What I didn't know is that there is an upgraded version of the engine called Gamebryo Lightspeed.
http://www.emergent.net/en/Gamebryo-LightSpeed/
*Rapid iteration—change the art, entities, levels, and behaviors and see the effect in your game without recompiling or restarting. This minimizes the need for game restarts and reduces development delays.
*Rapid prototyping and production—quickly move game content into a playable form, enabling you to evaluate technology and gameplay mechanics and assess the look and feel of levels and assets, and build on that work throughout the production cycle.
So I just had to ask, why Bethesda couldn't you at least use the upgraded version instead of using the old crappy version without prototyping?!. With prototyping, Fallout New Vegas might have been more than a technical disaster and more playable.
Maybe then Fallout New Vegas could have been bigger, better and less buggy.
That old excuse of "We didn't experience it during our testing" does not work anymore for QA and bug testing.
Use the right damn engine and you would have a game that is worthy to be called Fallout.
Doesn't that annoy anyone else?, the fact that there was a better alternative, and it never got used. Even when it was based on the original framework from the Gamebryo engine.
Game developers need Programming consultants to help them choose the engine that will make their game awesome, because they keep using the same engine from 2 years ago that svcked then and svcks now.
I like game developers who actually change their engines between titles. Stop using Gamebryo, because it's old and it svcks.
And there's no point in trying to bring something crap up to a mediocre level.
