[Guide] Force custom resolution

Post » Fri May 27, 2011 1:05 am

[Entry note]
A lot of people have been stating that they cannot run on a specific resolution in the game despite the fact that they are able to do it in other games.
There is a way to manually force the game to use a custom resolution until you find a way to fix your problem either via graphic card driver update or game update.

The following example applies to the 1366x768 resolution but you can change to any resolution you want as long that you know the aspect ratio of that resolution. Refer to my [How to change the commands to force a different resolution] section.

[How to force custom resolution]

1. Navigate to your steam folder > ...\Steam\userdata\...\22350\local\base
2. Create a new file called :"autoexec.cfg" (note the file extension must be cfg). You can use a normal text editor to create such a file.
3. Paste the following into the file :

seta r_mode "-1"
seta r_fullscreen "1"
seta r_customWidth "1366"
seta r_customHeight "768"
seta r_aspectRatio "-1"
seta r_customAspectRatioH "16"
seta r_customAspectRatioV "9"

4. Close the file and Save it
5. Start Brink

(The commands used are explained in the commands section at the bottom of the post)

You will notice that the game isn't in full screen mode, that's because you are forcing the game to use a resolution that it doesn't support. This is the only way to force a custom resolution. If you actually are back into full screen mode after applying this then you selected a resolution that is already available to you through the In-game settings.

[How to change the commands to force a different resolution]

All you need to know is which resolution you want to enforce and what is the aspect ratio that this resolution uses. Determining the ASPECT RATIO of your custom resolution is crucial!

There are two ways for you to find out the aspect ratio of your custom resolution:


1.Wikipedia link which contains a list of all the common resolutions and it's aspect ratios.
http://en.wikipedia.org/wiki/List_of_common_resolutions

2. Online Aspect ratio calculator : http://www.widescreengamingforum.com/fovcalc.php

Once you have found the aspect ratio just change the following :

seta r_customWidth
seta r_customHeight

seta r_customAspectRatioH
seta r_customAspectRatioV

Example : I would like to enforce 1280x960 resolution. The wikipedia link tells me that the aspect ratio is 4:3 so I would put in the following:

seta r_customWidth "1280"
seta r_customHeight "960"

seta r_customAspectRatioH "4"
seta r_customAspectRatioV "3"


[How to reverse it]

If you want your game to be in full screen mode again you have two ways of doing it, but both ways will loose the custom resolution and the game will set it to the closest one available.

1.) Delete the "autoexec.cfg" file. Start Brink and go in-game > options > video > turn full screen option off and on again then hit apply. This will force the game into full screen mode again.
2.) You can just set the r_mode to the mode that is correlated to your native resolution or the resolution that you want to have. Refer to the List of the r_mode below.
[Commands]

seta r_mode
  • r_mode 0: 320x240
  • r_mode 1: 400x300
  • r_mode 2: 512x384
  • r_mode 3: 640x480
  • r_mode 4: 800x600
  • r_mode 5: 1024x768
  • r_mode 6: 1152x864
  • r_mode 7: 1280x720
  • r_mode 8: 1280x800
  • r_mode 9: 1280x1024
  • r_mode 10: 1440x900
  • r_mode 11: 1600x900
  • r_mode 12: 1600x1024
  • r_mode 13: 1600x1200
  • r_mode 14: 1680x1050
  • r_mode 15: 1920x1080
  • r_mode 16: 1920x1200
  • r_mode 17: 2560x1600
  • r_mode 18: 800x500
  • r_mode 19: 1024x640
  • r_mode 20: 800x450
  • r_mode 21: 852x480
  • r_mode 22: 1024x576
  • r_mode 23: 1360x768
  • r_mode 24: 1280x960
  • r_mode 25: 1400x1050
  • r_mode 26: 2560x1440


Setting it to -1 will force the game to ignore this presets thus allowing you to set your own.

seta r_fullscreen
-default : 1
1 for full screen mode , 0 for windowed.

seta r_customWidth

Set the custom width of the game in pixels.

seta r_customHeight

Set the custom height of the game in pixels.

seta r_aspectRatio
-default : 1

  • r_aspectMode 0: 4x3
  • r_aspectMode 1: 16x9
  • r_aspectMode 2: 16x10
  • r_aspectMode 3: 5x4


Setting this to -1 will ignore the aspect ratio option and list all available resolutions under the resolution options in the actual game.

seta r_customAspectRatioH
seta r_customAspectRatioV


Set the Aspect Ratio x:y . This will be ignored by the game if you set the aspectRatio setting to -1 and it will go with the default aspect Ratio per resolution.

