food/water

Post » Fri Feb 18, 2011 7:34 pm

Will they still be irradiated. And will purified water be more common. Just wondering because of hardcoe mode. Sorry if its already been asked before.
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Rob Smith
 
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Post » Sat Feb 19, 2011 5:25 am

No one knows.
But west coast is suppose to be less radiated than the east coast so it's possible that more stuff are rad-free.
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Jonathan Egan
 
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Post » Sat Feb 19, 2011 12:31 am

Just as Gabriel Mr.Fish said no one knows

But seeing the hardcoe effects and the background of New Vegas I'd have to assume there would be more decent food and water supply
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Alex Vincent
 
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Post » Sat Feb 19, 2011 3:17 am

I expect they'll still be irradiated (but maybe at a lower level). I remember Todd Howard talking about radiation in Fallout 3, how you would have to balance your need to heal through eating and drinking with the problems of radiation. That never really panned out because you rarely needed to eat or drink, and radiation wasn't much of a problem. I'm hoping that HC mode will finally make the irradiated food/water issue actually matter.
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ImmaTakeYour
 
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Post » Fri Feb 18, 2011 6:25 pm

I expect they'll still be irradiated (but maybe at a lower level). I remember Todd Howard talking about radiation in Fallout 3, how you would have to balance your need to heal through eating and drinking with the problems of radiation. That never really panned out because you rarely needed to eat or drink, and radiation wasn't much of a problem. I'm hoping that HC mode will finally make the irradiated food/water issue actually matter.

thats an understament, I had to force myself to eat and drink enough to get Irradiated the first time to take advantage of the rad healing perk you get from Moira, and then went ahead and cleaned myself out when I realised I had 200+ stimpacks as it was.
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Allison Sizemore
 
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Post » Fri Feb 18, 2011 8:20 pm

Even if the amount of radiation is small it can be balanced out by not giving the player 100+ RADAWAYS!
Seriously, radaway cost like 1000+ in the old games and here(FO3) we trip over one every 100 meters.
Only certain doctors should be able to treat radiation poisoning and if you have 600+ then some of them should go like "Dude, I'm sorry but I can't do anything for you, you need a specialist". And the prices for getting the treatment should be huge.
And no detox thingies for the house either.

They do this and radiation can become quite a serious problem even if most stuff only gives 1rad/sec.
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Alexis Estrada
 
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Post » Sat Feb 19, 2011 6:25 am

thats not counting the DLCs and there "Lets cure your rads!" mentality I mean sheash
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natalie mccormick
 
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Post » Fri Feb 18, 2011 9:03 pm

Theres Purified water and Dirty water (Obviously)
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Guy Pearce
 
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Post » Fri Feb 18, 2011 11:00 pm

Just as Gabriel Mr.Fish said no one knows

But seeing the hardcoe effects and the background of New Vegas I'd have to assume there would be more decent food and water supply

Its Mr. Gabrielfish IMO.

Also anyone know wether these effects(starvation/dehydration) will follow us in the city or inside buildings? Just want to know and prepare.
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Adam Baumgartner
 
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Post » Sat Feb 19, 2011 1:18 am

Its Mr. Gabrielfish IMO.

Also anyone know wether these effects(starvation/dehydration) will follow us in the city or inside buildings? Just want to know and prepare.


Actually it's Mr Beetle-Fish Bob. ;)

And it would make sense for the dehydration meter to slow down when we're in the wasteland at night or inside cool areas.
Probably going to be a pain for people who want to spend 20 minutes just gambling to find out when they leave the casino that they're going to die in like 30 seconds if they don't find water. :laugh.
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Pete Schmitzer
 
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Post » Sat Feb 19, 2011 1:21 am

i think on HC the only way to heal rads is play for 3 days real time or you cannot loose rads at all and that would really make it realistic and hard to decide whether to eat or not, just a thought
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Penny Wills
 
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Post » Sat Feb 19, 2011 4:54 am

i think on HC the only way to heal rads is play for 3 days real time or you cannot loose rads at all and that would really make it realistic and hard to decide whether to eat or not, just a thought

No being able to heal rads isn't realistic. We actually have drugs similar to Rad-Away in real life. You take them, they bond to radioactive particles and get flushed out of your system. Now obviously you can't get rid of all your radiation in real life, and if it has already done damage, well, you're screwed.

I don't think not slowing the dehydration meter in buildings is going to be a problem if it depletes at a reasonable time frame. If you want to spend all day gambling in the casinos, just be sure to bring a snack and water. Heck, I bet you can buy food and water in the casinos. Just avoid those comped alcoholic beverages - I hear they dehydrate!

I do hope hardcoe mode and the game in general have been made more sane with their item distribution that Fallout 3 was. I am replaying Fallout 2 now, and the scarcity of items makes the gameplay a lot more fun. Armors are EXPENSIVE, as is ammo, or stimpaks, or drugs, or meds, especially weapons. About the only things that are cheap are common items like rope, or booze, or food - just like it should be. It makes getting those kinds of items rare and exciting. And I never have had more than 2 Rad-Aways or Rad-Xs at a time in the original games, but I had too many to count in Fallout 3.

A big problem in Fallout 3 was the item containers, or "treasure chests". Namely the ammo crates, and the first aid kits. If it wasn't for those two things, the capital wasteland would have had much better balance. Instead, ammo crates were everywhere someone may possibly own a gun (and that's everyone), and first aid kits were in every bathroom and lots of other places besides.

