Flesh out the dark side of Skyrim and TAKE MY MONEY!

Post » Mon Jun 11, 2012 12:37 am

Daggerfall was a scary, lonely place. You'd wander, ever alone, often at night, with nothing but soft music and the occasional sound of some nocturnal animal. It was terrible and yet appropriate that so many dark things were lurking under the surface of that game. Witches, cults, serving the King of Worms, vampirism, lycanthropy, finding the special holidays of holy and unholy places to meet with daedra... Admittedly, due to the constraints of the time, these details didn't have much depth, but they still existed.

Now you have the chance to do it again, do it great, and take all of my money. Seriously. All of it. Drop down an expansion pack that fleshes out lycanthropy and vampires and cults, or multiple DLCs that accomplish the same thing. I will buy them. No questions will be asked. As they stand right now, vampirism and lycanthropy are both good starts, but shallow. The different vampire subtypes from Morrowind are absent, along with any quests pertaining to being all bloodsvcky. Waking up a vampire in one of the major vampiric houses is fertile fodder for an entire expansion pack by itself. What quests exist for werewolves are all very side questy and not getting much limelight, and wolfing out often makes the dovahkin weaker rather than stronger. The thieves' guild and dark brotherhood are both pretty good as-is, but the stealth mechanics could use some sprucing up. Working for daedra provides some great quests, but their one-shot nature could be made into something much bigger with an organized group of witch covens and cultists and undead kings to make friends with or set on fire. (And the opportunity to reuse the daedric temple architecture from Morrowind would be great, I loved the look of them!)

So in short, when you guys are sitting around a table talking about what to do to make a big pile of money, remember this. Skyrim is admirably covering the playstyle of someone who wants to stride out and hit a dragon over the head with a sword. It now just needs to flesh things out more for the people who want to do the shadowy and less-heroic deeds. The darker dungeons and improved stealth gameplay from your jam video show fantastic promise, but sneaking in the deepest darkness is only rewarding when there's something terrible to find down there, either to fight or to join.
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J.P loves
 
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Post » Mon Jun 11, 2012 8:46 am

Hey, how about some good stuff for a change. There`s nothing for people who want fight those shadowy deeds. We have Stendarr- half a Clan you can`t join.

Consider yourself fortunate.
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Nany Smith
 
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Post » Mon Jun 11, 2012 2:36 am

Yes, a DLC - or expansion pack about a scary forest, bog, swamp, ghost town (we need SOME fallout feeling to Skyrim) would be superb IMO.
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Janine Rose
 
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Post » Mon Jun 11, 2012 9:22 am

Pfft...yeah there not gonna do that.

You said it yourself "Skyrim is admirably covering the playstyle of someone who wants to stride out and hit a dragon over the head with a sword."

Thats it...nothing else...done...finished...thats yer lot!
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T. tacks Rims
 
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Post » Mon Jun 11, 2012 4:54 am

Hey, I also enjoyed pulverising them to ashes with thunderbolt. Gee, it felt good reducing an Ancient Dragon or two to ashes.
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El Khatiri
 
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Post » Mon Jun 11, 2012 5:13 am

Hey, how about some good stuff for a change. There`s nothing for people who want fight those shadowy deeds. We have Stendarr- half a Clan you can`t join.

Consider yourself fortunate.

Hey, if the game gets piles of vampires, werewolves, and cultists, you can go around stabbing them in the face. One of the joys of Bethesda games; they really don't force you to play nice with NPCs if you don't like them.
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willow
 
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Post » Mon Jun 11, 2012 4:06 am

Meh. I get spooked by portions of Skyrim as it is. Just give me a good, optional hardcoe mode and I'll be good.
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Jerry Cox
 
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Post » Mon Jun 11, 2012 10:31 am

Hey, how about some good stuff for a change. There`s nothing for people who want fight those shadowy deeds. We have Stendarr- half a Clan you can`t join.

Consider yourself fortunate.
Fortunate? Meh.

Half the Companions are whiny idiots who want to cure themselves because they want to belch and drink for an eternity. The only people that were near-like cutlists were Aela and Skjor. Skjor died VERY early while the rest wanted a damn cure. No real Lycanthropy related quests that would define a werewolf.

