Good argument, finally. Never thought about enchanting in this POV.
Well said!
Seriously, let's have Bethesda concentrate on the important stuff instead of the "balancing" everyone is talking about. Everyone has a different opinion and playstyles affect them. Smithing, enchanting, alchemy? Stay away from them, I did. Well, until i got tired of not finding any daedric armor to have on my mannequin and got it.
And for gods sake, it's a single-player game and someone (me included), likes to play as a demi-god/god when they get to the higher levels (50-60+). Besides, when the creation kit comes out, there will be modders who'll make "balancing" patches etc. Bethesda should focus on bugs and performance improvements, since this is something that can't be fixed by everyone. Balance is "easy", let the modders spew out balancing mods like no tomorrow and then when they're finished fixing all the bugs, take some ideas from there. Being cynical would be the most appreciated approach. Besides, that's what in the steam workshop agreement anyways.
It's a single-player game where you have a difficulty slider and everything. I haven't played on the hardest one (master?), but I hear that it should "fix" some of your issues. Personally, I'm going to do a dragon fix when the CK comes out. Fairly simple, "just" multiplying their hp so they don't die that fast, and perhaps adjust the encounter rate, so they don't become an annoyance.
Short version: Let bethesda fix the technical stuff and leave everything they can to the modders. It let them focus on what's important.