Gecko

Post » Sun May 27, 2012 4:18 am

Until the advent of TES4Gecko, there was no ability to make large mods and large worldspace maps because computers could only handle a certain size of mod. Is anyone aware of any Gecko like program being developed for Skyrim, or is Gecko able to handle it?
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Ells
 
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Post » Sun May 27, 2012 4:10 am

Bump.
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Solène We
 
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Post » Sun May 27, 2012 1:35 am

Bump.

We don't have the CK yet so we don't know if such a merging tool is even required.

If you refuse to even start planning your mod before you get a confirmation that TES5Gecko will be made, then you need to ask Teamgecko, preferably using their contact method in the readme.
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Sami Blackburn
 
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Post » Sat May 26, 2012 5:43 pm

Well hopefully the CK will allow more flexible modding, merging esp to esm and converting etc, but Ive contacted one of the Gecko team in any case. I will keep people posted as there will likely be a few of us needing the gecko tool.
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Add Meeh
 
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Post » Sun May 27, 2012 12:37 am

I remember reading a while back in an interview with whoever was putting together the new CK wiki that the new and improved kit would make the use of 3rd party utilities like OBSE and Gecko unnecessary. They have watched the modding communities for TES/Fallout and have seen where the community had found their tools inadequate.

High hopes for the new CK.
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neen
 
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Post » Sun May 27, 2012 7:17 am

I sincerely hope so. Bethesda have always been excellent at responding to modding needs.
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patricia kris
 
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Post » Sun May 27, 2012 9:03 am

So the CK cannot merge mods, Is TES5Gecko already available? or not?
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RAww DInsaww
 
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Post » Sat May 26, 2012 7:10 pm

AndalayBay is working on TES5Gecko.
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Paula Rose
 
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Post » Sat May 26, 2012 9:26 pm

Brilliant!!!
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Chica Cheve
 
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Post » Sun May 27, 2012 7:40 am

So the CK cannot merge mods, Is TES5Gecko already available? or not?

The CK can merge mods using http://www.sureai.de/development/tutorials/skyrim-creation-kit-version-control/?lang=en, but if Anadalay's Gecko is anything like previous versions it will be superior, not to mention easier to use.
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Umpyre Records
 
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Post » Sun May 27, 2012 9:39 am

I dont trust the ck I dont want to end with a broken mod due to bugs everpresent.... What can be surely merged with ck? Like worldspace on worldspace?
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Kevin S
 
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Post » Sun May 27, 2012 2:19 am

I dont trust the ck I dont want to end with a broken mod due to bugs everpresent.... What can be surely merged with ck? Like worldspace on worldspace?

Make a back up then. As for what can be merged, I'm not sure on the details myself, but it's extensive (and bug-free) enough that MERP uses it for internal merge releases.
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Breautiful
 
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Post » Sun May 27, 2012 2:59 am

I read some your link but I didn't understood something , this version control overwrites the Skirim esm with my own data creating an ESM replacing the Skyrim one? IF so I can't use couse I am not making a replacer or a total conversion I am making an add on ...
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Jeneene Hunte
 
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Post » Sun May 27, 2012 10:11 am

I read some your link but I didn't understood something , this version control overwrites the Skirim esm with my own data creating an ESM replacing the Skyrim one? IF so I can't use couse I am not making a replacer or a total conversion I am making an add on ...

It doesn't replace Skyrim.esm. It will merge any esp into any esm if you set it up right.
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Vicki Gunn
 
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Post » Sat May 26, 2012 11:38 pm

It doesn't replace Skyrim.esm. It will merge any esp into any esm if you set it up right.
Then I guess I didn't understand that tutorial , it said that I need to Clone the whole Skyrim data folder and that it woudl replace the Skyrim esm ... so how that exactly work ? I can't go throught all the tutorial couse seems a bit unclear and not quite simple to follow for non english speackers I guess...
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Shiarra Curtis
 
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Post » Sun May 27, 2012 7:53 am

Then I guess I didn't understand that tutorial , it said that I need to Clone the whole Skyrim data folder and that it woudl replace the Skyrim esm ... so how that exactly work ? I can't go throught all the tutorial couse seems a bit unclear and not quite simple to follow for non english speackers I guess...

It was written by German speakers, so that's probably why it's a bit unclear. I'll get a better one up at some point and put it on the Ck wiki.
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Sheeva
 
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Post » Sat May 26, 2012 11:46 pm

It was written by German speakers, so that's probably why it's a bit unclear. I'll get a better one up at some point and put it on the Ck wiki.

Ah ok that explains it I guess thankyou I will look foward to ...

So just to recapitulate , I can use this tool to Merge the folowing esps:

1 my issgard worldspace and all its content used as base , I made custom architecture items armors etc ....
2 Add the Atmora Continent as a second worldspace with its relative weather
3 add extra mods I did like capes and armors ...

The resulting will be able to be used as the single initial esp and not like a replacement or overwriter of any of vanilla assets?
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Sunny Under
 
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Post » Sun May 27, 2012 8:06 am

Ah ok that explains it I guess thankyou I will look foward to ...

So just to recapitulate , I can use this tool to Merge the folowing esps:

1 my issgard worldspace and all its content used as base , I made custom architecture items armors etc ....
2 Add the Atmora Continent as a second worldspace with its relative weather
3 add extra mods I did like capes and armors ...

The resulting will be able to be used as the single initial esp and not like a replacement or overwriter of any of vanilla assets?

Yes, that's correct :D.

Not sure if I'll get the guide up today, but it will be by the end of the weekend.
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Mark Churchman
 
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Post » Sat May 26, 2012 7:04 pm

Thanks I 'll wait for it :) ...
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steve brewin
 
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Post » Sun May 27, 2012 10:13 am

Where can be followed the progress on this tool? I don't want to miss the release of a beta perhaps...
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Eire Charlotta
 
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Post » Sun May 27, 2012 6:46 am

Nvm Found :


http://www.darkcreations.org/forums/topic/1536-wipz-tesvgecko/
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Spooky Angel
 
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