Game Difficulty. How do you play?

Post » Sun Mar 06, 2011 11:54 am

Currently im playing on very hard with VATS disabled (replaced by bullet time though :gun: (like that but slower)) and Fallout: New FPS extreme health reduction on.

Its pretty cool since even normal mobs like fire geckos and nightstalkers are capable of killing me in a few hits. Deathclaws are killing me in a single hit though, which is kinda lame.
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Lil'.KiiDD
 
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Post » Sun Mar 06, 2011 9:04 pm

I don't like "very hard" in Fallout 3/ Fallout NV because "very hard" just ends up meaning the enemies have utterly ludicrous hitpoints. I loved the way things were rebalanced in "Fallout 3: Wanderer's edition", where *everybody* got more fragile, and combat got faster and more dangerous. Even supermutants would go down pretty quickly with sustained fire, but of course, so would you. I'll wait for a New Vegas port of that before I feel like the difficulty level is ideal. Though admittedly the "normal" difficulty level of F:NV is much closer to FO3:WE than baseline FO3 was.


Yes for the same reason I'm using FWE mod too. I'd rader have low HP but scarce ammo than other way around.
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Dawn Porter
 
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Post » Sun Mar 06, 2011 12:53 pm

i like Hard/hardcoe because normal was easy and i tried Very Hard but i then went to Just hard. I wish that harcore was a little more hardcoe but Hard it good enough for me.
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Bereket Fekadu
 
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Post » Sun Mar 06, 2011 6:05 pm

hardcoe is NOT a difficulty so people who seem to think it should be harder are mistaken it just annoying to me being crippled a lot. I like to test diffrent builds and roles right now got a evil booze addict theif who uses unarmed only if money is there it will be taken gotta feed my characters habit :). I usally play on hard or very hard but if I need a break I go on normal.
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Claire Jackson
 
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Post » Sun Mar 06, 2011 9:03 am

Normal hardcoe with realism tweaks mod for pc. Makes the game more challenging without any bullet sponges.
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NEGRO
 
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Post » Sun Mar 06, 2011 4:32 pm

of course I also gave myself 100 on every skill and 10 in every SPECIAL.


How did you do that? Some kind of mod?
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The Time Car
 
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Post » Sun Mar 06, 2011 12:55 pm

At the moment I'm on Very Hard, no hardcoe. hardcoe is far too tedious and annoying to me with ammo having weight .. and just encumbrance in general. Only reason I'm able to do Very Hard is because of two companions.. without them I would be gettin' owned by critters. As mentioned, humanoids are far easier than the wild life. If I didn't have the companions, I honestly would lower it down to Hard.
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SUck MYdIck
 
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Post » Sun Mar 06, 2011 12:15 pm

I have yet played the game without hardcoe turned on. My first three settings were left on normal, (I just ran through the game, honestly if I had to go to the menu and change the hardcoe setting it would of stayed on whatever setting it was defaulted on.) after roaming the Mojave 170+ hours I switched to Very Hard (Thanks to Vendure thrashing me really). Now putting on 60-70 (between two separate files) extra hours there's obviously an difference, but not an challenge. The first file I got to level 30 in a weekend's time without killing anything, I quite playing that started another file and sorta lost interest and started threading......I quite this (threading) a lot after my last thread of putting an MLS in the game (That was a mistake of an opinion to had voiced. lmao j/k), although I do see the point and frustration of experience people had gave. To me, or for me, leveling in the FNV is way too sudden and we the gamers have way more limits as compared to Fallout:3. I feel as if the more they make more games in their series, they put more limits to what we can do. I also liked the percentages in Fo3, not the X out of X for dialogues. (16/25 SPEECH)
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Lori Joe
 
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Post » Sun Mar 06, 2011 8:17 pm

Went for hardcoe and very hard, to start with it was a nice challenge but unfortunately it didn't last.

Been handi-capping myself from not using mentioned abused weapons and been giving my companion ordinary equipment in an attempt to dull down the monstrous killing machine they become.

I no longer need to scavenge for anything because I've got a ridiculous amount of caps and seemingly endless supplies from over scavenging from the start.

I haven't entered the strip yet !

So looks like I'll be grabbing some difficulty challenge mods for my next run through :/
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Danial Zachery
 
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Post » Sun Mar 06, 2011 5:44 pm

Aye, the hardest possible difficulty setting offered by the game is actually disappointingly unchallenging in my opinion. Very Hard + hardcoe Mode gave the beginning a bit of a kick, but ever since it's been pretty clear sailing.
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Sian Ennis
 
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Post » Sun Mar 06, 2011 10:20 am

I'm playing on normal nonhardcoe atm. I already played through hardcoe once but I wanted to play nonhardcoe this time so I could just screw around. I also will probably bump up the normal difficulty because it is extremely easy.
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Vahpie
 
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Post » Sun Mar 06, 2011 12:09 pm

Hard/hardcoe

I've done very hard hardcoe, it's not that much harder than hard really, but for me hard just maximizes the fun without being annoying. Fights are challenging but I don't have to re-load (my game, not my gun) very often.
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marina
 
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Post » Sun Mar 06, 2011 12:14 pm

hardcoe mode, easy setting, I'm a very casual player, though I will be raises it to hardcoe normal for my next character, I prefer the challenge to be resource over battle, scavanging for food and water and that kind of thing.

I know I will never use very hard difficulty, I find it gets tedious rather quickly battling every 5 minutes and pumping umteenth rounds of ammo into a beast.
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Greg Cavaliere
 
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Post » Sun Mar 06, 2011 7:59 am

Normal+hardcoe for me.

