Follower ForceGreet

Post » Wed Jun 20, 2012 5:04 am

I've been working on modifying one of the followers to approach the player a few days after an event takes place. After 2 in game days of "thought" the follower switches to an AI package based upon the forceGreet template. This almost works, they trigger appropriately and force the player into conversation. The issue I'm having is ForceGreet appears to require the Actor to be waiting for the player at a specific point. So if I'm further away from my follower than the greet distance they simply stand there.

I was thinking about trying to use a modified courier package (WICourier I think, I'm not near the CK atm) but prior to starting over I thought I should ask to see if there is a fix for ForceGreet or any entirely better way to handle this.

Ideally what I'm after is if the follower is currently following the player the conversation starts immediately. If the follower is not with the player they'll stay where they wait (Lydia in breezehome for example) until the player comes close enough to trigger the conversation.

Thanks!
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Nicholas C
 
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Post » Wed Jun 20, 2012 12:58 am

Does the follower/NPC have to be waiting somewhere? I chose the force greet location to be the follower herself so when the player approaches her she triggers with the greeting wherever she is (I was having her sandbox around to try it out). I think you could probably try making that first location be the player if you wanted to; although it might make her travel there right away so it might require some kind of scripting, chaining of travel package + force greet packages or using the scene tool if you aren't already. The scene thing is nice. I don't know how a scene would work with a travel package thrown into the middle of one, but you don't know until you try and scenes make things really easy. I dunno if you've worked with the Gecks before (I didn't use the CS) but force greets could be a PITA and doing it in a scene was easy peasy. Of course, I've only done the one and it was out in the middle of nowhere so it wasn't the best test, but it did work on the first try :smile: and was amenable to working whether she was sitting in one place or sandboxing around.
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Robert DeLarosa
 
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Post » Wed Jun 20, 2012 6:00 am

I should have time this weekend to look into the wait requirement, package chaining, and scene ideas. Surely something has to work :) Thanks!
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