Forced balance

Post » Tue May 10, 2011 9:17 pm

Don't do the crime if you can't do the time....yeah......don't do it! :wink_smile:



You clearly ave never pantsed anyone . Only thing better would have been a crotch kick with the stealth suit . I can just see it two raider talking you sneak upon a raider in a stealth suit and capow you kick one dead square in the crotch .
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Annick Charron
 
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Post » Tue May 10, 2011 3:07 pm

I posted a topic yesterday about Chinese stealth armor and it was explained it was due to the writers trying to balance the game . My problem is, it was in fact not more balance . I believe FONV is less balanced than FO3 and I had 700 hrs in FO3
I would have been happier with no Chinese stealth Armor than broken armor . It seem to me alot of things where Nerfed down for balance but common sense didn't play a factor . For instance anyone who has ever fired a 50 BMG knows no living creature can live after a direct hit Even a armor plated TREX would be toast . Secondly Mele is far to overpowered , You walk up to a deathclaw and punch him you should die .I think it should be up to the player to balance there own game . Isn't that what hardcoe mode was for ? now you can die of thirst or hunger and I love hard core mode .

what do you think should we the players decide what balance we want or should the designers? Do you feel the designers spent enough time studying the real science of the game or just went willie nilllie nerfing stuff down ? A question that's gotta be asked should they make a console modifiable game ?


:facepalm:

What is voluntary balance? That's the only option aside from what you've described as "forced balance".
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Tasha Clifford
 
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Post » Tue May 10, 2011 7:21 pm

:facepalm:

What is voluntary balance? That's the only option aside from what you've described as "forced balance".


"Voluntary balance" means you fill the game with http://www.youtube.com/watch?v=NojiCsZQSr8 equipment, and anyone who doesn't want to play "press this and you win automatically" voluntarily doesn't use it, thus "balancing" the game.

It's the rationale at work any time you see "If you don't like [item, feature, overpowered whatever] just don't use it!"
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lucile
 
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Post » Wed May 11, 2011 1:07 am

"Voluntary balance" means you fill the game with http://www.youtube.com/watch?v=NojiCsZQSr8 equipment, and anyone who doesn't want to play "press this and you win automatically" voluntarily doesn't use it, thus "balancing" the game.


How could I have been so dense? Of course that makes much more sense than actually designing the game to be balanced in the first place.
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RObert loVes MOmmy
 
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Post » Tue May 10, 2011 3:13 pm

"Voluntary balance" means you fill the game with http://www.youtube.com/watch?v=NojiCsZQSr8 equipment, and anyone who doesn't want to play "press this and you win automatically" voluntarily doesn't use it, thus "balancing" the game.


Which is probably the worst possible balance solution gaming has ever seen. Is there even a game anymore if the player decides for everything?
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GEo LIme
 
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Post » Tue May 10, 2011 2:08 pm

On the topic of CSS, it was overpowered in Fallout 3. IIRC not "100% Chameleon" OP, but still took all the effort from sneaking. However the New Vegas version is useless, it has no advantage over the Power Armor underwear. I hear it's supposed to make Stealth Boys last longer, but even if it worked i'd still say it should have an additional advantage over Recon Armor.

Personally i use the "Reinforced Stealth Suit" mod, stealth fieldless version. has too high DT by default, but that's what FNVEdit is for :D

Sure the AI doesn't mind being cheated, but personally i welcome a challenge, and i'd say the game is lacking it already. Just climbed to Black Mountain on Level 21: :sleep:
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Wayne W
 
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Post » Tue May 10, 2011 9:22 pm

I can't say that a full on return of the FO3 style CSA appeals to me, but it would be nice if it had some difference from Recon Armor.

Higher stats, or since we know that Stealth Boys contain radiation, maybe you could use Stealth Boys to recharge the CSA and get a less effective but longer lasting stealth field?

I think they might have to be harder to obtain, though.
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Ashley Hill
 
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Post » Tue May 10, 2011 11:22 am

How about a stealth suit That needs to be recharged the harder the setting the shorter it last and longer to charge

Easy = infinite

normal = 3min with 1 min charge

hard = 1 min with a 3min charge

very hard or hard core = non functional ?
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Carlos Rojas
 
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Post » Tue May 10, 2011 4:58 pm

I can't say that a full on return of the FO3 style CSA appeals to me, but it would be nice if it had some difference from Recon Armor.

Higher stats, or since we know that Stealth Boys contain radiation, maybe you could use Stealth Boys to recharge the CSA and get a less effective but longer lasting stealth field?

I think they might have to be harder to obtain, though.

Supposedly the CSA in New Vegas makes stealth boys last longer. That seems to be a difference to me. But given how few stealth boys I could find, it doesn't seem like a selling point.
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Ownie Zuliana
 
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Post » Tue May 10, 2011 12:38 pm

How about a stealth suit That needs to be recharged the harder the setting the shorter it last and longer to charge

Easy = five minutes with one minute recharge

normal = 3min with two minute charge

hard = 1 min with a four minute charge

very hard = thirty seconds with a six minute recharge



I would'nt mind it being something like this.
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Tanika O'Connell
 
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Post » Tue May 10, 2011 2:31 pm

hardcoe and Very Hard are not really related, so tying it to hardcoe would be a mistake.

