Gaming has never really been the thinking man's hobby. Developers have always been targeting younger audiences, particularly on consoles (which is what the industry revolves around these days). There's a reason why games were seen as little more than toys for the past two decades.
Also, teens have parents that have money.
Games made of PC back before Playstation and Xbox were about thinking. You had to remember things because the games couldn't remember fo you. You had to plan ahead, design your character before you play. A real RPG. Not just a game that makes you god at everything and you just pretend.
Kids do have parents money, to spend but do parents have money to drop $60+ on games these days?
And don't equate people's(my) disdain for NV with idiocy. I wanted them to advance the series, and innovate a bit. Not take the game back to the nineties.
Edit - In all fairness, they did add new mechanics, but I felt they weren't implemented as well as they could have been.
Most of the mechanics that were added to New Vegas were from Fallout and Fallout 2 but left out of Fallout 3. I agree they could have done more, by adding more mechanics from Fallout and Fallout 2. Also I am not talking about turned based isometric, incase anyone is thinking that.
By going back "to the nineties" the devs made a game that requires thinking, gives your actions consequences and many different ways to complete the game. So if going back to the 90s is what it takes to have a real RPG again instead of a dumbed down FPS a four year old could play, then bring it on.