General Complaints Against the Game

Post » Mon Jun 04, 2012 10:33 am

Ignoring those who complain because they aren't good at the game (hardly the games fault) and ignoring those who are flaming posters here just because they think it makes them look clever (it doesn't) ... here are my complaints with the game ...

Character creation - I understand that Bethesda want you to make your character as you play but at least give us some element of choice of how we plan to start our character. Instead we just get race and gender?

Character leveling. I appreciate the perks. They are done quite well. But the cut back skills and attributes kind of make me care less about levelling up as its a 10 second process with far less thought put into it than in previous iterations. I realise this point is debatable but my preference is to have more choice, not less.

UI - This is quite possibly the worst UI i have seen in modern games (for PC) The feed back of information is too minimal and the navigation is frustrating. Perhaps Consoles are the bigger market but it was stated prerelease that the UI was being optimized for PC and it wasn't. If you are going to release for a platform, the game should cater for that platform (IMO). I don't blame console players, they have every right to a platform specific UI as PC players. I blame Bethesda for their false advertising and their blatant laziness.
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sas
 
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Post » Mon Jun 04, 2012 1:59 pm

Oh, and are dragon skeletons supposed to get up, grow skin, and fly away with a dragon rider on their back? I gotta hand it to you, that's a pretty awesome glitch

Holy crap, I sure wish THAT glitch would happen to me.
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Victoria Vasileva
 
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Post » Mon Jun 04, 2012 4:36 pm

The Main Complaint is PC Controls SUX

i am a bit confused about hard dragon fights

im playing a Breatom on Adept LVL.

A True Mage No Weapons apart from a dagger & NO Armour

As Ya can imagine im like a lamb to the slaughter when it come down to a fight lol. But Dragons magic attacks just tickle me if a dragon hits me im dead lol
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x_JeNnY_x
 
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Post » Mon Jun 04, 2012 1:28 pm

When you aim for a dragon that's flying around in the air you have have to lead the target or it s impossible to hit. Not until its hovering in front of you can you get a couple of shots into it before having to run for your life. And as a friend of mine pointed out that maybe the one destruction magic is good for. Annoying the dragon and getting it to land.

Also, I believe that one of the first things I ever said about this thread was that its express purpose is to allow someone who knows they svck - as I have amply admitted already - to complain without having to suffer for comments like yours.

Also, I don't think I'm all that alone in my views. A friend of mine who's spent more time on Oblivion than I have and is playing Skyrim on Adept, is tearing his hair out too because things are too difficult and he's dying too often. I should also mention that I spent the first 15 hours playing on Adept level and found myself getting my butt handed to me WAY TOO OFTEN. It's MUCH less so now that I'm playing on Novice but going up against Bandit Chiefs that can kill me in three hits because my specialty is dual handed weilding and I can't block is downright annoying. Granted it makes Sneaking an absolutely necessary piece of the game but with my One-Handed skill at near sixty I should be the one killing in two hits, which, unless I use a power attack all the time, doesn't happen and my Stamina drains way to fast for that to be viable.

Oh! and complaint number Six!

All of our stats - Health, Stamina and Magicka drain FAR too quickly. Having to run away, hide and put on a Restoration Robe to recover health and Magicka in battle and then re-enter the fray again makes me feel really un-EPIC. I liked the fact that I could blindly charge into battle Oblivion without it being terribly difficult. Sorry for svcking so much but I did actually like that.
Actually I'm playing on adept and it's not so bad as you describe it, sure, it's difficult at times, but I like the challenge. I often think to myself "It's waaay too easy to kill hundreds of enemies all together" and at times I find myself against a tough enemy. And then I have to flee unless I find the right combination how to kill it.

Also, gold is way easy to obtain, I find it surprising that many people write that they rarely find gold, I find it all the time. Dungeons have hundreds of gold pieces - so try there.

To me, at least, Skyrim is well balanced. Of course I discovered issues with the game, like opponents teleporting or a weird looking bone floating in the sky... It has its issues, but none of them is too critical or game-breaking to me. And I've played all TES games.

