Gaining equipment it too easy

Post » Fri Jun 08, 2012 8:03 pm

In Morrowind, on my first play through I didn't get a decent full set of armor until I was atleast 10+ hours in. In Skyrim I had a full set of Iron Armor within my first half an hour of playing. I liked it in morrowind when I actually had to work for armor. Not only armor, but weapons and spells too. In morrowind I got my first healing spell around 12 hours in, and my first decent long sword 4 hours in. In skyrim I started out with a healing spell and got a an imperial sword in the beginning scene. It's just so unrealistic and annoying.
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Harinder Ghag
 
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Post » Fri Jun 08, 2012 6:06 pm

annoying.

This.
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Channing
 
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Post » Sat Jun 09, 2012 4:37 am

It's just so unrealistic and annoying.

So, in the first five minutes of the game you see a FLYING DRAGON THAT LAUNCHES METEROITES, but instead you complain that finding weapons and armor inside of a military fort in an active war zone is unrealistic?

Um, care to clarify just what WOULD be realistic?

Annoying is a matter of personal opinion. Personally I think its a god job getting you right into the game, instead of pushing you through a bunch of forced role playing as a weaponless wretch. You are still lef itching to replace that starter gear ASAP, but you aren't forced to play a character that has NO effectiveness in the role you choose.
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Mashystar
 
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Post » Sat Jun 09, 2012 3:15 am

It is actually realistic that you would find Iron and Imperial swords in one of their keeps. That said, i fully agree with the OP.

Not only can you gain decent equipment early on, but they never degrade so once you find that better armour set then no point in looking for more really. They missed a great opportunity to refine the repair system with the addition of smithing and forges. I agree, the old system was tedious but removing it outright was disappointing for me.
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Karl harris
 
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Post » Sat Jun 09, 2012 6:26 am

#FirstWorldProblems
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Darren
 
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Post » Sat Jun 09, 2012 2:34 am

I can't tell if anything has changed from Oblivion to Skyrim on this subject.

In Oblivion, eventually every bandit and marauder had the best equipment. Eliminating the value of lucky finds and exploration.

In Skyrim, you can just create all the best stuff with Smithing. Eliminating the value of lucky finds and exploration.
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Everardo Montano
 
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Post » Sat Jun 09, 2012 3:27 am

In Morrowind, on my first play through I didn't get a decent full set of armor until I was atleast 10+ hours in. In Skyrim I had a full set of Iron Armor within my first half an hour of playing. I liked it in morrowind when I actually had to work for armor. Not only armor, but weapons and spells too. In morrowind I got my first healing spell around 12 hours in, and my first decent long sword 4 hours in. In skyrim I started out with a healing spell and got a an imperial sword in the beginning scene. It's just so unrealistic and annoying.

If you knew what you're doing you could get a full set of the best light armor realitively easy if you're a decent thief, there's a dead simple quest that can give you your choice daedric weapon at level 1. I really don't know what's realistic and annoying about getting the gear off of the enemies that you killed, Morrowind just liked to stick high level guys in crumby armor. The best medium armor is a single guard kill away from obtaining a full set. You can get some great arms and armor early in Skyrim but you have to work up your smithing to get them. I really like Morrowind, but the way it handled loot wasn't the most realistic and really it was such a pain to get what I wanted because the shops never carried anything good, except ghost gate but then again that armor's put out in the open, ready to be stolen.

I can't tell if anything has changed from Oblivion to Skyrim on this subject.

In Oblivion, eventually every bandit and marauder had the best equipment. Eliminating the value of lucky finds and exploration.

In Skyrim, you can just create all the best stuff with Smithing. Eliminating the value of lucky finds and exploration.

if you don't feel like grinding smithing, you still have a use for exploration and you do have to find enchanted items to learn the good enchantments, even if a merchant sells it, you need loot from the adventuring to buy it. sure you could do a binge of smithing and enchanting but the enemies would outpace you for not adventuring.
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Eric Hayes
 
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Post » Sat Jun 09, 2012 1:00 am

#FirstWorldProblems
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Princess Johnson
 
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Post » Sat Jun 09, 2012 4:06 am

