I have tried using one Follow package and a separate Flee package and both of them work on their own but when I try to use both of them together then only the package that is on the top of the stack runs. I have also tried making a combined package that is something like this
Stacked.
Procedure Follow
Stacked Get Actor Value Waiting for player == 1
Find Player If distance < 200
Flee player If distance < 200
I also tried a simultaneous
Follow player
Find Player Distance < 200 " From my understanding if you have simultaneous packages that part will end if one meets its criteria"
So Once the player is Less that 200 Units then I would think the Find part should end the Follow procedure and move to the Flee player part of the script.
Sequenced
Flee from player
But it didn't work that way for me.. The Skeleton just keeps following and never Flees.
Does anyone know exactly how I need to set this up? Ive tried several different ways and nothings working.. Does it even work to have conditions like GetDistance from PlayerRef > or < So and so?
