Uploaded 00:17, 21 October 2010, last updated 00:18, 21 October 2010
Several gameplay settings have been tweaked with the aim of making combat harsher. I really hate it when, after a few levels, it feels like everyone (including yourself) has a ridiculous amount of health.
For instance, a shotgun to the face should do -significant- damage, if your armor doesn't prevent it.
To this end, I've tweaked the following variables. For a starting point, I've set these to half of what they previously had. Suggestions are welcome.
The format below is: VARIABLE - DEFAULT/NEW
fAVDHealthEnduranceMult 20/10
fAVDHealthLevelMult 2.5/5
fAVDNPCHealthEnduranceMult 2.5/5
fAVDNPCHealthLevelMult 2.5/5
fMinDamMultiplier 0.01/0.2
The 'fMinDamMultiplier' controls how much damage leaks through a character's damage threshold. This still allows an effect, though the effect is now very much diminished.
MD5 Sums (0.1 initial release):
98d55a884942e312f72f3fab056db0fc *FNV-draeath-HarsherCombat.esp
50790a624d8de3130d7415853a8a0c5c *FNV-draeath-HarsherCombat.txt