And we don't have vampire clans! Only thing near a vampire being friendly is Alva in Morthal who practically tells you to go drain some other town of their blood. We have enough games where we are forced to play as little goodie two shoes.
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Jynx Anthropic
 
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Post » Mon Jun 11, 2012 6:11 am

Dark side? In a Bethesda game?
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JAY
 
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Post » Mon Jun 11, 2012 10:41 am

there is supposed to be only one clan in skyrim, the volknhier, when i can play with (and as) them i will be staisfied by vampires, werewolves need to be lore-frindly (only a single forced transformation? only a single wild werewolf and he is only out-and-about when you do his quest? werewolves being horribly weak?yes, all those are problems that need to be fixed :dry: ) for me to be happy with them

Hey, if the game gets piles of vampires, werewolves, and cultists, you can go around stabbing them in the face. One of the joys of Bethesda games; they really don't force you to play nice with NPCs if you don't like them.

in skyrim you kinda are forced to play nice with NPCs, at least 1/3rd of each NPC you meet is immortal, so any and every expansion should have totally killable characters only, no immortals
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Shiarra Curtis
 
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Post » Mon Jun 11, 2012 5:58 am

Please. We need emphasis on the lighter aspects in this game. All the good quests were relegated to Daedra worshippers or paltry thieves or vicious assassins; the only lighter questline that even approached anything gratifying was Potema.

Where can I find fulfilling questline for someone who wants to uphold the law, persecute the wretched and protect the divinity of the Eight? I'm already a proud Legate Legionnare, so allow me to serve Stendarr, patron deity of the Legion, in rightly vanquishing those of Daedric faith whose gods merely spread suffering and death. Allow me to spread the wisdom of Julianos amongst the fool Nords, the charitable commerce of Zenithar amongst the disenfranchised Dunmer, the care of Mother Mara amongst any who seek solace.

Please, Bethesda - throw the honourable a good questline besides the main quest.
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Melly Angelic
 
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Post » Sun Jun 10, 2012 9:35 pm

I was just thinking how Skyrim lacked "good guy" guilds. The best you can get is morally ambiguous.
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Emzy Baby!
 
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Post » Mon Jun 11, 2012 3:34 am

Dark side? In a Bethesda game?
Lol we all know how this turned out with the enclave.
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Jamie Lee
 
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Post » Mon Jun 11, 2012 12:09 am

Please, Bethesda - throw the honourable a good questline besides the main quest.
I agree with your post's message but this last bit does not compute. Main questline, good?
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Fiori Pra
 
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Post » Mon Jun 11, 2012 2:14 am

I can't take Daggerfall seriously due to graphical issues but otherwise I agree. Especially on the lycantrophy part.
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Lil Miss
 
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Post » Mon Jun 11, 2012 4:42 am

there is supposed to be only one clan in skyrim, the volknhier, when i can play with (and as) them i will be staisfied by vampires,
Wrong. The Volkihar were never said to be the *only* clan in Skyrim, it was said that they were the most *powerful* clan in Skyrim, which suggests multiple clans should be present in Skyrim. Which there is, they just didn't fully flesh it out. The "Sanguinare" is the clan that the player can become, and the "Volkihar" are in game only by name.
I believe the "Dawnguard" Expansion/DLC should fix this though, considering i have a very good hunch that it's gonna be based around the stuff that goes "bump in the night". Lamae Beolfag, the Volkihar, the Sanguinare, Werewolves and Werebears, etc. Plus, i bet they'll implement the Vigilants of Stendarr as a joinable guild who opposes the former, for those who wish to play on the "good" side. The "Dawnguard" may even be a special subsect of the Vigilants of Stendarr who specialize in hunting nocturnal monsters, like Vampires and Lycanthropes.
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Josh Sabatini
 
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Post » Mon Jun 11, 2012 3:39 am

Yes, I was quite disappointed in the way they did the were wolves. First at how it was sort of pushed on me. I don't want to be one for goodness sake ... aw crap no choice if I wana continue this questline. And when you turn into one? Forget it ... not worth it. svcks I get sleepless nights. ><
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Nathan Maughan
 
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Post » Mon Jun 11, 2012 7:37 am

I would have INCENTIVE to do these things myself if I were allowed to take your money to make it worth prioritizing my time. However, since I'm not allowed, my incentive is low, way down at the "hobbyist" level. Too many other things to be concerned about. Like not being homeless.

There was a time when storytellers were allowed to take money for food and shelter for their work. Barring that, I'll be saving my material for endeavors that can. But I still dabble! =P
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Sista Sila
 
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Post » Mon Jun 11, 2012 4:53 am

Moar dark quests Bethesda! A vampire clan that fights against the evil and hypocritical Vigilants of Stendarr!
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Darren
 
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Post » Mon Jun 11, 2012 12:02 pm

Totally agree. Screw the new land expansion dreams. Let's flesh out Skryim even further with more joinable factions (Vigilants of Stendar, the Silver Hand, more Daedra worship by joining cults, etc.) for all play styles. The OP's vampire\werewolf ideas are sound and desperately needed too. More quests/factions that interact with each other too would be nice.