That might be viable...though I think your normal and hard durations are a bit low.
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Beulah Bell
 
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Post » Tue May 10, 2011 1:46 pm

I can't say that a full on return of the FO3 style CSA appeals to me, but it would be nice if it had some difference from Recon Armor.


I agree. Bethesda has boasted that they like to reimagine their games - and for once I agree with that policy. Let them completely reimagine Fallout (towards the RPG series it was, of course :P).
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Juanita Hernandez
 
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Post » Tue May 10, 2011 9:51 am

How about a stealth suit That needs to be recharged the harder the setting the shorter it last and longer to charge

Easy = infinite

normal = 3min with 1 min charge

hard = 1 min with a 3min charge

very hard or hard core = non functional ?

That would be fine by me but you know people would complain if it was left out in hardcoe mode. I really expected hardcoe to be exactly that, hardcoe. I was hoping for super rare ammo and lots of near death experiences but oh well.
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Eric Hayes
 
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Post » Tue May 10, 2011 10:36 am

How about a stealth suit That needs to be recharged the harder the setting the shorter it last and longer to charge

Easy = infinite

normal = 3min with 1 min charge

hard = 1 min with a 3min charge

very hard or hard core = non functional ?


How about it gives a higher DT than Recon Armor, gives +15 to Stealth, and quiets your footsteps. There is no reason it should be so powerful that it makes you permanently invisible on any difficulty level.
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GabiiE Liiziiouz
 
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Post » Tue May 10, 2011 3:29 pm

That would be fine by me but you know people would complain if it was left out in hardcoe mode. I really expected hardcoe to be exactly that, hardcoe. I was hoping for super rare ammo and lots of near death experiences but oh well.


Well, They kind of DID say hardcoe did'nt affect the difficulty...

about twenty times in QAs...
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Sarah Evason
 
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Post » Tue May 10, 2011 3:39 pm

I played a Pc game years ago called Jagged alliance 1 and 2 in part 2 it allowed you to mod the hole game you create the boards add or remove guns ect . Why can't they do that with FO ? The modding is only what is pre modded by the maker much The same way the sims allow you to mod your house . I would love a list of guns , armor and even bad guys . You wanna make the game hard remove half the guns 2/3 ammo and add 4x enemies . That would still allow the game to be a RPG but give players more control .
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kirsty williams
 
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Post » Tue May 10, 2011 10:34 am

Well, They kind of DID say hardcoe did'nt affect the difficulty...

about twenty times in QAs...

I'm sure they did but from posts I read I just expected more that's all. Not blaming anyone really. I didn't decide to get this game until about two hours before release so I actually knew very little about it.
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josie treuberg
 
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Post » Wed May 11, 2011 12:43 am

I played a Pc game years ago called Jagged alliance 1 and 2 in part 2 it allowed you to mod the hole game you create the boards add or remove guns ect . Why can't they do that with FO ?


They have.

Step 1: Install PC version.

Step 2: Install G.E.C.K.

Step 3: http://www.gamesas.com/index.php?/forum/110-fallout-new-vegas-mods/.
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Felix Walde
 
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Post » Wed May 11, 2011 12:16 am

How about a stealth suit That needs to be recharged the harder the setting the shorter it last and longer to charge

Easy = infinite

normal = 3min with 1 min charge

hard = 1 min with a 3min charge

very hard or hard core = non functional ?


Why just apply it to the stealthsuit. Why not build the whole game on the basis that hard is hard and very easy is very easy? Have the difficultyslider change these things, from starting skills to starting HP and item bonuses, where at the hardest difficulty the skills would matter 300% more and there were less bonuses from items - and at the easiest you could max out everything and get the full+ bonuses from everything.
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[ becca ]
 
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Post » Tue May 10, 2011 5:00 pm

I think if they did what this guy posted to the guns in this game and the NPC could have the same power he would be back on the forum saying how impossiblely hard this game would be as i would as well.
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Katie Louise Ingram
 
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Post » Tue May 10, 2011 7:05 pm

How about it gives a higher DT than Recon Armor, gives +15 to Stealth, and quiets your footsteps. There is no reason it should be so powerful that it makes you permanently invisible on any difficulty level.



Honestly now how often have you played FONV in easy mode ? So why would you care ? I am not being sarcastic . I truly want to know why you would care .
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Abel Vazquez
 
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Post » Tue May 10, 2011 9:39 pm

Honestly now how often have you played FONV in easy mode ? So why would you care ? I am not being sarcastic . I truly want to know why you would care .

No difficulty level should be approached as "who gives a BLEEP" with regards to design.
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ShOrty
 
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Post » Wed May 11, 2011 12:12 am

They have.

Step 1: Install PC version.

Step 2: Install G.E.C.K.

Step 3: http://www.gamesas.com/index.php?/forum/110-fallout-new-vegas-mods/.



I got out of Pc Games because the hardware was to expensive a 1400 dollar CPU this year can't run next years games
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Kyra
 
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Post » Tue May 10, 2011 5:51 pm

I got out of Pc Games because the hardware was to expensive a 1400 dollar CPU this year can't run next years games


Nice, but completely irrelevant. The modding you asked "why can't Fallout do that?" is available, they can do it, and they have done it. You just "voluntarily balanced" yourself out of access to it.
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Arrogant SId
 
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Post » Tue May 10, 2011 6:45 pm

How about a new difficulty level COMEDY You get Larry Moe or Curley as Companion roam the waste stooge style :) There's a mod for you
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FoReVeR_Me_N
 
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