I have to say. hardcoe mode without "Dead is Dead" rules is an epic fail on Obsidian's part. If you die with hardcoe mode active you should get some short ending movie and all saves connected to that character are deleted. Reloading an autosave/quicksave when you die isn't hardcoe at all. Then just toss in a mechanic to prevent backing up and importing save files to rescue the now dead character, yet not preventing reasonable backups of the data.
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Alisia Lisha
 
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Post » Sun Mar 06, 2011 9:49 pm

Normal+hardcoe for me.

I have to say. hardcoe mode without "Dead is Dead" rules is an epic fail on Obsidian's part. If you die with hardcoe mode active you should get some short ending movie and all saves connected to that character are deleted. Reloading an autosave/quicksave when you die isn't hardcoe at all. Then just toss in a mechanic to prevent backing up and importing save files to rescue the now dead character, yet not preventing reasonable backups of the data.

If they had implimented such a thing, I along with many many others would have lit this forum up with protest, now if you had said "optional" then we might be in agreement, but I don't want anyone touching "my" saves thanks.
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Tracey Duncan
 
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Post » Sun Mar 06, 2011 5:46 pm

I have an extremely fun time on Very Hard with hardcoe mode. Both of my playthroughs have been such. To be honest, it isn't difficult enough a challenge for me, I would prefer a Fallout Wanderers Edition game...

Yes, I am a masochist...but ignore that fact...here, have some ice cream... :icecream:
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Matt Terry
 
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Post » Sun Mar 06, 2011 6:15 pm

Since normal in FO NV is about like hard in FO3 I keep it on easy (which is about like normal in FO3). I want to enjoy the quests and storyline and explore - not frustrate myself pumping ridiculous amounts of ammo in a radscorpion.
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Chavala
 
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Post » Sun Mar 06, 2011 8:39 pm

I play with the super ultra mega hard realism professional elite mod, on very hard and hardcoe setting. It is just to easy for me, and that breaks my immersion!
I don't even get damaged by the enemies, and I never run out of ammunition!

This is so easy!
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Chrissie Pillinger
 
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Post » Sun Mar 06, 2011 2:02 pm

As I said before, i just don't understand the fascination of playing on a difficulty that gives bad guys "a million billion health" and makes turns your guns into pea shooters. Because the game is on very hard, my .357 magnum round does will only do minimal damage to a "level 20" Legion Assassin? Really? I'm sorry, but there comes a point when the game just takes away any form of realism and immersion solely for the sake of "difficulty." A level 20 assassin should be a threat to "one shot" you and be elusive, not be a tank.
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Stephanie Kemp
 
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Post » Sun Mar 06, 2011 12:27 pm

Very Hard. It has had it's challenging spots, but really what makes it a cakewalk is how tanky your companions are. When Boone and ED-E can toe-to-toe multiple Deathclaws for a bit while you blow them away....eh. If you play Very Hard without companions the game has some difficult spots. And of course early on there are rough spots.

Another thing making Very Hard not that hard is the crazy ass damage you do when you get your full Perk/equip loadout. (Hand Loader, Finesse, Better Crits, Sniper Rifle, Boone's Hat, 10 luck = 100% critrate and 50% more dmg from the JSP rounds). Even Very Hard HP pools don't stand a chance when you're spraying gauranteed crit, pinpoint accurate sniper shots from the hip: with Psycho you can 1 shot almost anything.
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Micah Judaeah
 
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Post » Sun Mar 06, 2011 9:39 pm

I'm roleplaying at the moment.
Can only use SMG's or regular pistols, no revolvers.
And if I'm out in the wastes then I'm allowed to use Cowboy Repeater and Hunting Rifle.
And for melee I use a switchblade.
Only wear a grimy pre-war suit.
And I shoot NCR on sight.

It's really really really [censored] hard to kill a NCR Ranger at lvl 6 with regular bullets and wearing a piece of clothing that gives zero DT. :D


Sounds really cool.. :)
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Anna Beattie
 
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Post » Sun Mar 06, 2011 10:22 pm

Normal+hardcoe for me.
I have to say. hardcoe mode without "Dead is Dead" rules is an epic fail on Obsidian's part. If you die with hardcoe mode active you should get some short ending movie and all saves connected to that character are deleted.


There isn't anything to keep you from doing your own iron-man run and deleting your own saves when you die.

As for OP's question, I started on hard-core normal and finished my game. Now I'm doing hard-core/hard. I may add some difficulty enhancement mods later if I find something increase difficulty in novel ways (better AI, trickier quests, monsters with unique powers, etc.)
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Flesh Tunnel
 
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Post » Sun Mar 06, 2011 8:18 pm

Normal hardcoe mode is still really easy with the sniper build.

I wish that rather than just increase hit points for higher difficulties, they INCREASE the number of mobs you have to face, or improve the enemy AI to throw more grenades at you, have better weapons, etc.
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David Chambers
 
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Post » Sun Mar 06, 2011 12:52 pm

Normal+hardcoe for me.

I have to say. hardcoe mode without "Dead is Dead" rules is an epic fail on Obsidian's part. If you die with hardcoe mode active you should get some short ending movie and all saves connected to that character are deleted. Reloading an autosave/quicksave when you die isn't hardcoe at all. Then just toss in a mechanic to prevent backing up and importing save files to rescue the now dead character, yet not preventing reasonable backups of the data.



They really should have named it something other than "hardcoe", because that name gives people some wrong impressions of what they were going for. Like the whole "dead is dead" thing.....
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noa zarfati
 
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Post » Sun Mar 06, 2011 10:28 pm

They really should have named it something other than "hardcoe", because that name gives people some wrong impressions of what they were going for. Like the whole "dead is dead" thing.....


Realism Mode.

Lol.
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Alycia Leann grace
 
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