In Morrowind, on my first play through I didn't get a decent full set of armor until I was atleast 10+ hours in. In Skyrim I had a full set of Iron Armor within my first half an hour of playing. I liked it in morrowind when I actually had to work for armor. Not only armor, but weapons and spells too. In morrowind I got my first healing spell around 12 hours in, and my first decent long sword 4 hours in. In skyrim I started out with a healing spell and got a an imperial sword in the beginning scene. It's just so unrealistic and annoying.
your kidding? i killed the baddies in teh starter dungeons, sold their crap for armor, left town got a magic sword out of the sky...took like twenty minutes? my second playthrough i had a deadric sword, almost full orcish, and a couple thousand gold for training within the first hour and a half. When you install tribunal you kill assassins for their several grand worth of amor and crap weapons, they appear within the first thirty minutes...and their armor is like the second or third best generic light in the game! Morrowind wasn't any better in that regard
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Elizabeth Davis
 
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Post » Fri Jun 08, 2012 4:58 pm

In Skyrim, you can just create all the best stuff with Smithing. Eliminating the value of lucky finds and exploration.

But what if you DIDN'T make your own armor and only improved on the stuff you found.

Stay away from smithing/enchanting perks! That's what I'm trying to do on my newest character.

P.S. Steel and Arcane are still necessary of course.
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ZzZz
 
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Post » Fri Jun 08, 2012 11:14 pm

your kidding? i killed the baddies in teh starter dungeons, sold their crap for armor, left town got a magic sword out of the sky...took like twenty minutes? my second playthrough i had a deadric sword, almost full orcish, and a couple thousand gold for training within the first hour and a half. When you install tribunal you kill assassins for their several grand worth of amor and crap weapons, they appear within the first thirty minutes...and their armor is like the second or third best generic light in the game! Morrowind wasn't any better in that regard

Anyone can get decent stuff when they have played the game multiple times. What he is saying is Morrowind didn't just hand you the better equipment on a plate. It is not like Tribunal came out with the release of Morrowind so that is irrelevant.
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louise hamilton
 
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Post » Fri Jun 08, 2012 8:26 pm

But what if you DIDN'T make your own armor and only improved on the stuff you found.

Stay away from smithing/enchanting perks! That's what I'm trying to do on my newest character.

P.S. Steel and Arcane are still necessary of course.
IT'S TOO TEMPTING.

I'M ONLY HUMAN T.T

Actually, it was just as tempting to jump through all the hoops needed to get full sets of Glass or Daedric in Morrowind... I guess to have a fun challenge, you have to have a strong will. Or just really like how the lesser-quality gear looks. Eh, to each his/her own.
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Alexandra Ryan
 
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Post » Fri Jun 08, 2012 4:55 pm

Do what im doing, dont get Smithing at all... Smithing ruins the exploring aspect... What use is exploring the world for loot when you can just get all your armor and enchantments for it in your first main town...

=/ The game is too easy imo, you can become all powerful so quickly.... Why explore everything when you dont need too anymore.... I hope in the next TES Smithing is removed, and changed to NPCs who make your armor, but at a steep price/Ingrediant cost so it adds a money sink to the game *which this game lacks*.
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Emily Graham
 
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Post » Sat Jun 09, 2012 1:31 am

Anyone can get decent stuff when they have played the game multiple times. What he is saying is Morrowind didn't just hand you the better equipment on a plate. It is not like Tribunal came out with the release of Morrowind so that is irrelevant.
its is if you played the goty first, and my original character was decked out in netch armor while in the first town, and had an enchanted sword, i think my point stands. in skyrim you still have to kill people to get your equipment, same as morrowind
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Rob Davidson
 
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Post » Fri Jun 08, 2012 8:02 pm

I got Iron armor 30 mins into the game. O'dear. Not realistic.
I killed a dragon 1 hour into the game. Sounds about right.
:thumbsup:
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Avril Louise
 
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Post » Fri Jun 08, 2012 6:57 pm

I got Iron armor 30 mins into the game. O'dear. Not realistic.
I killed a dragon 1 hour into the game. Sounds about right.
:thumbsup:

That's what makes it a great action adventure game... :ph34r:
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Sylvia Luciani
 
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Post » Fri Jun 08, 2012 5:07 pm

its is if you played the goty first, and my original character was decked out in netch armor while in the first town, and had an enchanted sword, i think my point stands. in skyrim you still have to kill people to get your equipment, same as morrowind

I was comparing vanilla Skyrim to vanilla Morrowind. I'm sure even Skyrim's GOTY edition will have some easier attained fancy loot. Just as Oblivions addon did too. :smile:

