Fast travel having random encounters and enemy encounters based on path taken, sneak and survival. You can place intermediate locations to determine the path taken during the fast travel and your enemy encounters (based on enemies in the waste) should be more frequent for those with a poor combination of Sneak + Survival. This would make Survival much more important than it currently is. Random encounters would be much the same way but would be purely dependent on Survival and can happen anywhere.
I think I may try to make a mod of this when I get some time, if it's possible.
Gradual Inventory Weight
It makes no sense to have double your weight in your inventory and still being able to move about just as if you're only a pound over weight. Having next to no weight on your character should increase your speed and the gradual increase would decrease agility/speed accordingly.
