Game does not EVER use more than 2GB of RAM

Post » Mon May 28, 2012 5:21 pm

System specs

4100FX 4.6Ghz
HD 6970
8GB Kingston HyperX 1300Mhz RAM
64GB SSD Kingston


I thought that 2 patches back there was suppose to be a LAA flag added onto the game which allowed for more usage.
Just now I script spawned about 30 enemies to cause a huge fight and to test game load. While watching the memory usage
I seen it peaked 1.9gb and than the game crashed 30 seconds later. Also never at all does it ever go past 1.7Gb memory usage,

So what is the fix?
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Max Van Morrison
 
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Post » Mon May 28, 2012 2:17 am

Hmm I've never tested it to see if it's used over 2gb, sometimes it runs like it doesn't.
Meh I don't know, I'm waiting for the next Beth Blog on 1.4 update.
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Manny(BAKE)
 
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Post » Mon May 28, 2012 2:15 am

Nope it still pins at 2 on my system tops....
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Britney Lopez
 
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Post » Mon May 28, 2012 12:30 pm

Two patches back? 1.3.10.0, being the most recent update, added LAA support.
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Doniesha World
 
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Post » Mon May 28, 2012 2:03 pm

Two patches back? 1.3.10.0, being the most recent update, added LAA support.

Cool.....and without mods the game uses 2gb tops with everything maxed out....
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Chloé
 
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Post » Mon May 28, 2012 4:06 pm

You'd likely need to be on a 64x OS to benefit.
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Dan Endacott
 
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Post » Mon May 28, 2012 5:46 am

On my 64bit os it never uses more than 2Gb.
The engine is simply incapable and not designed to use more ram.
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Elisabete Gaspar
 
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Post » Mon May 28, 2012 2:29 am

I monitored RAM usage and in most cases, the game uses around 1500-1700 MB. Another question is, why would I care about such numbers? :ermm:
Letting two or three dozens of creature club themselves to death is neither a typical game situation, nor does it necessarily stress memory.

Apart from that, aren't the old ini settings for memory usage still in? What did you set them to?
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NeverStopThe
 
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Post » Mon May 28, 2012 7:09 am

Old Ini settings for memory do nothing. What are they even suppose to be according to your theory?
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carrie roche
 
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Post » Mon May 28, 2012 7:58 am

1700MB indoors and 2100MB - 2400MB outdoors (with 3gb of texture replacers)
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Wayne W
 
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Post » Mon May 28, 2012 11:19 am

1) what version of the game are you running? LAA wasn't in two versions ago.

2) LAA helps make the game more stable out of the box. My wife used to get CTDs about once an hour, since the LAA update she gets no CTDs, so it's working.

3) It isn't designed to stop you breaking your own game via the console script commands - to do that they'd have to disable the commands. I'd guess a crash when you have so many combatants on screen is just as likely to be caused by threading overflows and AI problems as much as anything else - this is still a largely sequentially coded engine.
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ANaIs GRelot
 
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Post » Mon May 28, 2012 9:24 am

that's funny...
i recently made skyrim crash to desktop after it hit the 4gb address limit with windows task manager report that 3.1gb of ram was being used along with approximately 700-800mb of additional addressed memory consumed at which point it hit the exact 32bit memory address limit and crashed.

Vanilla skyrim sit for me.. right at the 2gb limit with it floating in and out of that range.

The LAA function enables 4gb addressable memory... this isn't "4gb" ram but 4gb of address space including ram..

so while your seeing perhaps nothing more than 2gb of ram being used, your not thinking about the other 500-1000mb of swap/virtual/paged memory.
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NeverStopThe
 
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Post » Mon May 28, 2012 5:32 pm

It uses mine uses 5gb ram, with heavy mods. Without any mod doesn't uses much ram.
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natalie mccormick
 
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Post » Mon May 28, 2012 8:07 am

calintm..

unless you can post a screenshot that isn't photoshopped clearly showing more then 4gb of total addressed memory being used... your lieing..

the game is 32bit... it CANNOT go beyond 4gb... it is not possible.. it MUST crash if it tries.... no differently than when it would crash when it hit the original 2gb limits.
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Rich O'Brien
 
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Post » Mon May 28, 2012 5:49 pm

BUT:

Does your game still crash?

_____________________________

I'm on Win 7 x64.
Before this so-called LAA fix my game used to crash every 30-60 minutes, without mods. It never went above 2GB. With mods it used to crash within a minute or two. It was only after installing this last patch that I was able to use any mod with the game.