I will continue updating this thread with more information, stay tuned.
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DarkGypsy
 
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Post » Fri May 27, 2011 5:18 am

Added some extra info on the commands. Please provide feedback or if you have anything to add.
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Nicola
 
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Post » Fri May 27, 2011 12:13 am

Hey awesome guide but do you know what to do when brink is installed in C:\Program Files (x86)\Bethesda Softworks\Brink??
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emily grieve
 
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Post » Thu May 26, 2011 7:46 pm

Good guide, I got it into 1366x768, which consequently cleared up my FPS issues. Thanks!
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loste juliana
 
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Post » Fri May 27, 2011 10:10 am

Does this fix the problem with the blue screen?
( i think the problem is when i come outside or near a window )
[img]http://www.plaatjesupload.nl/bekijken/3805302.html[/img]
But when i walk indoors i don't have a problem, the first mission of eta. in the first section.
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 3:18 am

Hey awesome guide but do you know what to do when brink is installed in C:\Program Files (x86)\Bethesda Softworks\Brink??


It doesn't matter where the game is installed because the file that you need to create is in the userData section of the Steam folder, that folder will exist regardless of where you have the game installed. Now you just have to find the steam folder on your computer and then navigate the correct folder as described in my guide.
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Rozlyn Robinson
 
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Post » Fri May 27, 2011 10:05 am

Does this fix the problem with the blue screen?
( i think the problem is when i come outside or near a window )
[img]http://www.plaatjesupload.nl/bekijken/3805302.html[/img]
But when i walk indoors i don't have a problem, the first mission of eta. in the first section.


No, I am afraid that this will not fix your blue screen issue. By the looks of it you either need to update your graphic drivers or reinstall them. If you are getting the notorious Windows blue screen then this is most likely a driver problem.
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Joie Perez
 
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Post » Fri May 27, 2011 7:04 am

I only have it in brink, i recently updated my driver and everything.
and it only appears when i look outside not inside.
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Amber Hubbard
 
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Post » Thu May 26, 2011 7:48 pm

I only have it in brink, i recently updated my driver and everything.
and it only appears when i look outside not inside.


Try the following while in the game :
Ctrl+Alt+` (tilde key; just below the Esc key or next to number 1)

Once in the developer console, type r_shadows 0 and hit enter.
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jesse villaneda
 
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Post » Fri May 27, 2011 2:52 am

Added some extra info on the commands. Please provide feedback or if you have anything to add.


Great job on this NortdD! I am running a three-screen setup and this allowed me to get the game to run at the 6010x1080 resolution. Unfortunately this messes up the FOV and causes the characters to look stretched out. I tried this: seta ui_fov "130" but it didn't work. Any thoughts?
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keri seymour
 
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Post » Thu May 26, 2011 8:30 pm

Great job on this NortdD! I am running a three-screen setup and this allowed me to get the game to run at the 6010x1080 resolution. Unfortunately this messes up the FOV and causes the characters to look stretched out. I tried this: seta ui_fov "130" but it didn't work. Any thoughts?


Thanks for the kind words, about your FOV problem,

I assume that you are using screens with the native resolution of 1920x1080 which means that in total your custom game screen resolution should be set to 5760x1080. If you are using the Bezel compensation then it should be 6124 by 1080.

When you use the command to set fov in the game, and after testing it out in several values you see no apparent difference in your field of view then exit and relaunch the game to see if it made any difference.
In theory you should obviously see when the fov is changed so try to fiddle with bigger or smaller values to produce a noticable result.

Try this values,
open the console in Brink by pressing CTRL + ALT + ~ and enter the following:
ui_fov "132"

or try

ui_fov "43"

To clarify you will just have to play with the Fov setting until you find it to be acceptable.
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kirsty williams
 
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Post » Fri May 27, 2011 3:15 am

Thanks for the kind words, about your FOV problem,

I assume that you are using screens with the native resolution of 1920x1080 which means that in total your custom game screen resolution should be set to 5760x1080. If you are using the Bezel compensation then it should be 6124 by 1080.

When you use the command to set fov in the game, and after testing it out in several values you see no apparent difference in your field of view then exit and relaunch the game to see if it made any difference.
In theory you should obviously see when the fov is changed so try to fiddle with bigger or smaller values to produce a noticable result.

Try this values,
open the console in Brink by pressing CTRL + ALT + ~ and enter the following:
ui_fov "132"

or try

ui_fov "43"

To clarify you will just have to play with the Fov setting until you find it to be acceptable.


Thanks again NortdD! I will give the Fov modification a try tonight. You are correct, the 6010x1080 is the bezel corrected resolution. I would imagine different monitors will have different bezel widths so this number will fluctuate. The nVidia control panel puts up an image of a straight road in between your monitors so you can line up the road to look like it goes straight through the bezel's.

One other question. Is there a way to adjust the FPS? My setup needs 120 fps to properly display 3D, and this game seems to be capped at 30 FPS.

Update: tried it out and it did help move the screen back a bit. Unfortunately the characters still look a bit stretched out. Must be something else causing the UI to be stretched out. I am still pretty happy to get it working on three screens, and it is very playable. Just looks weird because everything is too wide.
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Solina971
 
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Post » Fri May 27, 2011 8:00 am

Thanks again NortdD! I will give the Fov modification a try tonight. You are correct, the 6010x1080 is the bezel corrected resolution. I would imagine different monitors will have different bezel widths so this number will fluctuate. The nVidia control panel puts up an image of a straight road in between your monitors so you can line up the road to look like it goes straight through the bezel's.

