» Sun Jun 24, 2012 3:22 pm
The hard part of this is that there are many different multi-follower mods, followers that don't use the vanilla system, hired mercenaries, etc. Taking them all into account will be difficult. There is some talk of how to do this in http://www.gamesas.com/topic/1365026-how-to-get-current-follower/.
That said, most follower systems that I'm aware of use the WaitingForPlayer actor value to set whether a follower is following or waiting. When this value is 0, the follower follows; when it is 1, the follower AI package puts them into waiting mode.
So what you could do is, disable activation for your door (if it is a door), and then OnActivate, have some code that sets the WaitingForPlayer actor value on all following followers to 1. Then you could use Activate() on the door to send the player--and only the player--on their way.