I also find it surprising that people actually say that Skyrim doesn't feel like part of the elder scrolls. In what way?? It's way better than Oblivion and suits the series perfectly like a glove.
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Claire Mclaughlin
 
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Post » Mon Jun 04, 2012 10:23 am

I discovered this last night and it's my only real complaint against the game so far. Last night Lydia and I went on a small rampage through Whiterun. It started innocently enough. I needed arrows so I killed a guard and took his. Then it turned out someone saw me and I had a large bounty placed on my head so I had to take care of them too and things escalated from there. When I'd taken care of the witnesses (10 or so) I went home and slept, woke up the next morning and talked to the mourners standing over the dead bodies. A little girl came up to me and said, "I'm not afraid of you!" I thought "oh really" and decided I'd follow her and teach her a lesson. The arrow hit her in the mid-torso but she didn't take any damage. She just screamed and ran away into her house. I thought that was odd, maybe it was just a small glitch. I entered the house and proceeded to use everything at my disposal. I punched her repeatedly in the back of the head (she was cowering in a corner pleading with me to stop), hit her with war hammers, cast fireballs at her, everything I could think of. Nothing worked. Apparently Bethesda thinks children are above the law (me) in Skyrim and I'm not happy about this at all. It completely ruined the immersion.
Killing children in Skyrim is not possible. Also discussing about killing children in the forums. If we'll continue this discussion this topic will be locked. Fact is, there are certain rules (in real life) that prevent video games developers from showing such content... Let's not continue this discussion.
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Ella Loapaga
 
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Post » Mon Jun 04, 2012 10:41 am

Every games has it pros and cons, even the new chapters of the previous ones. Skyrim is good RPG, no doubt about it. Just wish there was options for realism so players can chose a different appoach and giving more freedom for players. Only thing bother me the most is Chrisma for races, Oblivion wasnt pretty either, but when i wanted to play my favorite race "Bosmer" and the females are too ugly as hell. So i ditched the woodelf and play female dunmer. Having some beauty in the game esp for the ladies except certain races like the orcs and such.

Now the players are complaining about the UI, its not that bad once you get use to it. The skill up trees is rather strange though.

The leveling system is pretty fast, by increases the difficulty doesnt seem to slow it down any. Now if you really want solid roleplaying, then dont use the guardian stones.

Raining and snowing through roofs and other objects doesnt feel right either and been like that ever since Bethesda started their RPGs.

Was hoping there will be making expansions for nearby provinces of Skyrim, least give the players more edges to travel and do their bidding.
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Reanan-Marie Olsen
 
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Post » Mon Jun 04, 2012 6:07 pm

Okay, after 50 hours in-game play I have some definitive HATES for this game. I don't think I've ever encountered anything or anyone who inspired a love/hate relationship of this intensity. And yes, I know how sad it is that I'm saying this about a video game. I am going to draw lines between Oblivion and Skyrim a lot because I was playing Oblivion up until 2:30 in the morning the day of the game's release, and this particular game is one that now clocks in at 120 hours all accumulated inside two weeks before Skyrim's release. By the way, I am playing at the Novice level in Oblivion as well as in Skyrim. The difference between the two being that after 50 hours in Oblivion I was a damn near an unkillable God. As I rightly should be after 50 hours of gameplay DAMMIT. After 50 hours in Skyrim, I can't conjure up a Flames spell powerful enough to be of any use killing a friggin' rock Troll. I literally cannot use Destruction to save my life.

I should also point out that I don't play this game (or any other video game for that matter) and claim to be good at it. On intermediate difficulty it took me an hour and a half of reloads to beat my first random dragon encounter outside Riverwood. And only after I lured the dragon back to the town and used the town guards to help me kill it. I don't play video games to be awesome at them. I play 'em because its like reading an interactive fantasy novel. I DO NOT want to play a game that has me tearing my hair out in frustration because the programmers figure I should HAVE to be good at it in order to play it. Believe you me I have some choice words for the guy who figures I should be.

Last point before I begin the rant in earnest. This game does a good job of making the enemies more and more difficult to beat all the way through the game. This is a more realistic way to do it. I don't like games that allow me to be invincible too easily (Fable 3). But - I still loved Fable 3 because it made me see past that particular flaw. This game has some unforgivable flaws.

First - the lack of a tangible bartering/persuasion system when visiting shops.

It is TOO HARD to get yourself enough money to buy ANYTHING in this game. I am never given a dialogue option with any shop owners that allows me to say something to them that will make them like me more. And the Speechcraft perks don't make nearly enough difference in how much I'm paid for the items I haul back. Period. Money is too hard to obtain in this game. I know that's how it is in life too, however, I DON'T PLAY VIDEO GAMES TO BE THROWN INTO ANOTHER REALITY. I don't expect - hell, I don't WANT - some of the very important fiscal and physical realities in real life to carry over to a form entertainment. After 50 hours in Oblivion I was swimming in 75 - 80 THOUSAND gold pieces. Buying whatever I wanted, wherever I wanted was never a problem - given enough time and a dungeon I could reliably loot. Video games always have been and always should be believable but still totally surreal. There are things that should not follow us from reality to video game. Anyone who thinks otherwise had better get ready for the feeling of an arrow from my Bound Bow lodging itself between their eyeballs. :P

Second - A dynamic listing of items available to sell at stores.

