Funny irony how they operate - Truth

Post » Mon Oct 10, 2011 2:39 pm

Look i don't want make this for ID and bethesda even harder, understandingly it's a depressing case currently, i know this should not be the case to worry now but till, and they know much of the problems aren't their fault either so, but i really want to get some facts straight that should make ID seriously examine what are they saying and what are they doing and what is marketing doing. I must also say that you guys migh have not known how much i helped to stop rage misinformation to spread well before release, and many other things such as megathread on TPU ..etc. So you know Im not really trying to purely rant and complain here.
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This applies to the industry at large as well - not just here.


They say one year before release "We expect consoles to have 75% of total sales" - all this time they make efforts for consoles and less on PC.

How would you expect stellar PC sales if you slap them with console-style menus, no options screen, and such statements after the game released. Making people more and more reason to not buy the game for PC, i cannot understand how they can't understand the simplicity of these things.


When the game's release flops a bit - they try to distance them selfs away from PC "ah we didn't even made that much effort on PC" that would justfiy the problems - a really weak and cheap response to me.

99% of inspiration and 1% of knowledge makes you jump on console bandwagon and talk stupid things to justify the validity of the switch/effort. is this what id software is about ? blizzard has prevalied in this battle, let's hope that Diablo 3 console release flops/too much issues, and they'll abandon it :P

Pure truth imo - please everyone if they want something to add but this is what's been happengin to PC all the time nowdays.

They consolize the product, then after it ships they say "oh see how PC sold weak, we told you" and blame piracy for it. Ofcourse it will sell for consoles that much more because all the PC guys ignored the game and moved on, well they did illegaly obtained it just because out of spite. While they developed for consoles more with an follow-suit vision that consoles have more audience just because some mainstream trends going on. "ah look EA made another crap game and sold so much , we must dumb down our own game too or else we'll go bankrupt, oh no". Innovation at it's brightest. :rolleyes:


They create the problem to justify the obvious result and blame something else for weak results elsewhere. Sneaky, almost like Problem Reaction Solution(google it). They create a problem(911), the people buy it and react to it ("oh we seriously need to do something about it"), then they offer the solution ("we'll put TSA to control the airports and implant RFIDs in your skin, you'll also need to strip down naked").

What the heck is going on with gaming industry! I bet this is going behind scenes the world elite trying to get rid of piracy - and they're doing it in the wrong way, they're making more reason for piracy and this is not something new figured out here.



One major thing that i learned over the years, if i ever run my own studio, i will never make multiplatform IPs (they svck), 2 IPs for consoles only(quality not needed, quantity better here) , while one IP as PC exclusive(quality rather quantity here). Keeping the worlds apart is the best solution. The extra money from consoles will fund the more expensive development for the PC exclusive.
Companies that try to bridge the gap (to who's benefit anyways?) are doomed to fail critically and even commercially in the long run.

It's simply that a PC gamer doesn't want to spend time with crap games, the standards are way higher and getting more higher all the time and the industry is incapable of reaching them because of stupid development choices like multiplatform IPs - they don't want to admit how bad they are, a purely commercial decision.

Why don't be a developer that focuses on something that other's seem to be dismissing and missing and rake all the benefits - Hello blizzard (SC2 sold +5 M units)


ADD Note:

Look what i accidentially found when browsing the http://www.rockpapershotgun.com/2011/10/09/rage-patch/
Kohlrabi says:

The whole problem of the PC losing shares is not inherent to the platform, but more a self-increasing problem induced by the publishers:

They release a technically very poor ports of their console version. PC gamers cry out in pain and anger, and sales are not too good. Publisher says “See, PC platform has poor sales and a bad user base”. Rinse, repeat.


gaming industry owned
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Claudia Cook
 
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Post » Mon Oct 10, 2011 12:36 pm

Consoles are much easier for your "casual" gamers to get into. Consoles don't require constant driver updates, updated hardware, etc. PCs do require constant tweaking and many people don't want to deal with it. Gets worse every year. we are a dying breed.
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Alister Scott
 
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Post » Mon Oct 10, 2011 12:21 pm

Except when you remove your rose colored glasses, you reliaze that no matter how good a PC version of something is, the console version will sell more, and this trend only seems to continue. If they can make all versions of a good game equally good, I don't see the problem. The PC version doesn't HAVE to be superior just cause it can be. Some of the best games ever made are console only games, so consoles are not the problem.

The only complaint for Rage that seems valid are from those who can't run the game at all. Those crying about texture resolution are a bunch of cry baby graphics [censored]s anyways. Not a single game in existance svcks because of low rez textures, it's gameplay that matters and Rage delivered.
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Saul C
 
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