I have spent the last month and a half building this mod which is adding a large castle to the game and even more in the future. Recently, I was working on an interior and when i went to test it in game, it would crash upon loading save game. Around this time i switched from using FXAA to using RCRN and did not like it so i switched back. So i thought maybe it was a graphics issue since it does it right after the message "SSAO enabled" pops up on the screen. Well it wasn't this issue because even with FXAA post injector, ENB, and RCRN uninstalled it still crashes. SO i went through and looked at what mods I had that could be causing the crash. no mods had been added at the time but i wanted to make sure. SO i went one by one disabling the mods until i found one it did not crash with: Realistic Water Textures. With this mod and all other mods including mine it was working in game, i could go in without it crashing. SO i updated Real Water textures to the current version, and it seemed at the time to fix the issue. So i continued on working with my interiors. Once i made a finalization i wanted to test, I went in game. Upon loading a save game, it crashed.
So i went through the whole process again, even disabling all my mods except the house mod, and it crashed. My mod turned off it works perfectly fine. So i went into TesVsnip to see if i could delete lines that weren't needed in my mod, such as cells and other things that were effected by me just touching it. The only thing that was left was what my mod added - several interior cells, 2 world spaces, and alterations to a location in Tamriel. it also added location references and i created through nifscope, statics that i needed for my interior as well as a script that I'm using that overrides the default bookshelf script. making those changes did nothing as I am still having crashes. I even restarted my computer, shut off steam, rebooted that.
then i decided to make a completely new clean save game all the way from character creation. saved my progress as an actual save game, enabled my mod restarted game went in - crash. disabled my mod, restarted game, save game load fine. I just don't get it. How is my mod causing a crash? and is it even my mod that is causing the crash?
Other than the normal navmesh error upon loading the creation kit i also get errors but objects in the game having errors I never even messed with. Like some door on some ship saying it has an error and I don't even know where it is. Dummy axe, dummy bow, etc. i get errors for those and they been coming across for the longest time when loading my mod so i paid no mind to them and my mod worked fine previously. But lately I am getting this error when I try to save my mod:
Assert
File C:\_Skyrim\COde\TESV\BSPathfinding\BSNavmeshbounds.cpp
Line 1051
Too many triangles in BSNavmeshBounds
could this be causing a crash? the only option it gives me is abort, retry or ignore. SO i hit retry and it goes through. but anytime i open a new instance of the creation kit and hit save i get the above error.
anyone want to help or know what the issue could be? i am willing to send my mod to anyone who wants to look at it. maybe a second eye can help with figuring out what is wrong.