Items for sale at any given store are not fixed. My biggest peeve is with the armour and weapons stores in Whiterun. They may suddenly have an awesomely enchanted piece of armour available. I see it. I look at how miserably low my coin purse is. I decide to go out and obtain enough plunder to pay for this item. Ten times out of Ten by the time I've accumulated the money, their inventory has changed because, what, they figure I didn't like what I was seeing? So they're giving me other options? Okay, there' some realism to that. If something doesn't sell, a merchant stops selling it. Fair. BUT the process of earning money in this game is so MADDENINGLY slow that most things I might want are literally one time offers and they gave us no way to permanently fix an item to a shopkeep's menu, kinda like putting something ON HOLD in real life. You guys want to do real life? Well, then, for crying out bloody loud, do it in a way that makes sense! Don't force me to go out and pillage, murder and plunder for unattainable enhancements. The way the shopkeep item generation works is absolute garbage. Whoever thought of it needs to be eviscerated, and as that isn't legally possible, at least fired.

Third - This actually probably belonged first on the list. The Dragon battles. Hitting a dragon with long ranged weapons is not possible. Period. Remember that I have already admitted that I svck at video games. I know that but I still expect to be able to play them. Three of the seven dragons I've absorbed souls from so far weren't killed by me. The Mages at the Mage's College killed the last one while I was running around in an incredibly irritating tizzy inside the college trying to figure out how to get onto the roof cause that's the only place the damn thing would land. By the time I get to the roof all the mages have filed out into the courtyard and killed the dragon already.

HEY! I'M THE DRAGONBORN!!! I'M THE ONE WHO'S SUPPOSED TO BE AS AWESOME AS TALOS HIMSELF!!! But no, these pee-on NPCs are the only ones who seem to be able to fight the dragon with any sort of efficacy. I have to run into a cave, heal up, and run back out again, hoping a bear hasn't killed the dragon in the mean time. Why do I have to run into a cave? Because potions are too expensive and I don't make money fast enough in this game. Oh and I used them all up against the damned Rock Troll that helped me kill a dragon before turning on me, so I had to run for my life while waiting for the Dragon to burn up. There is nothing like having to run for my life from a goddamned troll after beating a DRAGON, to make me feel utterly INADEQUATE. I AM DOVAKIIN! DRAGONBORN!!!.....See me run like a whipped little dog from a Rock Troll. ?.? What the hell... as epic as that Dragon fight music of yours might be, I don't feel all that epic when I can't defeat a dragon on my own. Even less so when I have to run from something else while waiting for the Dragon to burn up. Menus don't spoil the mood of the game, boys. That does. It really, REALLY, does.

Said troll, by the way, FOLLOWS me from one third of way past those towers in the pass east of Whiterun ALL the way to Darkwater Crossing where I, again, have to use the guards to kill it instead of being able to do it myself. Because the damage my spell-cast weapons do doesn't level up with me. Apparently. Haven't actually verified that myself. Just heard it somewhere. So, if the damage of my spells do doesn't level up with me doesn't that mean the game is getting HARDER as I level up, not easier? Allow me to enlighten you nitwits - the point of leveling up is to become an unbeatable juggernaut. Strip me of that ability and there will be no point to playing your game for 120 hours. Period.

Fourth - And now we can't make our own spells? What the HECK are you people thinking?

My best friend's husband - his pride and damned joy was his Pimp Slap Mach 4.0 - like 200 points of Frost, Fire and Shock Damage in 50 feet for 4 seconds. That might not be entirely right , but you get my point. Why have you bastards basically castrated our magical abilities when - apparently - magic is even more freely practiced now than it was in Oblivion??? I have to put this in there - my favourite spell of my own creation is the Hunter's Blessing - Feather 100 points for 90, strength boost 10 points for 90, Shield 15% for 90. The PERFECT looters spell. Period. Add Pack Mule to that and if that carrying capacity could have been translated as pounds, well, friends, I was carrying around nigh on a TON, after looting a dungeon - a WHOLE dungeon. And now - as I've already pointed out - looting in this game is piss-useless as everything I want disappears before I can buy it anyway.

Most importantly though - you have crippled our carrying capacity. And so far as I've seen no spell exists to correct that. The only things that do are pieces of armour that are enchanted and are never around long enough for me to buy them. RAGE! Just freaking RAGE. Or as my favourite character from A Knight's Tale said, "Pain. Lots of Pain." And that will be the case if ever get my hands on one of ya.