Now, after this so-called LAA fix, I am using 2GB of texture mods. And the game never crashed :banana: . And... wait for it.... my usage never went beyond 1.6GB either :blink:

That's why I keep saying "so-called LAA fix", because my crashes never happened because my game exceeded 2GB of RAM.
However, whatever on earth the 1.3 patch did, it fixed my problem. I'm very happy with the patch but what it fixed wasn't a LAA problem.
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Natasha Biss
 
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Post » Mon May 28, 2012 1:15 pm

*scratches head* I've yet to see the tesv.exe reach above 1.7GB of system ram, how on earth are you guys going over 2 or 3 or (lol) '5'?
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Liv Staff
 
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Post » Mon May 28, 2012 5:02 pm

*scratches head* I've yet to see the tesv.exe reach above 1.7GB of system ram, how on earth are you guys going over 2 or 3 or (lol) '5'?
I can get slightly above 1.9gb but that's using some heavy texture mods, I've no idea how anyone is managing to get past 2gb, try as I might, no amount of texture mods will push past 2gb.
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Conor Byrne
 
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Post » Mon May 28, 2012 9:44 am

Texture mods? Those go in vram though, or are we counting both here? Like what specific value are people reading these from? I'm reading it from Private working set of system memory and only that.
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Svenja Hedrich
 
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Post » Mon May 28, 2012 11:52 am

Texture mods? Those go in vram though, or are we counting both here? Like what specific value are people reading these from? I'm reading it from Private working set of system memory and only that.
Not all the textures are immediately loaded to vram, you'd need something like a 4gb card, some textures are cached to system ram then fed to vram as needed.
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Tessa Mullins
 
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Post » Mon May 28, 2012 6:43 am

honestly i can care less how much RAM it is actually using . . . i know after the latest patch i have had ZERO ctd's when i used to get one like every other hour.
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Tracy Byworth
 
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Post » Mon May 28, 2012 1:19 pm

Not all the textures are immediately loaded to vram, you'd need something like a 4gb card, some textures are cached to system ram then fed to vram as needed.
Well it just so happens I have some cards with that sort of ability and I as well extensively use 'HD' texture packs and what not but I've never seen them impact system memory, just vram and yah I can through wreckless inclusion of them push up to full vram usage but again I've never see the value 'private working set' (or 'private bytes' under process explorer) use more then 1.7GB and frankly with my experiments with pushing ugrid above 15/256 this is kind of what I'm purposely aiming for here ;)
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Dragonz Dancer
 
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Post » Mon May 28, 2012 6:01 am

In terms of textures used, the PC Version is no different than the console versions. Consoles have access to 512MB of ram max(512MB Unified for 360, 256MBx2 split for PS3), so no matter what type of patch you have, the game isn't going to load anywhere near 2GB or more, there just isn't a need to. The patch allows the game access to more ram, doesn't mean it's going to use it.

Now texture mods on the other hand... you'll get some good usage out of your 8GB of Ram and 64GB SSD with 2-3GB of texture mods installed.
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Rude Gurl
 
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Post » Mon May 28, 2012 9:16 am

It sounds like people are mixing VRAM and RAM here. The LAA fix allows for 4GB RAM for those capable of handling it, which are those who have 64 bit w7 (as far as I know, at least that's what it was for previous LAA fixes - it didn't work properly on 32 bit) and have 4GB RAM.
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stevie trent
 
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Post » Mon May 28, 2012 4:02 am

Just checked again.It seems my ram usage can go as high as 2.8-2.9Gb.Vram usage stays almost always at 1500-1530MB.
Keep in mind that i have 5.3Gb of high resolution textures and 1GB of new meshes installed.(Total game size is 12GB)
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Dale Johnson
 
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Post » Mon May 28, 2012 5:54 am

Just checked again.It seems my ram usage can go as high as 2.8-2.9Gb.Vram usage stays almost always at 1500-1530MB.
Keep in mind that i have 5.3Gb of high resolution textures and 1GB of new meshes installed.(Total game size is 12GB)
Meshes eh? Yah I've been aiming at pretty much all textures except for stuff like the tytanis mod. My own meshes folder is a piddly 59mb :tongue:

Ed: and to extend on that I just went and grabbed the lush trees & flora overhaul mods since I'd forgotten to since the last inventory-taking, with just those two I'm now seeing the system memory at 1.8GB when taking a light trip through a forest. Good times.
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Sheeva
 
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