Game Patch Update

Post » Wed May 11, 2011 11:50 am

I don`t check here to often, though i`m glad to see some some further news being announced regarding progress on a patch.
To those responsibe, I thankyou.
And to the same, I posted previously in the general section as to how you could have so simply solved the measure of posts that have been generated. In saying so ,I don`t wish to tarnish the gratitude in the forthcomingness of this news.
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Avril Churchill
 
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Post » Wed May 11, 2011 3:07 am

"forthcomingness" - why do I have the feeling this entire post was just so that you could use that word?
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KIng James
 
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Post » Wed May 11, 2011 12:39 pm

We’ve come up with solutions for the Xbox 360 save issue folks are reporting, along with a number of other issues being reported. We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know.

In the meantime, an incremental update for PC should be going up by early next week that will fix the save corruption issues and problems with companions, as well as improve performance for NVIDIA users and resolve some issues reported with Havok.

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Pixie
 
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Post » Wed May 11, 2011 9:38 am

Why do they insist on writing out the platforms? They said "all three platforms", which right off the bat means, all platforms, and unless they released a Wii version and/or a Mac version without telling anyone, then its rather obvious what platforms "all platforms" covers...
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Leah
 
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Post » Wed May 11, 2011 4:16 pm

The postings I have made are with the intention of bringing about a better community atmosphere here, and a more satisafactory relationship between all involved.
In my first post I mentioned how if carried out in an upright manner, with beta testers and the developers interacting with the community here, how the situation could of been different. I also, in my opinion, gave a good example of such, though their maybe better.
In regards to what language I use, whether you see it as `flowery`, it has it`s implications, as the language has it`s limitations.
And the other... any news they give should be appreciated and encouraged imo.
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Ernesto Salinas
 
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Post » Wed May 11, 2011 3:04 pm

Still very disappointed... 3 weeks in and all we have is one patch that fixed some quest issues, and one coming up that supposedly fixes others. I'm basically already done with FNV at this point... I just have to explore maybe 10 more places then I'm done with everything until they patch in some new content or an xpack releases. :/
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Kate Norris
 
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Post » Wed May 11, 2011 3:59 pm

Why do they insist on writing out the platforms? They said "all three platforms", which right off the bat means, all platforms, and unless they released a Wii version and/or a Mac version without telling anyone, then its rather obvious what platforms "all platforms" covers...

Because some people don't (not can't, don't), and if they don't see their specific platform (in spite of it saying "all three"), they have a fit, and flood the forums with "WHY ISN'T (insert platform here) GETTING A PATCH"posts.
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Krystal Wilson
 
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Post » Wed May 11, 2011 11:26 am

I wonder if "adds achievements for new DLC" will be part of the patch notes. :hides:

I bought another PC game via Steam that required a LOT of patches (M&B: Warband), they went through quite quickly to Steam, so I wonder if MS/Sony generally slow the process down a lot?
I could understand if they delay completed script/generic fixes until console patches ready, to prevent annoying some console owners.
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Ally Chimienti
 
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Post » Wed May 11, 2011 11:53 am

I bought another PC game via Steam that required a LOT of patches (M&B: Warband), they went through quite quickly to Steam, so I wonder if MS/Sony generally slow the process down a lot?

Absolutely. Sony and MS impose additional QA on patches/updates. So you really want to deliver a rather polished patch to minimize any additional waiting time.
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Charleigh Anderson
 
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Post » Wed May 11, 2011 4:45 am

I wonder if "adds achievements for new DLC" will be part of the patch notes. :hides:

I bought another PC game via Steam that required a LOT of patches (M&B: Warband), they went through quite quickly to Steam, so I wonder if MS/Sony generally slow the process down a lot?
I could understand if they delay completed script/generic fixes until console patches ready, to prevent annoying some console owners.


Yep they have this fantastic QA process called "certification" which take a while to go through
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Yvonne
 
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Post » Wed May 11, 2011 4:44 pm

I just wish they would State if they have a direct fix to the NPC lag issue or not. "along with a number of other issues being reported." dosnt rly state what issues. This could range from simple quests not completing / Unable to store items to crashing / saves and hopefully the NPC lag issue.
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Jade MacSpade
 
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Post » Wed May 11, 2011 2:41 am

Absolutely. Sony and MS impose additional QA on patches/updates. So you really want to deliver a rather polished patch to minimize any additional waiting time.
It's not so much QA as "waiting for the corporate bureaucracy to get around to it", but other than that you're spot on. Of course, the devs are under no obligation to hold the PC patch while the others go through the red tape - but that's not to say they won't.