Still, it isn't that big of a deal for me personally. Just comes down to personal preference at the end of the day.
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Rik Douglas
 
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Post » Sat Jun 09, 2012 1:12 am

That's what makes it a great action adventure game... :ph34r:

The bosses don't have patterns! the Dragons strafe and do stuff but it's not in a single room with a save poit, my character can't do dodge rolls, the weapons swing too slow, what do you mean that I have to make my character, wheres my roid raging spartin or girly mute boy in tights, why do none of the dungeons have block puzzles, where's my dodge button?, where's the exposition spewing love interest with no personality, why isn't my character a master with the bow as soon as he finds one, how come my weapons are being used by the enemies? This is a horrid action adventure game.

seriously have you ever played that genre?
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Czar Kahchi
 
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Post » Sat Jun 09, 2012 12:51 am

The bosses don't have patterns! the Dragons strafe and do stuff but it's not in a single room with a save poit, my character can't do dodge rolls, the weapons swing too slow, what do you mean that I have to make my character, wheres my roid raging spartin or girly mute boy in tights, why do none of the dungeons have block puzzles, where's my dodge button?, where's the exposition spewing love interest with no personality, why isn't my character a master with the bow as soon as he finds one, how come my weapons are being used by the enemies? This is a horrid action adventure game.

seriously have you ever played that genre?

Lol i think you completely misunderstood my post.

Perhaps i should dumb down my comment and add the... /sarcasm next time. ;)

And yes i have, TES is edging closer to that fine line, but has some way to go before it crosses it yet. I have faith it never will though.
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CArla HOlbert
 
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Post » Sat Jun 09, 2012 2:40 am

I can't tell if anything has changed from Oblivion to Skyrim on this subject.

In Oblivion, eventually every bandit and marauder had the best equipment. Eliminating the value of lucky finds and exploration.

In Skyrim, you can just create all the best stuff with Smithing. Eliminating the value of lucky finds and exploration.
I agree.
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Tom Flanagan
 
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Post » Sat Jun 09, 2012 2:41 am

Imperial sword is as good as ironsword, and iron armor is the worst heavy armor in the game. What were you talking about again?
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Madeleine Rose Walsh
 
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Post » Sat Jun 09, 2012 5:19 am

4 hours to get a good sword? 10 for a set of armor and 12 for a healing spell?

I'm sorry, but I just dont see how any of that would take so long. A lot of that can be found in/around Seyda Neen or Balmora. Honestly, I found the "quest" for the Daedric weapon without any walkthroughs/guides.

Morrowind could be a bit iffy. Wander into the wrong cave at a low level, and you might find enemies that vastly outclass you. Or, stop by a place you skipped over, and you destroy a group of ill equipped, low level rabble. Yet at the same time, I found Oblivion's leveled loot system to be odd. Perhaps it was just because I was so used to Morrowind's system of specific (not too mention named) enemies carrying pre-determined loot.
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Nicole Elocin
 
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Post » Sat Jun 09, 2012 7:37 am

I can't tell if anything has changed from Oblivion to Skyrim on this subject.

In Oblivion, eventually every bandit and marauder had the best equipment. Eliminating the value of lucky finds and exploration.

In Skyrim, you can just create all the best stuff with Smithing. Eliminating the value of lucky finds and exploration.

Pretty much this, After only 3 characters I honestly became bored of the game. I say smithing and enchanting is worse in a way. Once you have master and make the highest possible armor and weapons, that is it end of story for smithing. Same goes for the enchanting skill. Atleast with spellcrafting you could experiment for along time before you got bored.
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OJY
 
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Post » Sat Jun 09, 2012 3:51 am

4 hours to get a good sword? 10 for a set of armor and 12 for a healing spell?

I'm sorry, but I just dont see how any of that would take so long. A lot of that can be found in/around Seyda Neen or Balmora. Honestly, I found the "quest" for the Daedric weapon without any walkthroughs/guides.

Morrowind could be a bit iffy. Wander into the wrong cave at a low level, and you might find enemies that vastly outclass you. Or, stop by a place you skipped over, and you destroy a group of ill equipped, low level rabble. Yet at the same time, I found Oblivion's leveled loot system to be odd. Perhaps it was just because I was so used to Morrowind's system of specific (not too mention named) enemies carrying pre-determined loot.
Ssshhhhh. Your ruining their illusion.
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Kyra
 
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Post » Sat Jun 09, 2012 4:11 am

i know
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Love iz not
 
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