Follow AI Package

Post » Tue Jun 19, 2012 10:51 am

Hi, this is one of my first posts since forever. The reason why I am posting this is because it seems like I have a problem with followers. This editor is not like Oblivion's Construction Set in terms of follower creation. Here's my case: I have created bunch of Imperial soldiers to follow me as personal soldiers. At first I did this based on FollowPlayer AI Package template which works decently until I decide to go out of door with loading screens. I have not been able to get them to go through doors with me. They will be stuck in the cell that they are spawned on and never leave that cell. Now, I have tried just Follow AI package template with specific target given as Player ref which again, gets some of my followers out of the door but not all. I hope someone knows the solution to this particular problem I am facing. As far as I am concerned, it seems dialouge method will limit my followers to only 1. I do not really want dialogue to get my private soldiers to follow me. Are there any viable solution to this problem?
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Emma Copeland
 
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Post » Tue Jun 19, 2012 3:44 am

I ran into the same thing when trying to apply sleep and follow packages. I did it using aliases, so I assumed the packages would take priority, and they do... but not on everybody, and not all the time. For me, none of it ever works on guards and I haven't nailed down why (though I haven't looked too deeply into it yet).

For your situation, is it possible to do something like maybe a SetPlayerTeammate?
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jadie kell
 
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Post » Tue Jun 19, 2012 5:27 am

Hmm, I am a complete new to the scripting world. I don't know how it will work. Would you mind pointing me in the right direction? It is so annoying that now I have broken DialogueFolliower script while trying to eliminate the number limit. I will have to restore that with my back up.
Why wouldn't AI package work like they did in other games.........
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Emma-Jane Merrin
 
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Post » Tue Jun 19, 2012 4:37 am

So no one knows if this is navmesh related problem or fatal glitch that beth left with "Follow" AI Package?
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Lilit Ager
 
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Post » Mon Jun 18, 2012 6:50 pm

Hmm, I am a complete new to the scripting world. I don't know how it will work. Would you mind pointing me in the right direction? It is so annoying that now I have broken DialogueFolliower script while trying to eliminate the number limit. I will have to restore that with my back up.
Why wouldn't AI package work like they did in other games.........

Take a look at the http://www.mediafire.com/?xh6kz97i2bsc14t. The creator has increased the number of followers to ten by revising the DialogueFollower scripting.
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Emily Jeffs
 
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