Now, don't freak out, this is NOT gonna be a game about mindlessly committing horrible, violent acts. I want it to be more of a realistic, historically accurate simulation of what a young Tutsi man might have gone through during the genocide. Now, this may include hiding from and evading Hutu forces, bargaining for your life and the lives of those that might be following you with valuables you've found (though there's a possibility you might be killed anyway) and, if the situation calls for it, violently defending yourself and others. As such, extensive research would have to be done, and I'd probably have to interview and consult with survivors of the event. Actually, it's incredibly possible I'm misinformed and this entire idea is very unrealistic.
I'm fully aware that in the wrong hands, done incorrectly, this could be a horrible, tasteless game. Even done perfectly, many would still probably brand it as such. My aim would be to make this game as inoffensive as possible, while still maintaing the realism and emotional power of the event.
As for the gameplay, I see minimal or no HUD (preferably none), as well as a means of fluidly switching between third and first person views for alternating between stealth/evasion and offensive maneuvers. Obviously, the AI would have to be very good, and the animations very realistic to maintain immersion.
There's a lot more to it than this, but it would be difficult to explain it all here. I'll try to elaborate more as people ask questions/offer criticism.
