Im afraid this is not a AI package, so its not possible to edit in normal means (except scripting, perhaps

)
Followers are controlled via Quest's Dialogue. This quest name is:
DialogueFollowerThis quest has a dialogue script that control the actions of 'any' follower. In your case, to tell the follower to wait, the script simply sets the actor value "WaitingForPlayer" to 1
I wager this 'WaitingForPlayer' is simply some sort of switch idle animation

So the follower would just stand there.....
Function FollowerWait()actor FollowerActor = pFollowerAlias.GetActorRef() as ActorFollowerActor.SetAv("WaitingForPlayer", 1);SetObjectiveDisplayed(10, abforce = true);follower will wait 3 dayspFollowerAlias.RegisterForUpdateGameTime(72)EndFunctionOne possible way to get the follower to wander around while waiting is via heavy scripting, Im afraid
