further weapon/apparel balancing/improvements Suggestions to

Post » Thu Jul 07, 2011 12:18 am

Varmint Rifle- ammo change to .22 Lr and get the same effects all other weapons with that ammo get, bonus Crit. x1 limb damage (I mean just from using the weapon I can tell that it is to weak to be chambered 5.56mm ammo, however I feel that rat-slayer should still be chambered in it.

Recharger Rifle- Increased Damage per shot (because the pistol version is better than the rifle so to make up for it the Recharger Rifle should have a higher Dam while the Recharger Pistol has a higher DPS since it can fire off more shots before needing to be recharged)

NCR Trooper Armor- Less Weight to the armor

NCR Salvaged Power Armor- aglity should be -1 instead of minus -2 because its a more slimmed down version of the T-45d and also maby add another benefit like END +2 or something to make the players want to use it more

Vault 21 Armored Jumpsuit- Re-added

Pulse Gun- Higher Damage per shot (since there's hardly anyone in New Vegas who uses power armor and there's less hostile robots so it makes the gun more useful against raiders for example)

Mini Nuke- This Ammo a little more common

Single Shotgun- A little bit more spread than like 0 because I mean its still a shotgun

Binoculars- higher zoom

Rebar Club- more weight added because I mean your carrying concrete

Thank You for taking the time to look this list over
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Andrea Pratt
 
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