One other question. Is there a way to adjust the FPS? My setup needs 120 fps to properly display 3D, and this game seems to be capped at 30 FPS.

Update: tried it out and it did help move the screen back a bit. Unfortunately the characters still look a bit stretched out. Must be something else causing the UI to be stretched out. I am still pretty happy to get it working on three screens, and it is very playable. Just looks weird because everything is too wide.


What you are refering to is the Refresh rate and not FPS. If you have 3D able screens then you need to run them at 120 Refresh Rate and the screens should already be set to that value.

The game isn't capped at 30 FPS unless you are running a dedicated server. You can check your in-game fps by writting the following into the developer console : com_showFPS

If you see your fps being low or capped then go to games options and turn off Vsync but remember that there's a difference between low and capped fps. If it ain't moving from a specific value then it is capped.
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Sylvia Luciani
 
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Post » Fri May 27, 2011 4:00 am

Certainly not capped on the FPS, I have to vsynch it to stop tearing above 60FPS.
Also running fullscreen on unsupported 5940x1080 triple monitor resolution using the method show in the OP's post.
Not going into window mode at all, although I used an aspect ratio calculator and not the wiki link shown as my resolution is 11:2.
Maybe getting the correct aspect ratio helps.
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James Wilson
 
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Post » Fri May 27, 2011 9:29 am

Certainly not capped on the FPS, I have to vsynch it to stop tearing above 60FPS.
Also running fullscreen on unsupported 5940x1080 triple monitor resolution using the method show in the OP's post.
Not going into window mode at all, although I used an aspect ratio calculator and not the wiki link shown as my resolution is 11:2.
Maybe getting the correct aspect ratio helps.


It's true, I didn't think about multi-monitor support when it comes to aspect ratio, thank you for pointing that out and I will update my thread with an aspect ratio calculator.

Your also most likely right about fixing the aspect ratio to solve his issue, I can't believe I missed this, I just assumed that he already set the correct aspect ratio via my guide, but he couldn't have since I didn't list the ratios for multi-monitor resolutions.

bigweamer,

Lets try to change the aspect ratio then :

1. First let's reset the FOV back to it's original value. Enter developers console and type seta ui_fov "70"
2. After you have reset the field of view lets change the aspect ratio.

Put in this commands one by one in the exact order:

seta r_aspectRatio "-1"
seta r_customAspectRatioH "16"
seta r_customAspectRatioV "3"

I've come up with this numbers using some aspect ratio generator so test em out and let me know how it turns out. Big thanks again to Liquidpinky for pointing out the obvious.
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Nichola Haynes
 
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Post » Fri May 27, 2011 12:59 am

It's true, I didn't think about multi-monitor support when it comes to aspect ratio, thank you for pointing that out and I will update my thread with an aspect ratio calculator.

Your also most likely right about fixing the aspect ratio to solve his issue, I can't believe I missed this, I just assumed that he already set the correct aspect ratio via my guide, but he couldn't have since I didn't list the ratios for multi-monitor resolutions.

bigweamer,

Lets try to change the aspect ratio then :

1. First let's reset the FOV back to it's original value. Enter developers console and type seta ui_fov "70"
2. After you have reset the field of view lets change the aspect ratio.

Put in this commands one by one in the exact order:

seta r_aspectRatio "-1"
seta r_customAspectRatioH "16"
seta r_customAspectRatioV "3"

I've come up with this numbers using some aspect ratio generator so test em out and let me know how it turns out. Big thanks again to Liquidpinky for pointing out the obvious.


That did the trick! Running perfect now with settings maxed. Had the game freeze the first time and the sound kept playing but my monitors turned off. Rebooted, tried again and played the first couple missions without any problems. Now if I can figure out why the 3D isn't working, I will be 100% 3DVS ready. Thanks a lot NortdD!
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helliehexx
 
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Post » Thu May 26, 2011 8:46 pm

That did the trick! Running perfect now with settings maxed. Had the game freeze the first time and the sound kept playing but my monitors turned off. Rebooted, tried again and played the first couple missions without any problems. Now if I can figure out why the 3D isn't working, I will be 100% 3DVS ready. Thanks a lot NortdD!


I'm glad it finally worked out for you, make sure to give a thanks to Liquidpinky who enlightened this thread. The 3D isn't working for you because the game doesn't support it. From what I know there are only a handful of 2011 games out there that do support it but Brink isn't one of them.

Anyway, seeing how much trouble you had to go through to finally set your Resolution I've started working on a small application that anyone will be able to download to quickly change the resolution of the game without all the fuss. Seeing as how my time is limited at the moment it should be ready in a week.
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Lori Joe
 
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