I just wish they would State if they have a direct fix to the NPC lag issue or not. "along with a number of other issues being reported." dosnt rly state what issues. This could range from simple quests not completing / Unable to store items to crashing / saves and hopefully the NPC lag issue.
Considering how quickly the community solved the problem I'd imagine they know very well how to fix it, and could do so quite easily. The question is whether or not they'll actually implement that fix. Given Bethesda's history of ignoring well-known fixes for their games even while the game is new and supported, I'm guessing we won't see an official fix.
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Shannon Lockwood
 
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Post » Wed May 11, 2011 9:16 am

I just wish they would State if they have a direct fix to the NPC lag issue or not. "along with a number of other issues being reported." dosnt rly state what issues. This could range from simple quests not completing / Unable to store items to crashing / saves and hopefully the NPC lag issue.


Agreed :foodndrink:
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evelina c
 
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Post » Wed May 11, 2011 2:02 am

an incremental update for PC should be going up by early next


it is early next eeehm this week, where ist the update? ;)

i hope they also add changelogs to patches in future, the announced big patch in the next weeks for example.
it was very strange with the first patch, 200 fixes they said but no changelog....for me this looks like someone has to hide something, i cant see another (good) reason for this.
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Erika Ellsworth
 
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Post » Wed May 11, 2011 5:09 am

It's not so much QA as "waiting for the corporate bureaucracy to get around to it", but other than that you're spot on. Of course, the devs are under no obligation to hold the PC patch while the others go through the red tape - but that's not to say they won't.

But that will never be communicated as such. QA is always the safe term to use. ;)
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Lillian Cawfield
 
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Post » Wed May 11, 2011 9:08 am

I thank you for taking the time to read this and also your support.
I got into a bit of Mount & Blade, and I`ve already mentioned the developers conduct and their forum imo has a better standard than here (I`m not referring to the community efforts here). I`ve never seen anything to compare to the involment you can find reguarding Rise of Flight, though there may be better.
I hope all our experiences in this respect are better in the future.
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Jordyn Youngman
 
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Post » Wed May 11, 2011 11:08 am

to gamesas QA is Quit and Assume.

Quit fixing issues and

Assume the users have to fix their problems
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Lakyn Ellery
 
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Post » Wed May 11, 2011 11:17 am

As noted late last week, we'll be getting an incremental update up on Steam this week (as early as today). Once it goes live, I'll make sure some notes go up associated with the update.

Stay tuned.
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BethanyRhain
 
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Post » Wed May 11, 2011 12:39 pm

As noted late last week, we'll be getting an incremental update up on Steam this week (as early as today). Once it goes live, I'll make sure some notes go up associated with the update.

Stay tuned.

Cant' wait :foodndrink: tell plz more info about what this patch fix exacly? Like: fps drop NPC?
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Jonathan Egan
 
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Post » Wed May 11, 2011 2:04 pm

I should have notes available when it goes live. Keep in mind, we'll have more updates planned after this one (as referenced http://www.gamesas.com/index.php?/topic/1125221-please-read-from-the-teams-at-obsidian-and-bethesda/)
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Laura Tempel
 
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Post » Wed May 11, 2011 11:24 am

Thank you very much gamesas dude!
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Brandon Wilson
 
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Post » Wed May 11, 2011 12:09 pm

Well its gone live i assume as Steam just updated my game, no notes as to what it does change though.

Del
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Conor Byrne
 
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Post » Wed May 11, 2011 12:41 pm

Well its gone live i assume as Steam just updated my game, no notes as to what it does change though.

Del



is it me or was the 1.1.1 2(something) already been out since a few days.

i dont think i need to manually install the update,right?

nothing is changed still have a crashy game, havent had any NPC lag though.
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Amelia Pritchard
 
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Post » Wed May 11, 2011 9:58 am

is it me or was the 1.1.1 2(something) already been out since a few days.

i dont think i need to manually install the update,right?

nothing is changed still have a crashy game, havent had any NPC lag though.


i cant remember how we can see our version number. i can't find where the version is diplayed(ie: 1.1. etc)
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Hairul Hafis
 
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Post » Wed May 11, 2011 12:56 pm

it would appear that the patch has adressed issues related to low framerate as I can confilrm that framerates are at an acceptable level without the use of the popular d3d9.dll homemade fix and with my nvidia gtx 460.Thankyou for the patch but the should never have been needed.
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His Bella
 
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