A Friend of Time - Modding Questions

Post » Tue Jun 19, 2012 1:37 am

Hello all!

I'm working on a quest called "A Friend of Time." Currently I can get objectives to register in the quest journal, but their markers don't show up, journal log entries don't show up, and I think the script I attached to the quest won't run regardless of what event I have it start on. It feels like these three issues may be connected: in essence it feels like my quest isn't fully awake/ started, but I have it start game enabled.
I was comfortable with writing quests / scripts in oblivion, but I'm having some trouble with the transition to the creation kit. So if anyone could give me some advice as to what to look into, I'd be much obliged!

Also, if more information would help you help me help us all, I'd gladly provide it.
Thank you!
Iceburg
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Tue Jun 19, 2012 7:01 am

Hello all!

I'm working on a quest called "A Friend of Time." Currently I can get objectives to register in the quest journal, but their markers don't show up, journal log entries don't show up, and I think the script I attached to the quest won't run regardless of what event I have it start on. It feels like these three issues may be connected: in essence it feels like my quest isn't fully awake/ started, but I have it start game enabled.
I was comfortable with writing quests / scripts in oblivion, but I'm having some trouble with the transition to the creation kit. So if anyone could give me some advice as to what to look into, I'd be much obliged!

Also, if more information would help you help me help us all, I'd gladly provide it.
Thank you!
Iceburg
If you want to see if the script you attached is running, try inserting Debug statements in select parts of your code. http://www.creationkit.com/MessageBox_-_Debug and http://www.creationkit.com/Notification_-_Debug are what I've been using. As for the more quest-y issues... I haven't really looked into quests that much so I can't really help there.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Tue Jun 19, 2012 2:27 am

Thankts for the response Trira!
That's exactly what I was thinking, when I 'setstage' on my quest, I have a script that should run at a certain stage, and it wasn't working, so I used "http://www.creationkit.com/MessageBox_-_Debug " but my message box isn't showing up at that point in the quest. (Note, I do know how to do messageboxes correctly because I've done them successfully elsewhere.
Since the quest script won't display a message box, even though they work other places, I really think the quest script, along with other features of the quest, are failing to run. The script fragments are working though... Any other thoughts?

ps. Thanks for telling me about debug.notification, After failing to find "message" I had thought they took that feature out. So thank you!

EDIT: When I make a new testquest, it works fine, the test quest updates journal logs and the current objects dispaly on map. At the same time, my friend of time quest still isn't working...
EDIT: Seems it had to do with Saveing. When I retried after making a clean save my Quest updated in the journal. I'll need to do further testing to see if map markers and quest scripts are working...
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm


Return to V - Skyrim