Also, in slight defense of people frustrated by the sense of only being a minion, you are clearly less important as a person in NV than in the other Fallouts. If you get the water chip, you're the vault savior.
True. But you could also argue that you only saved one Vault, whereas in New Vegas you had a dramatic impact on an entire major populated city (New Vegas), surrounding areas, and even affected entire state-spanning governments.
If you get the GECK, you're the village savior.
True, and that village even grows into a major city if the ending screen is any indicator. But again: New Vegas is also a major city that you either chose to save or deliberately plunge into chaos.
Blowing up the Enclave in 2 and 3 makes you a Wasteland savior.
You can choose to decimate the brutal Caeser's Legion which also arguably makes you a Wasteland savior.
In NV, you're just a tool to Mr. House and a soldier in the NCR or Legion armies, which is what makes the Yes Man thread so appealing (even if you end up not getting what you want).
We're going in circles at this point:
You can argue you were a tool to the Overseer in FO1, which resulted you in becoming Vault 13's savior.
You can argue you were a tool to your tribe's elders in FO2, which resulted in you becoming the tribe's savior.
You can argue that you were just a tool to Mr. House, which potentially results in preventing mass slaughter and enslavement of the region by Caeser's Legion, thus becoming New Vegas's savior.
You can also argue that you're just a tool to the NCR, which also potentially results in driving off the barbaric and brutal Caeser's Legion, preventing them from further conquering towns further west of New Vegas, thus becoming a savior to the people of the entire NCR.
Then of course there's Yes Man where you personally take the reigns to protect everybody in the region and become their savior.
Like I said, though, it's only a slight defense. The factions in the Wasteland are growing; thus, logically, a single person stumbling into a conflict will be more of a cog than in previous games. The way it's all designed is sensible given the situation. I would only say that, in my opinion, the Wild Card story should have been that savior ending, so you can choose between being THE HERO or just a very important part of someone else's designs.
The Wild Card story has the potential to be a savior story, if you play your cards right. Of course, there are birthing pains of an independent state, but judging from the narration I got, you just know everything is eventually going to turn out all right. :celebration: