Gathering opinions about wanted nerfschanges

Post » Thu Jun 21, 2012 4:50 pm

Nordski- only the first sentenve was a reply to you, you had no other content to argue with. Seeing your response makes me think you do not have a deep history with TES games, as all have easy access to OP abilities and for some that is an appeal.

I'm done arguing this thread though. Additions = good, nerfs = bad. But its no biggie since there
Wont be nerfs, i was just trying to explain why.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Thu Jun 21, 2012 4:37 pm

Lets consider this- there is also a large RP section of this game, there are people who really crave envisioning their character a certain way.
Some of the bemoaned skills like enchanting and smithing have non-OP uses in this case. For example- fur armor can be capped, so an RP player who wants a "barbarian from the north" as their dragonborne can use the OP skills to create a playable charactee exactly as they see fit. Now should beth come along and say - nope this could be utilized by some other players to make themselves too powerful? If the argument doesn't seem a little sillier now i may be wasting my time.


Good argument, finally. Never thought about enchanting in this POV. Like i said earlier, if nerfs are going to prejudice RP, for example, i think it is better that the game keep as it is.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Thu Jun 21, 2012 1:46 pm

The concept of balance is not dependent on multiple players.
^ This.

First of all, I feel that smithing is too easy to grind. I actually feel that enchanting is just about right, save for the perk that allows you to apply double enchantments to items. A skill that really needs to be improved is destruction magic; by the time you're level 40+ none of the spells are powerful enough to warrant their use at all.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Thu Jun 21, 2012 9:00 pm

Good argument, finally. Never thought about enchanting in this POV.

Well said!



Seriously, let's have Bethesda concentrate on the important stuff instead of the "balancing" everyone is talking about. Everyone has a different opinion and playstyles affect them. Smithing, enchanting, alchemy? Stay away from them, I did. Well, until i got tired of not finding any daedric armor to have on my mannequin and got it.

And for gods sake, it's a single-player game and someone (me included), likes to play as a demi-god/god when they get to the higher levels (50-60+). Besides, when the creation kit comes out, there will be modders who'll make "balancing" patches etc. Bethesda should focus on bugs and performance improvements, since this is something that can't be fixed by everyone. Balance is "easy", let the modders spew out balancing mods like no tomorrow and then when they're finished fixing all the bugs, take some ideas from there. Being cynical would be the most appreciated approach. Besides, that's what in the steam workshop agreement anyways.

It's a single-player game where you have a difficulty slider and everything. I haven't played on the hardest one (master?), but I hear that it should "fix" some of your issues. Personally, I'm going to do a dragon fix when the CK comes out. Fairly simple, "just" multiplying their hp so they don't die that fast, and perhaps adjust the encounter rate, so they don't become an annoyance.

Short version: Let bethesda fix the technical stuff and leave everything they can to the modders. It let them focus on what's important.
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Thu Jun 21, 2012 3:11 pm

Nordski- only the first sentenve was a reply to you, you had no other content to argue with.


In that case you probably shouldn't have addressed the entirety of your post "@Nordski" followed by the equivalent of an 'Don't disagree with me or you shall feel my WRATH' statement. :confused: Kinda confusing. As is most of your actual argument.


Seeing your response makes me think you do not have a deep history with TES games, as all have easy access to OP abilities and for some that is an appeal.


Every game (TES or otherwise :)) has an exploit or a way of working around something to your advantage. Doesn't neccesarily mean it's 'Overpowered'. It also doesn't mean that the game should not be a balanced experience. Your arguement appeared to be that you don't want a balanced experience, and that any notion of challenge or working to become more powerful should be thrown away via a patch or update after a few months of release anyway - because people have played it already.

If that's not what you meant you should have been clearer. Because that's how your text scans.

I'm done arguing this thread though. Additions = good, nerfs = bad. But its no biggie since there
Wont be nerfs, i was just trying to explain why.

Very well. But that's not how you phrased things.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Thu Jun 21, 2012 7:30 pm

Seriously, let's have Bethesda concentrate on the important stuff instead of the "balancing" everyone is talking about.

The game has been balanced. This is the level f balance which bethesda has chosen in their design. They are unlikely to change anything in game at this point unless it seriously breaks something.

What other posters were suggesting was to redesign, allowing users to upgrade stuff to god like levels without having to do the work. The developers are hardly going to do that now, are they? New content will be added, game breaking bugs fixed. But not redesigns for people's own personal wants.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Thu Jun 21, 2012 10:08 am

The problem is that when you have to choose not do a thing to make the game more challenging, you lose that "i mastered the game" feeling. I can live without that, but i like it anyway, and i think a lot of people would agree with me.

Such is every TES title.

Why does everyone want to change what the Elder Scrolls games ARE? This is how they've ALWAYS been.

If you want a different playstyle, play a different game.

The question is: if they make these arrangements some people are asking for, it would harm anyone gameplay? I said exacly what you said replying to a post about game difficulty, and the guy told me this, and i think he's right, if a change would be good to some people and do not prejudice others, it should be done.

Yes, it DOES harm gameplay because I WANT to be overpowered- what is the point of spending hundreds of in game hours to raise enchanting to 100 to NOT be the best? That again is what TES is about- you are the best in the game world. Challenge comes with disciplined playstyle and with mods and expansions.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Thu Jun 21, 2012 8:35 pm

Practice some self disipline and leave my game alone. I am sick to death of cats trying to get Bethesda to nerf my experience because they lack self control. Some of my characters are Godlike and some aren't, but I have the choice to go either way if I want...and I like having that freedom.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Thu Jun 21, 2012 9:29 am

The game has been balanced. This is the level f balance which bethesda has chosen in their design. They are unlikely to change anything in game at this point unless it seriously breaks something.

What other posters were suggesting was to redesign, allowing users to upgrade stuff to god like levels without having to do the work. The developers are hardly going to do that now, are they? New content will be added, game breaking bugs fixed. But not redesigns for people's own personal wants.

That's another way to put what I said. Again game-breaking bugs+creation kit is what's important.

@RONAN V - Well said, freedom is what TES is about, or at least that's what it has been up till now, who knows with TES VI?
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Thu Jun 21, 2012 9:21 am

Yes there are ways to become way too powerful, but the content has to be designed for folks who don't use all of those perks. They can't assume everyone is going to max smithing and enchanting. They've built in multiple ways for everyone to become appropriately powerful and still have points to use in non-essential skill trees. Some people put points in lockpicking and pickpocketing for example.

The game allows room for mistakes in character planning. It allows you to have multiple ways to do things.

Want to carry more? You can raise stamina, you can brew a potion, you can get an armor perk, you can find the steed stone. However, if someone does ALL of those things, they'll think characters can carry too much.

This isn't an MMO. It's not designed to keep you paying a monthly fee for years. By the time you max tradeskills, finish the main quest and a guild questline, you should be somewhere north of the average RPG play length. It's a testamant to the game's design that folks want to keep going and going and going. (I'm at 450 hours).
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Thu Jun 21, 2012 12:06 pm

1-Appearance Slots should be put into the game. This allows you to customize how you look without sacrificing stats or breaking Perk bonuses.
2-Lots more Armor/Weapon models need to be implemented. These would be Appearance only items.
3-Armor Perks need to be toned down and re-envisioned. It is too easy to hit the Armor cap. Now, you do not need to be able to hit the Armor cap for the RP players who want to wear Steel, as appearance slots solve this. You would be using (Daedric) for the highest stats possible yet have the appearance of Steel.
4-A lot more difficulty options introduced, including being able to control enemy scaling, elite spawns, spawn frequency, encounter population, and enemy AI
5-Total rework of the Magicka system. Spell cost reduction, Spell damage scales better, lots more spells.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Thu Jun 21, 2012 1:16 pm

Morgueanna, see the problem is you DON'T spend hundreds of hours to be overpowered. This happens WAY too easily. It is not a rewarding experience. You do not have to try to be overpowered. You have to TRY to NOT be overpowered, that is the FREAKING PROBLEM.
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Thu Jun 21, 2012 12:30 pm

1-Appearance Slots should be put into the game. This allows you to customize how you look without sacrificing stats or breaking Perk bonuses.
2-Lots more Armor/Weapon models need to be implemented. These would be Appearance only items.
3-Armor Perks need to be toned down and re-envisioned. It is too easy to hit the Armor cap. Now, you do not need to be able to hit the Armor cap for the RP players who want to wear Steel, as appearance slots solve this. You would be using (Daedric) for the highest stats possible yet have the appearance of Steel.
4-A lot more difficulty options introduced, including being able to control enemy scaling, elite spawns, spawn frequency, encounter population, and enemy AI
5-Total rework of the Magicka system. Spell cost reduction, Spell damage scales better, lots more spells.
Sounds like you just need to get PC version with mods.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Thu Jun 21, 2012 11:41 am

@ carrotfeets - Don't doublepost, use the edit button. Also, give the modders 1 week and you'll have lots of mods doing exactly what you're saying that you want. If you picked skyrim for console, it's your choice.

@Ryan Richard - it's always been PC with TES, sure, it sells well on consoles, but the lifetime is short compared to the PC version.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Thu Jun 21, 2012 6:26 am

Sounds like you just need to get PC version with mods.

I do have the PC version. What I proposed is a more solid foundation for the game. You wouldn't need 20 billion mods to replace X armor with a different graphic, or be able to improve such and such armor if they had appearance slots. You wouldn't have the issue with having to make it so easy to hit armor cap for the RPers if you again had appearance slots. Magicka, pretty much everyone agrees, is an absolute mess who it is structured in Skyrim. The difficulty of the game further is a joke. I don't think penalizing those who disagree is the right option. But there needs to definitely be options for the massive amount of players that say it is too easy. This means creating a game that SCALES based on Player options, rather than download a mod for every single thing.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Thu Jun 21, 2012 3:36 pm

It is a single player game. There is no need to nerf anything for balance because the NPC's you are "playing" against will not complain.



Shouts can't be spammed due to long cooldowns. Damage and elemental resistance are both capped below 100%. Skill training is limited to 5 per level. Merchants have limited gold, putting a damper on the economy. Power attacks consume stamina. Players are limited to one ring even though they have 10 fingers, ten toes.

The developers did these things for the sake of balance. Do you think the game would be better if unrelenting force had a 2 second cooldown, and you could run around with 100% damage resistance and 10 rings at +40% damage each? The game would be a joke.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Thu Jun 21, 2012 3:43 pm

Morgueanna, see the problem is you DON'T spend hundreds of hours to be overpowered. This happens WAY too easily. It is not a rewarding experience. You do not have to try to be overpowered. You have to TRY to NOT be overpowered, that is the FREAKING PROBLEM.

No it's not. See, people have done the research. You have to intentionally make almost 500 iron daggers to reach 100 in smithing. That's going to take approximately 17000 gold worth of materials and level the character 17 times. So you are grinding that out, and even THEN it takes hours of in game time.

That is an intentional act, not an accident, and no, that is NOT easy. It's the same with enchanting except hey, guess what? It's more expensive!

So please drop this argument- spending 50 hours in game to exploit the system is not simple.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Thu Jun 21, 2012 10:29 pm

I lost the count of how many hours i spent playing Skyrim, this topic is here to we discuss if these changes people are refering to (some i agree with), should or should not be made. There is no need to get upset. I'll edit the OP to make things clear, i'll add some arguments against changes too.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Thu Jun 21, 2012 4:14 pm

That's another way to put what I said. Again game-breaking bugs+creation kit is what's important.

