» Wed Jun 20, 2012 6:05 am
Yep, that's true - what I'm worried about is that I end up making all NPC's turtle up. Skyrim's issue is that combat reactions of NPC's are kinda slow - compare the melee combat with that of, for example, Mount&Blade, and you immediately notice the difference.
The main problem is that Skyrim lacks proper NPC reaction to attacks. I can try to reverse the offense/defense multipliers in relevant combat packages, and see if that works, but as long as I'm scripting a whole new damage system I thought it could be nice to add some NPC reactions to melee attacks, like a quick parry, for example. It would be just a few lines of code, but needs a way to properly execute animations or it would look weird and confusing.