Fix for Reanimated Creatures spawning after fast travel?

Post » Tue Jun 12, 2012 8:18 am

Hello all,

patch 1.5 seemed to introduce a bug where some creatures you have previously reanimated using raise dead will spawn around you after you fast travel in their original, aggressive state. This seems to add up over time, and now I'm constantly having a giant party of falmer, bandits, draugr, and frost trolls whenever I fast travel.

Two consequences of this is 1. npcs in cities may die and 2. some dungeons begin to feel empty as these enemies are definitely coming from certain dungeons.


It seems whenever the particular dungeon the buggy creature is from resets, then the next time I fast travel, that creature will spawn beside me.

Is there a fix for this?
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Eoh
 
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Post » Tue Jun 12, 2012 10:54 am

wrong forum doh. Can someone move this to mod forum? As I am looking for a mod that fixes this.

Thanks
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Amy Masters
 
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