@RONAN V - Well said, freedom is what TES is about, or at least that's what it has been up till now, who knows with TES VI?
True, all the nerf boys should remember that the easiest way to balance is to remove features, magic has been overpowered in all previous games without spellmaking it became weak as I predicted.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Thu Jun 21, 2012 1:53 pm

I do have the PC version. What I proposed is a more solid foundation for the game. You wouldn't need 20 billion mods to replace X armor with a different graphic, or be able to improve such and such armor if they had appearance slots. You wouldn't have the issue with having to make it so easy to hit armor cap for the RPers if you again had appearance slots. Magicka, pretty much everyone agrees, is an absolute mess who it is structured in Skyrim. The difficulty of the game further is a joke. I don't think penalizing those who disagree is the right option. But there needs to definitely be options for the massive amount of players that say it is too easy. This means creating a game that SCALES based on Player options, rather than download a mod for every single thing.
To each his own. Also, the magicka being a mess thing sounds like it needs a poll thread to prove/disprove your source-less statement that pretty much everyone agrees with you.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Thu Jun 21, 2012 10:34 am

No it's not. See, people have done the research. You have to intentionally make almost 500 iron daggers to reach 100 in smithing. That's going to take approximately 17000 gold worth of materials and level the character 17 times. So you are grinding that out, and even THEN it takes hours of in game time.

That is an intentional act, not an accident, and no, that is NOT easy. It's the same with enchanting except hey, guess what? It's more expensive!

So please drop this argument- spending 50 hours in game to exploit the system is not simple.

Lol this is absolutely false. I bought materials everytime I would come back from quests. I never did a "wait" for vendors to restock. My Smithing hit 100 by level 25. Affording that, wasn't even remotely difficult considering when I would come back from my quests I would sell items. Then I would sell my crafted items. I would shoot any animal I could skin along the way. Had I intentionally tried to level it up, I would have been level 8 by the time my Smithing hit 100.

Also, JUST BY TAKING PERKS makes your overpowered. Do I have to do some hard quest to do this? No. Do I have to do some hard quest to get the best gear possible? No. Most of the time it is sitting out in a display case or something free to take. This is not "exploiting the system" like you tards keep saying. I am just playing the game and the game throws it at you. To NOT be overpowered, you need to NOT perk out Enchanting or Smithing or Alchemy. You need to NOT perk out primary damage skills. You need to NOT use Armor or Weapon upgrades.

Besides that, I don't even freaking care you can be overpowered! I don't want you guys to lose that ability, but man they need to add some more options for players seeking just a little challenge. Taking longer to kill something, is not a challenge.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Thu Jun 21, 2012 1:55 pm

Just to reiterate what some others have said : I use the Ghostblade, that's my character's weapon. Any other weapons or armour are Elven, with her being an Elf. I can use them at any level with the smithing (which didn't get to 100 until level 50 odd, and was raised mostly through jewelry or crafting Elven items, not iron daggers). I don't want to have stop using equipment that suits my character, just because someone else made a sword that does 1000 damage and then complains they have ruined their game.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Thu Jun 21, 2012 7:36 pm

To each his own. Also, the magicka being a mess thing sounds like it needs a poll thread to prove/disprove your source-less statement that pretty much everyone agrees with you.

It has had several. Do you read the forums? There is a consensus. Here is how Magicka works.

Dual-Cast Incenerate - Impact - Repeat until you beat the game. If you have Enchanting to lower cost to 0, congrats - if not oh you can maybe kill an enemy before running out of Magicka...
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Thu Jun 21, 2012 8:10 am

Had I intentionally tried to level it up, I would have been level 8 by the time my Smithing hit 100.
According to what was said up the page you would be level 17 minimum.

Pure mage rocks without dual casting anything.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Thu Jun 21, 2012 1:32 pm

It has had several. Do you read the forums? There is a consensus. Here is how Magicka works.

Dual-Cast Incenerate - Impact - Repeat until you beat the game. If you have Enchanting to lower cost to 0, congrats - if not oh you can maybe kill an enemy before running out of Magicka...
Yes, I read the forums. Still, no source with link. I don't need you to explain how Magika works, so don't assume that someone doesn't know something simply because they do not agree with you. It is belittling and arrogant. You may feel that you know more, or are just intellectually superior because your opinion is so much better, but alas, we are humans with our own opinions, those which should be respected.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

PreviousNext

Return to V - Skyrim