [Version 1.72]

* Bash Tag suggestion(s): {{BASH:Delev,Invent}}

Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]

* Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

* Note: Can increase the chances of a CTD in a heavily modded game.

Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

* Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO.

Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]

Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9MB3]

Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]

* Note: Nod need for Mart's Monster Mod - Spawn Rates - Reduced.esp included
* Note: Nod need for Mart's Monster Mod - Spawn Rates Reduced Reduced.esp included
* Note: Nod need for Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp included

Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3]

Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]

* Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]

* Note: Not recommended, has bugs

Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3]

Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

* Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Graphics,Scripts}}
* Incompatible with: Slof's Horses or Slof's Extra Horses or use Wrye Bash Bashed Patch

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]

* Requires: MMM and MMM Gems & Gem Dust
* Bash Tag suggestion(s): {{BASH:Delev}}

OOO-WaterFish.esp [Version 1.34 Beta 5]

Scribe Supplies.esp

* Note: Not Better Cities compatible. Already included in Better Cities IC Market District.
* Note: Or use the replacer esp in from the BC package (same name).

VaultsofCyrodiilBC.esp

The Lost Spires.esp

xuldarkforest.esp [Version 1.0.5]

LostSpires-DarkForest patch.esp

xulStendarrValley.esp [Version 1.2.2]

xulTheHeath.esp

MMMMWL-TheHeath patch.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp [Version 1.3.1]

LostSpires-Everglade patch.esp

xulColovianHighlands_EV.esp [Version 1.2.1]

xulChorrolHinterland.esp [Version 1.2.2]

xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]

* Note: Make sure version is 1.6.3 or later.

xulBravilBarrowfields.esp [Version 1.3.2]

xulLushWoodlands.esp [Version 1.3.1]

xulAncientYews.esp [Version 1.4.3]

xulAncientRedwoods.esp [Version 1.6]

xulCloudtopMountains.esp [Version 1.0.3]

xulArriusCreek.esp [Version 1.1.3]

* Bash Tag suggestion(s): {{BASH:C.Water}}

xulPatch_AY_AC.esp [Version 1.1]

xulRollingHills_EV.esp [Version 1.3.3]

* Note: Only use one UL Rolling Hills esp

MMMMWL-RollingHills patch.esp

xulPantherRiver.esp [Version 1.1.1]

xulRiverEthe.esp [Version 1.0.2]

xulBrenaRiverRavine.esp [Version 1.1]

xulImperialIsle.esp [Version 1.6.6]

xulBlackwoodForest.esp [Version 1.1.0]

xulCheydinhalFalls.esp [Version 1.0.1]

xulAspenWood.esp [Version 1.0.2]

xulSkingradOutskirts.esp [Version 1.0.1]

xulSnowdale.esp [Version 1.0.2]

OOO-Snowdale Patch.esp

xulCliffsOfAnvil.esp [Version 1.0]

OOOCliffsOfAnvilPatch.esp [Version 1.0]

Alternative Start by Robert Evrae.esp

* Bash Tag suggestion(s): {{BASH:Relations,Invent}}

RefScope.esp [Version 2.1.2]

MidasSpells.esp

* Bash Tag suggestion(s): {{BASH:Invent}}

Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

* Bash Tag suggestion(s): {{BASH:Body-M,Body-F,R.Relations}}

Cobl Races.esp [Version 1.52]

* Bash Tag suggestion(s): {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}}
* Note: Do not use with RBP.

Better Cities Full.esp [Version 4.9.0]

Better Cities - VWD of the IC.esp [Version 4.7.0]

Better Imperial City.esp [Version 4.9.0]

Better Cities Full FPS Patch.esp [Version 4.9.0]

Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0]

Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4]

* Bash Tag suggestion(s): {{BASH:C.Water}}

Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1]

* Bash Tag suggestion(s): {{BASH:C.Water}}

Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.8.1]

* Bash Tag suggestion(s): {{BASH:C.Water}}

Better Imperial City FPS Patch.esp [Version 4.8.1]

* Note: Only use if using Better Imperial City.esp

Better Cities - The Lost Spires.esp [Version 4.9.0]

Better Cities - COBL.esp [Version 2.1]

Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]

Better Cities - No LEYAWIIN Flooding.esp [Version 4.9.0]

Cobl Filter Late MERGE ONLY.esp [Version 1.53]

* Bash Tag suggestion(s): {{BASH: Filter,Deactivate}}


Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.



