Game crash due to Werewolf minion and a Ghost steed that won

Post » Sun Jun 17, 2012 1:15 pm

As the title...kind of... describes, I am having trouble.

I have a mod that I made today that I want to continue to make conjuration spells for. (Barlas More Conjuration on Steam workshop)

The only problems I have now, however, is that the Werewolf summon I have (The "mascot" of the mod, I guess) causes the game to crash as soon as he disappears after dying / re-summoning a new summon.

Some people who downloaded my mod already want this to be fixed, as do I of course, and would like to know how to fix this in any way. I have spawned some normal werewolves and killed them without a crash, and it seems to be just my summoned one. Keep in note that this summon werewolf was the base for the other summons, which work fine.

The only other problem I have, is my Ghostly Steed will not let me mount him. I remember in Oblivion's Construction Set you could set an NPC to be ride-able, so I guess that is not the case here? I would like to know how to fix the horse issue.

Thank you in advance for any who can help me fix it!
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Kirsty Wood
 
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Post » Sun Jun 17, 2012 4:22 pm

Bump. Really need an answer.
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Scott
 
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Post » Mon Jun 18, 2012 3:33 am

Well, looks like everyone is too busy making advlt mods and beauty mos to care about a gameplay mod it seems.

Oh well, their loss.
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Syaza Ramali
 
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Post » Sun Jun 17, 2012 9:32 pm

I am also looking for an answer to the riding summons question...
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anna ley
 
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Post » Sun Jun 17, 2012 11:19 pm

This is a possible solution to the unrideable ghost horse thing. Under magic effect, make sure No Hit Effect is unchecked. This seemed to work for me, but now i have two horses appearing, one as a mount one not...
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luis ortiz
 
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Post » Sun Jun 17, 2012 10:32 pm

Ah, I came here to find a solution to the 'unmountable steed' issue with conjuring as well. Figured I wasn't alone on trying to make a summonable horse mod. It seems the game is hardcoded to make conjured creatures unable to be interacted with, it replaces the 'Mount Horse' activation text with just '[Player]'s Horse'. I thought at first that conjured creatures merely had a 'blockactivation' flag on them or something, and tried to force my way around it with scripts. Well, long story short, my scripting didn't get anywhere, but perhaps it's still a possibility.

Is there really no way to mount a summoned steed? If so, that's a shame to end my first Skyrim CK project on a low note. Perhaps SKSE can let you mount them via a custom function, I'm not too well-versed on it.
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Ownie Zuliana
 
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