[RELz] Fore's New Idles in Skyrim - FNIS V2.0

Post » Sun May 27, 2012 5:03 pm

http://skyrim.nexusmods.com/downloads/file.php?id=11811 V2.0 is released
FNIS allows you to add and play new Idle Animations without having to deal with nasty work-arounds, like replacing existing animations and creating temporary pseudo-races. It does this by creating new animation slots in the Skyrim Behavior files.

V2.0 is the first version (and mod) which a truly seperate behavior file (FNIS_behavior.hkx)
  • Functionality separated into FNIS_behavior.hkx for maximum maintainability. Standard behavior files are minimally changed for a little hook in 0_master.hkx, and the list of all added animation files (defaultmale.hkx, defaultfemale.hkx).
  • Added functionality for acyclic animations (400 slots)
  • Added functionality for Animated Objects (100 cyclic, 100 acyclic)
  • Added 400 more cyclic slots (800 total)
  • Improvements: All animations stop the previous idle (no need to PlayIdle/cast only to stop the previous one), Head tracking disabled during animation, Blending between previous pose and current animation (0.6 sec)
  • FNIS Spells: added example animations for the new animation types
This mod serves both gamers and modders.
Gamers can use it to make NPCs perform any standard or custom animation by simply copying the (.hkx) animation file under a pre-defined name into a special directory, and activate them by casting the FNIS spells.
(Note: although there can be different NPCs performing different animations at one time, this mod does not provide any synchronization of these animations, as needed for example in somne advlt type animation mods).
Modders can use the new animation slots to implement their own (behavior independant) animation invocation and synchronization.
Currently this mod provides 1400 additional animation slots:
  • FNISc0001 to FNISc800: 800 cyclic
  • FNISa0001 to FNISa400: 400 acyclic (1-timer)
  • FNISo0001 to FNISo100: 100 cyclic with AnimObject
  • FNISb0001 to FNISb100: 100 acyclic with AnimObject
All AnimObject related slots ('o' and 'b' animations) assume that AnimObject are defined with CK. The AnimObject names have to match the animation: AnimObjectFNISo001 to AnimObjectFNISo100, and AnimObjectFNISb001 to AnimObjectFNISb100
Slots used by the following mods:
  • c001 to c045 . . FNIS Idle Spells (part of this mod)
  • c010 to c027 . . Dance Animation for Modder - by Umpa, SergeyWR (as part of this mod) Dance Animation for Modder
  • c050 to c099 . . advlt Show XXX - by RainOfChaos, theru, Messenjah, Persacom (using)
  • c200 to c230 . . Forbidden Romance - theroll, Don Juan (using)
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Anna Kyselova
 
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Post » Sun May 27, 2012 9:28 pm

just a reminder: links to advlt content aren't allowed. (you could link via a disclaimer, as explained in the first or second thread, if you really thought people couldn't search.)
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Sharra Llenos
 
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Post » Sun May 27, 2012 7:39 am

just a reminder: links to advlt content aren't allowed. (you could link via a disclaimer, as explained in the first or second thread, if you really thought people couldn't search.)
Links removed. Sorry, I didn't think about that.
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Dylan Markese
 
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Post » Sun May 27, 2012 1:10 pm

good release :D
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Poetic Vice
 
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