Hello I have checked a couple of furry animals models in skyrim and I see that they are using a strange system for the fur , the diffuse texture has an alpha texture that looks like a kind of specular map , but it is used both for the main body nif mesh , without the alpha property and als for the semitransparent alpha meshes to make the furry extrusions of hairs ... now the system ingame looks good but when I tried to make similar things I ended up with a very bad result because the texture was taking a shaded plane alpha instead than cutted pieces of fur hairs as is for bethesda ... now there must be some conditions missing ? or what? how the fur of beth work?