They would have to add a LOT of content to be able to charge money for this though.
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STEVI INQUE
 
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Post » Mon Jun 11, 2012 11:35 am

Wrong. The Volkihar were never said to be the *only* clan in Skyrim, it was said that they were the most *powerful* clan in Skyrim, which suggests multiple clans should be present in Skyrim. Which there is, they just didn't fully flesh it out. The "Sanguinare" is the clan that the player can become, and the "Volkihar" are in game only by name.
I believe the "Dawnguard" Expansion/DLC should fix this though, considering i have a very good hunch that it's gonna be based around the stuff that goes "bump in the night". Lamae Beolfag, the Volkihar, the Sanguinare, Werewolves and Werebears, etc. Plus, i bet they'll implement the Vigilants of Stendarr as a joinable guild who opposes the former, for those who wish to play on the "good" side. The "Dawnguard" may even be a special subsect of the Vigilants of Stendarr who specialize in hunting nocturnal monsters, like Vampires and Lycanthropes.

the sanguinare is actually The Order which was not, to my knowledge, prevelent in the slightest in skyrim before (maybe a noble had to flee for some reason, other-wise they would stay close to their order), anyway, that expansion sounds like it could sooth the people who were annoyed with the way vampires/werewoles were implimented while also throwing the goody-two-shoes a bone :biggrin:
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CxvIII
 
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Post » Sun Jun 10, 2012 11:59 pm

Fortunate? Meh.

Half the Companions are whiny idiots who want to cure themselves because they want to belch and drink for an eternity. The only people that were near-like cutlists were Aela and Skjor. Skjor died VERY early while the rest wanted a damn cure. No real Lycanthropy related quests that would define a werewolf.

And we don't have vampire clans! Only thing near a vampire being friendly is Alva in Morthal who practically tells you to go drain some other town of their blood. We have enough games where we are forced to play as little goodie two shoes.

I agree 100%. There is no real quests for either of the two, which basically leaves you to wander aimlessly. That's only fun for so long, in the end, there's no real fun to be had for the players who enjoy the idea of being a dark supernatural creature. Every time I play as a werewolf or a vampire, I don't get that sense of fulfillment. No Clans, no underground societies, no darker side of life for the player to embrace should they choose to. ABSOLUTELY NOTHING. We need immersion. The Thieves Guild makes stealing more fun. The Dark Brotherhood makes killing more fun, especially when you can do it in a creative way. The point is ----> Bethesda has always tried to create a living breathing world you can feel a part of. Giving you the option to be a part of several different aspects of life is the best way to do that. Immersion helps a Living Breathing World which helps the fun factor. Don't just let me be a Vampire or Werewolf, let me be part of them. Its not fun being a lone Vampire or Werewolf if I don't have the choice. I go on for pages about my issues with Vampires and Werewolves in Skyrim........
OP, I like your suggestion.
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Ernesto Salinas
 
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Post » Mon Jun 11, 2012 11:31 am

Yeah it's sad that there isn't any dark quests in bethesda games, like a guild full of cultist murderers... oh wait
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Gracie Dugdale
 
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Post » Mon Jun 11, 2012 3:51 am

Yeah it's sad that there isn't any dark quests in bethesda games, like a guild full of cultist murderers... oh wait
Not enough. They're just murderous. Not all supernaturally afflicted.

the sanguinare is actually The Order which was not, to my knowledge, prevelent in the slightest in skyrim before (maybe a noble had to flee for some reason, other-wise they would stay close to their order), anyway, that expansion sounds like it could sooth the people who were annoyed with the way vampires/werewoles were implimented while also throwing the goody-two-shoes a bone :biggrin:
Well, the Order do take over provinces. They invaded Cyrodiil and took over for all the centuries that was the Third Era.

I agree 100%. There is no real quests for either of the two, which basically leaves you to wander aimlessly. That's only fun for so long, in the end, there's no real fun to be had for the players who enjoy the idea of being a dark supernatural creature. Every time I play as a werewolf or a vampire, I don't get that sense of fulfillment. No Clans, no underground societies, no darker side of life for the player to embrace should they choose to. ABSOLUTELY NOTHING. We need immersion. The Thieves Guild makes stealing more fun. The Dark Brotherhood makes killing more fun, especially when you can do it in a creative way. The point is ----> Bethesda has always tried to create a living breathing world you can feel a part of. Giving you the option to be a part of several different aspects of life is the best way to do that. Immersion helps a Living Breathing World which helps the fun factor. Don't just let me be a Vampire or Werewolf, let me be part of them. Its not fun being a lone Vampire or Werewolf if I don't have the choice. I go on for pages about my issues with Vampires and Werewolves in Skyrim........
OP, I like your suggestion.

/This.
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Laura Hicks
 
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Post » Mon Jun 11, 2012 9:53 am

Well, the Order do take over provinces. They invaded Cyrodiil and took over for all the centuries that was the Third Era..

i doubt evey single volknhier would be slain in 200 years and there is vampires named volknhier that are juat normal vampires, that makes it feel like i have not ate in a month (maybe a few days would be more fitting) and bethesda is holding a steak dinner while i am forced to watch from affar
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DAVId Bryant
 
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