Force greet help

Post » Sun Jun 24, 2012 9:11 am

I am wanting to have an actor guard an area and then forcegreet when the player gets close enough. How would I initiated dialogue with a forcegreet? O and I would like the actor to have his weapon drawn.
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..xX Vin Xx..
 
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Post » Sun Jun 24, 2012 12:41 pm

Also, I dont want te actor to force greet until a certain stage, so I would guess I need to add a condition stating that.
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Alada Vaginah
 
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Post » Sun Jun 24, 2012 12:39 am

To do a force greet, you have to add a forcegreet ai package to the actor. In the ai packages you can set conditions, such as which stage of the quest you want it to be active on. You'll also want to make the forcegreet package have top priority so that it overrides all other packages during that stage of the quest.
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Adam Kriner
 
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Post » Sun Jun 24, 2012 10:09 am

To do a force greet, you have to add a forcegreet ai package to the actor. In the ai packages you can set conditions, such as which stage of the quest you want it to be active on. You'll also want to make the forcegreet package have top priority so that it overrides all other packages during that stage of the quest.

This should be in the wiki in the tutorial for making an actor. Could someone please add it if you know how to go about this?
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Steve Bates
 
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Post » Sun Jun 24, 2012 7:13 am

I was trying to use a scene to do this, but I can't seem to get the actor to engage the player. The actor says the dialogue, but he just stands there and the player can still move. I want the actor to intercept the player and after conversation is started, I don't want the player to be able to move until the dialogue is finished.
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Maddy Paul
 
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Post » Sat Jun 23, 2012 11:32 pm

I have set up my scene just like the scene in MQ calmbeforthestorm. Irileth forcegreets the player in that scene. I use the same format for my scene, but it does not function like the Irileth scene in vanilla.
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GEo LIme
 
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Post » Sun Jun 24, 2012 5:22 am

if you expect to get any help, you have to give us more information about what you did and how you set it up...
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tannis
 
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Post » Sun Jun 24, 2012 7:07 am

I created a scene, gave it a phase, gave the phase an actor, gave the actor an action (defaultforcegreetpackage), gave that scene an alias of guardscene, then in stage 40 added guardscene.start(). Nothing happens in game.
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lauraa
 
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Post » Sun Jun 24, 2012 2:12 am

nevermind! I got it wooohooo. Started with a clean save and replayed the quest, forcegreet and dialogue work perfect. just took a little trial and error.
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Joey Bel
 
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