Full Auto Weapons do not hit at Point of Aim

Post » Tue Mar 29, 2011 10:52 pm

Noticed this ever since the game launched, and surprised no one ever reported it...

New Vegas does recoil in a really odd way, in that very few weapons actually have a 'kick-up' effect, however the animation for Full Auto weapons kicks the camera up, but not the weapon itself...

Demonstrating the issue clearly in the pictures, I have clearly labeled and identified differences in camera positioning while the weapon remains stationary... it becomes nigh impossible to effectively hit targets at longer distances accurately from iron sights.


http://www.heavyweaponsguy.com/images/fnv/beforefiring.jpg
http://www.heavyweaponsguy.com/images/fnv/duringfiring.jpg


Correctable by any measures? Anyone know of any mods out there?

Also, this is not due to the weapon. This happens with ANY Vanilla weapon that shoots in fully automatic. Do not post about the model. It is NOT the model. It has to do with the camera on FULLY AUTOMATIC RIFLES.
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Richard
 
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