- Intercept PC death (done)
- Stop combat (done)
- Have the assailant give the PC a choice to "Yield Or Die!"
- PC gets to choose from "Death, then", or "I throw myself upon your mercy"
Investigating further, I set up a test cell, and created a button to start a quest, with the quest dropping an identical package on the head of a quest alias. That works fine - when the button is pushed a kajiit runs up to me and offers me a choice, with my PC then getting the choices displayed as expected.
The other thing that might be messing things up is combat, of course. I'm inclined to discount that, however since I've stopped both the combat and the combat alarm at that point, and added the PC temporarily into a friendly faction so it doesn't restart. Even so, I made sure the "ignore combat" flags were checked on the package.
Anyway, I'm probably going to restructure the whole thing to use the story manager rather than scenes, so it's not immediately important, but it did leave me wondering if there might be a bug at work here.
So: Purely out of curiosity. has anyone got ForceGreet to work in scenes?
