» Sat Aug 06, 2011 3:09 am
Considering the fact that Resistance has won EVERY BLOODY WEEK, I moderately expected both maps to help balance that out by helping Security. Instead, Resistance has an easy attack mission, and Security has (this one) overly crazy attack mission.
The first objective is plain dumb. Takes forever to run up to it, and the Res. have such an easy path to get there, there being the spot that covers both entrances. Sec. must climb over all sorts of crap, of course being easily shot at all the while, and then outflanked because the Res. spawn so much closer.
The second objective isn't quite as bad, although it still is fairly difficult. Not near as far for Sec. to get to it compared to the first, and the spot isn't super easily defensible by Res. I've seen several good rushes by both sides here, so it's fairly balanced.
The third objective is another soldier HE one, and this one is far worse. With several confusing paths to get to the objective for Sec., it is difficult to get there. Especially considering that Res. can hold up right on the small, shotgun spammable pathways. The charge is difficult to defend once played, as the defense is where the Res. walks right in from about 3 angles.
The fourth objective is the engineering hacking one. This one is truly insane. Again, shotgun spammable, with Res. having the advantage with it. Sec. must get through a small opening into a room that is easily defensible for Res. and hack on the far back wall of it.
The fifth objective, the delivery, is crazy as well. Not only must Sec. go back into that crazy stronghold of a room for Res., they must leave after going to the far back wall and back through the narrow entry/exit point. Then down narrow (and more shotty spammy) hallways that lead down to the delivery zone spot, which isn't as bad as getting there. I've only seen one failed attempt on delivering the objective once it got that far, but getting it that far is ridiculous0
Just my thoughts on Founder's Tower.