Ammo weight wasn't a big deal in the original Fallouts because it was scarce. You constantly hovered on the verge of running out. I can see where this may have caused a problem in Fallout 3 with the real time gun play, but if you made most enemies go down with 6 or less shots (which most do on Normal Difficulty and below), players would just learn to be careful and accurate. I ended up with hundreds of ammunition for everything.

Item abundance hurt the post-apocalyptic feel in Fallout 3. Remember how awesome it was in Road Warrior when Max only had 2 shotgun shells, and spent the entire end of the movie debating when to use them? Ammo shouldn't be that rare, but it should be rare enough that I question whether I really want to shoot those molerats, bludgeon them, or run away.

hardcoe mode isn't going to be very exciting if I'm never in danger of running out of food or water out in the wastes. Make them common in towns, but don't let me find edible food stocked in every building and rathole I come across. When that happens, the dehydration meter becomes a boring routine, with the result that only an idiot could let it deplete and die.

I look at some of the old post-apocalyptic movies like A Boy and His Dog, where people barter admission to places with food. ("It's peaches. Says so right there on the label! :laugh: ) That is how food should be handled in these places. The only food should be available by hunting animals, or in settlements, buying, bartering, or stealing it off people. I shouldn't be able to go down to the local Superduper Mart and get some Salisbury Steak off the shelf 200 years after they were last stocked!
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Siidney
 
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Post » Sat Feb 19, 2011 9:19 am

snip


Well said I agree. I hope items are rare and expensive as well. hardcoe mode would svck if food,ammo and meds are in every building I go. I love the originals. I just finished killing the Radscorpions in the Cave for Shady Sands. I ran out of ammo and meds after killing four of them. I had to take the rest out with a knife, crowbar and brass knuckles. I walked out of their with 10 HP. Fallout 3 I never have battles like that. I always have more then enough meds, ammo and guns. Which to me gets boring fast.
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Marcin Tomkow
 
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Post » Sat Feb 19, 2011 3:40 am

No being able to heal rads isn't realistic. We actually have drugs similar to Rad-Away in real life. You take them, they bond to radioactive particles and get flushed out of your system. Now obviously you can't get rid of all your radiation in real life, and if it has already done damage, well, you're screwed.

I don't think not slowing the dehydration meter in buildings is going to be a problem if it depletes at a reasonable time frame. If you want to spend all day gambling in the casinos, just be sure to bring a snack and water. Heck, I bet you can buy food and water in the casinos. Just avoid those comped alcoholic beverages - I hear they dehydrate!

I do hope hardcoe mode and the game in general have been made more sane with their item distribution that Fallout 3 was. I am replaying Fallout 2 now, and the scarcity of items makes the gameplay a lot more fun. Armors are EXPENSIVE, as is ammo, or stimpaks, or drugs, or meds, especially weapons. About the only things that are cheap are common items like rope, or booze, or food - just like it should be. It makes getting those kinds of items rare and exciting. And I never have had more than 2 Rad-Aways or Rad-Xs at a time in the original games, but I had too many to count in Fallout 3.

A big problem in Fallout 3 was the item containers, or "treasure chests". Namely the ammo crates, and the first aid kits. If it wasn't for those two things, the capital wasteland would have had much better balance. Instead, ammo crates were everywhere someone may possibly own a gun (and that's everyone), and first aid kits were in every bathroom and lots of other places besides.

Ammo weight wasn't a big deal in the original Fallouts because it was scarce. You constantly hovered on the verge of running out. I can see where this may have caused a problem in Fallout 3 with the real time gun play, but if you made most enemies go down with 6 or less shots (which most do on Normal Difficulty and below), players would just learn to be careful and accurate. I ended up with hundreds of ammunition for everything.

Item abundance hurt the post-apocalyptic feel in Fallout 3. Remember how awesome it was in Road Warrior when Max only had 2 shotgun shells, and spent the entire end of the movie debating when to use them? Ammo shouldn't be that rare, but it should be rare enough that I question whether I really want to shoot those molerats, bludgeon them, or run away.

hardcoe mode isn't going to be very exciting if I'm never in danger of running out of food or water out in the wastes. Make them common in towns, but don't let me find edible food stocked in every building and rathole I come across. When that happens, the dehydration meter becomes a boring routine, with the result that only an idiot could let it deplete and die.

I look at some of the old post-apocalyptic movies like A Boy and His Dog, where people barter admission to places with food. ("It's peaches. Says so right there on the label! :laugh: ) That is how food should be handled in these places. The only food should be available by hunting animals, or in settlements, buying, bartering, or stealing it off people. I shouldn't be able to go down to the local Superduper Mart and get some Salisbury Steak off the shelf 200 years after they were last stocked!


I always wondered why nobody had totally cleared out superduper mart in the 200+ years since the bombs dropped.
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loste juliana
 
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Post » Sat Feb 19, 2011 2:02 am

Some water is going to be clean. I forgot where, but some preview said they drank from a clean stream. Food might be irradiated since the wildlife is all mutated. I figure it'll be half and half.
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Yung Prince
 
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Post » Fri Feb 18, 2011 5:28 pm

Boil water for less RAD and more health? (of course you need a campfire)
A good idea?
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Elea Rossi
 
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Post » Sat Feb 19, 2011 8:41 am

Boil water for less RAD and more health? (of course you need a campfire)
A good idea?


Great idea
although idk about the RAD
im not sure if simply boiling it would remove the radiation
unless you were REALLY good at cooking
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Janine Rose
 
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