I'm still on my first character, and I've been playing pretty much without spoilers or guides, which is quite fun too.
But one irritating part of the game is that there are some quests I can't complete unless I go out of character. My first character is a Good Warrior type.
So I ran across some "Unusual Gems" and made the mistake of picking them up. Obviously the start of a quest. Which I thought "Great I've find a quest!", but now I see that to continue that quest I have to join the thieves guild. My Good Warrior character doesn't want to join the thieves guild - I'll have another character for that.
So not only can't I continue the quest, but I now have three undroppable Unusual Gems in my inventory. And they have weight! I don't remember anything like that in Oblivion, Morrowind, or Fallout 3. Yes in Oblivion you couldn't drop the amulet without doing the main quest, but at least that had zero weight.
And then again, separately I discovered an amulet fragment dungeon. Great another quest! And this one is clearer, just go to two other dungeons. So I go to the second dungeon just fine, very interesting dungeon. Then I go to the third dungeon, Saarthal. But it needs a key, so I figure there is some puzzle I need to figure out to get the key. Wrong. waste of time, I have to join the mages college and do a quest! To complete this amulet quest.
Again this character does not want to enter the College of Winterhold. He doesn't have anything to do with magic except for basic restoration. I know that sadly you don't need magic for the college, but still I don't want to enter until my next character (which will be a mage).
So now I have another set of items that I can't drop and are taking up inventory weight and are just generally annoying.
I'm guessing that there are other cases where this might happen. Now this is actually making exploring less enjoyable. Because I'm wondering if I'm making a mistake in picking up unique items.
Comments? Does this type of thing bother anyone else?

