During the Space Invaders and Pac-Man age, no one ever thought games could be a form of art. They were made simply to be entertaining and fun. Then we had games like Legend of Zelda, that were made not only to be fun, but to strike a certain emotion in people.
Graphics and sound became advanced enough that games could create deep atmosphere, immersing players in a world.
Here are some examples of games I consider art:
1. GTA: IV
A dark exaggerated play on gangstar life, and a thoughtful satire on American society and government.
2. Silent Hill:
An amazing study of various tortured characters in a supernatural town that forces them to literally face their demons. How you play the game depends how the story will end up - and how you perceive the protagonist.
3. Limbo:
A game that makes you fear death more than you already do. Not through violence or horror, but through hopelessness and depression
4. Fallout 3:
A game that allows the player to create their own adventure through a gritty post apocalyptic land. A sci-fi world stuck in the 1950's, the atmosphere in this game is dark, lonely, and even funny. The game does not strive to be entertaining or fun, it strives to immerse you in a believable world where you can experience living the life of someone else. Corruption, hopelessness, and propaganda are all themes engraved naturally in Fallout 3's world. In Fallout 3, you hear an 8 year old tell you to f*** off. And it feels completely normal. (In the context of the game.)
