» Sun May 27, 2012 2:01 pm
@JustinOther
I've taken down the mod. Just to let you know, I've experimented with the IsWeaponEquiped, IsAlarmed and IsAlerted functions, but they all created behaviour in such that the follower was continously equiping/unequiping the torch.
I've also tried to make followers equip torches only when the player does, to no avail. I've tried it with PlayerREF, Game.GetPlayer and forcing the actor into an alias, but nothing seemed to work.
@Chesko
Another reason for me to abandone the hotkey project is its buggyness. Justin made it so that you were only able to use the reconfigure once after loading the game. I wanted to have it so that you are always able to reconfigure. Just when I thought to have a stable version, I've tested it for like half an hour, and implementing it into the Overhaul I noticed the script freezes my game every time I tried to reconfigure. The Hotkey Mod reconfigure works perfectly when used alone, but when used with lots of script intensive mods, it occasionally freezes the whole game while reconfiguration, without a chance of exit. I've had to hardcrash the game in order to exit...very frustrating, very frustrating.
The RegisterForUpdates/UnregisterForUpdates are in there to create different speeds about how the script is readed. I need quick response when pressing (0.1) a hotkey and need slower responses when I reconfigure (1) a key.
If you're willing to take over the project I will give you an in detail description what the two scripts do and what is needed in order to improve it. I've implemented the hotkey feature into the Overhaul without the reconfiguration thingy, and it works perfectly hour after hour after hour.