i think on HC the only way to heal rads is play for 3 days real time or you cannot loose rads at all and that would really make it realistic and hard to decide whether to eat or not, just a thought
No being able to heal rads isn't realistic. We actually have drugs similar to Rad-Away in real life. You take them, they bond to radioactive particles and get flushed out of your system. Now obviously you can't get rid of
all your radiation in real life, and if it has already done damage, well, you're screwed.
I don't think not slowing the dehydration meter in buildings is going to be a problem if it depletes at a reasonable time frame. If you want to spend all day gambling in the casinos, just be sure to bring a snack and water. Heck, I bet you can buy food and water in the casinos. Just avoid those comped alcoholic beverages - I hear they dehydrate!
I do hope hardcoe mode and the game in general have been made more sane with their item distribution that Fallout 3 was. I am replaying Fallout 2 now, and the scarcity of items makes the gameplay a lot more fun. Armors are EXPENSIVE, as is ammo, or stimpaks, or drugs, or meds, especially weapons. About the only things that are cheap are common items like rope, or booze, or food - just like it should be. It makes getting those kinds of items rare and exciting. And I never have had more than 2 Rad-Aways or Rad-Xs at a time in the original games, but I had too many to count in Fallout 3.
A big problem in Fallout 3 was the item containers, or "treasure chests". Namely the ammo crates, and the first aid kits. If it wasn't for those two things, the capital wasteland would have had much better balance. Instead, ammo crates were everywhere someone may possibly own a gun (and that's everyone), and first aid kits were in every bathroom and lots of other places besides.
Ammo weight wasn't a big deal in the original Fallouts because it was scarce. You constantly hovered on the verge of running out. I can see where this may have caused a problem in Fallout 3 with the real time gun play, but if you made most enemies go down with 6 or less shots (which most do on Normal Difficulty and below), players would just learn to be careful and accurate. I ended up with hundreds of ammunition for everything.
Item abundance hurt the post-apocalyptic feel in Fallout 3. Remember how awesome it was in Road Warrior when Max only had 2 shotgun shells, and spent the entire end of the movie debating when to use them? Ammo shouldn't be that rare, but it should be rare enough that I question whether I really want to shoot those molerats, bludgeon them, or run away.
hardcoe mode isn't going to be very exciting if I'm never in danger of running out of food or water out in the wastes. Make them common in towns, but don't let me find edible food stocked in every building and rathole I come across. When that happens, the dehydration meter becomes a boring routine, with the result that only an idiot could let it deplete and die.
I look at some of the old post-apocalyptic movies like
A Boy and His Dog, where people barter admission to places with food. ("It's peaches. Says so right there on the label! :laugh: ) That is how food should be handled in these places. The only food should be available by hunting animals, or in settlements, buying, bartering, or stealing it off people. I shouldn't be able to go down to the local Superduper Mart and get some Salisbury Steak off the shelf 200 years after they were last stocked!