Done.

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Kat Ives
 
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Post » Mon Apr 11, 2011 3:56 pm

My load order according to BOSS


Repost it via Wrye Bash instead: right-click file-header > list mods > paste into post.
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WYatt REed
 
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Post » Mon Apr 11, 2011 9:59 pm

so far I haven't been using wrye bash. Do you think that may be the problem?

Edit: I have wrye bash installed, but I cant figure out how to access it.
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Claire Lynham
 
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Post » Mon Apr 11, 2011 4:23 pm

If using Cobl it's a good idea to use a Bashed Patch, which of course necessates Wrye Bash. There are lots of other features that makes WB a must have - one of which is that it provides the most useful load order when troubleshooting just as now.
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Princess Johnson
 
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Post » Mon Apr 11, 2011 9:33 pm

Do I access it in the Oblivion/Mopy file? I'm on vista, and its not coming up. (which is why I havent been using it)
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sally R
 
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Post » Mon Apr 11, 2011 6:12 pm

Follow the readme which you'll find in the Mopy folder.
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Lil'.KiiDD
 
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Post » Mon Apr 11, 2011 12:08 pm

Yes, following http://wryemusings.com/Wrye%20Bash.html#IfBashWontStart I ran a bug dump, but my problem is not one of the ones listed. I'm getting Syntax error: invalid syntax
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TASTY TRACY
 
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Joined: Thu Jun 22, 2006 7:11 pm

Post » Mon Apr 11, 2011 5:21 pm

Microsoft Windows [Version 6.0.6002]
Copyright © 2006 Microsoft Corporation. All rights reserved.


C:\Users\deacon>chdir C:\Bethesda Softworks\Oblivion\Mopy

C:\Bethesda Softworks\Oblivion\Mopy>c:\python25\python.exe bash.py -d
C:\Bethesda Softworks\Oblivion\Mopy\bosh.py:15124: Warning: 'with' will become a
reserved keyword in Python 2.6
Traceback (most recent call last):
File "bash.py", line 38, in
import bosh
File "C:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15124
with open(os.path.join(root, name),"r") as text:
^
SyntaxError: invalid syntax

C:\Bethesda Softworks\Oblivion\Mopy>
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Dean
 
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Post » Mon Apr 11, 2011 10:57 pm

Just wanted to update this thread, both to inform and because it has become my personal... hopefully others new to modding will learn from my mistakes :)

- I found the problem with MMM was actually the MMM - unique landscapes patches, to fix the bug when using MMM's more wildlife plugin. I was using MMM's more wildlife/no gates! A simple re-install of MMM and selecting the correct plugin fixed the issue.

- After MUUUUCH hassle, I got Wrye Bash up and running. I was using the wrong version, and after finding the right version I couldnt get the required components working. Eventually I found this: "To easily install Pyton Win32 Extensions the key here is that instead of downloading the pywin32-214.zip, which comes automatically as a suggestion from SourceForge, browse to All Files > pywin32 > Build 214 > Download the correct exe file corresponding to your python already installed in your system." After doing so Wrye Bash is purring like a kitten, although I dont know how to use it yet so I'm gonna hold off for the time being.

- To fix the missing textures from Cobl races, I believe I used the ones from the Race Rebalancing Project. Also I hadnt installed SI at the time (d'oh!), Doing so took care of that.

I'll spend tonight double checking everything, then tomorrow I will try re-installing Better cities. With that, Shezries villages, and some performance improvements, I think I'll be set! :) Thanks again to everyone!

p.s. Can anyone recommend mods that make some of the "clutter" items useful?
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Euan
 
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Post » Tue Apr 12, 2011 2:17 am

p.s. Can anyone recommend mods that make some of the "clutter" items useful?
If you mean useful as in "worth money", then there's a few repricing mods. But you may also want to consider my Enhanced Economy mod, which is a full overhaul of Oblivion's economy, and has options to change base prices of items too.
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Jarrett Willis
 
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