Fifth - I have to destroy the R-A-R-E enchanted items I find just to learn how to enchant another bought piece of armour that's hard enough to obtain - as I have said twice already - with soul gems that cost just as much as an already-enchanted piece of armour at the Blacksmiths. Why would I even bother with enchanting if it costs me twice or three times as much as having the blacksmith do it for me and wait for it to appear in their inventory by the grace of your stupid shop inventory system. Do you people EVER sit down and construct logical, full sentences to describe the series of events behind the finances and weapon strengths? Sure may be you do on the minute level. But how often does one of you bone-heads bother with the mid-level picture? The fine details are awesome - visually speaking - and the Big Picture has been painted masterfully. It's the two or three levels in between that you guys seem to have dropped the ball on.

Oh, and I know this qualifies as a bug, but STOP DROPPING DEAD ENEMIES ON ME WHEN I LOAD FROM A SAVE AFTER DYING IN COMBAT!!! (That happens to me a lot) It seems anything near that has recently died just before me loads with me in a location likely far from where I was killed, beacause your random encounters are way too hard. Their spells never miss and I can't aim while strafing. I'm a sniper, and I am not good at tracking at target on screen that will not hold freaking still for more than two seconds. Back to dead things dropping on me. I die after having killed three of five mages at a Fort. I reload from my last save which was before a fight with a troll, a dragon and a giant. Now I have do to these things all over again when I scarcely made it through those fights to begin with. And in fact I probably had to redo those fights a few times (yeah, like try reloading for an hour straight) before I figured it out.

Another thing, why the hell don't we autosave our game when we level up? It's the most important thing to preserve in the game and because one of you geniuses figured we shouldn't have to rest to level up you can lose two levels at a time from a single confrontation. What the hell...? Then you have to go looking for that confrontation again and pray you can still find it.

Back to dropping dead things on me. This may be one glitch I actually appreciate. It's kind of nice to have a couple dead mages come rolling down the road at you and, not even having had to beat them this time around, you can loot their bodies for their stuff. Nice. It's just kind of disconcerting when you drop a dead dragon on me with its skin still on. Makes me wonder how the hell I've loaded in the middle of an attack I didn't even save at and gives me one hell of a heart attack, considering how stupidly easily and quickly dragons can kill me - even on Novice. I've hit the thing at least five times before I realize its dead. Not to mention it is usually empty. :( Oh, and are dragon skeletons supposed to get up, grow skin, and fly away with a dragon rider on their back? I gotta hand it to you, that's a pretty awesome glitch.

Still, I've seen more glitches in Skyrim in the last few days, than I've seen in the six years I've been playing Oblivion. What the heck happened to you people? And where's the guy who figured the systems I've described above were a good idea? He needs to be lynched to within an inch of his life. Maybe less.

Oh, and do you know what the Magic system reminds me of to a painful degree? The one in Fable 3. The stores in Fable 3 had stuff generated according to what you did in the game too.

Congratulations gents. You've successfully and fully (cross the t's, dot every last i) carried off Fable 4. This is what a Fable Game should be if Peter Molyneux would pull his head out of his rear end.

Now get your sorry butts back to the drawing boards and spend the next (at least) eight years making the next game worthy of the Elder Scrolls title AND its predecessors.

This is one game that really does seem to have forgotten the faces of its forefathers.

...End of Rant
...Logging Off


I'm sorry but if you can't kill a dragon on the novice level are you using a stick to do it? You've dropped the difficulty down -1 compared to the normal playing difficulty and still can't kill the dragon.... It isn't the game you just svck, use some healing spells or potions or something! As for magic depending on your class depends on how good your magic is, I'm an orc and it took sometime for me to develop good destruction skills.

As for minor glitches, every game have them. So quit [censored]ing about it....

And no after 50 hours of playing time you shouldn't be a god. 50 hours is barely anything, I've probably put into at least 25 hours of playing and I'm still far away from being a "god".

The game is one of the best RPG's I've ever played.. and Fable compared to any Elder Scrolls game is terrible.... It's to scripted.
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Alexander Horton
 
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Post » Mon Jun 04, 2012 10:18 pm

Wall of text that can be summed up as, "I'm not very good at this game, and I refuse to try and learn from my mistakes."

In order:

1. I don't know how you haven't been able to get gold. Clear a dungeon. Loot a dragon and/or the chest at a Word Wall. Join a guild. Craft things. Do quests. There is no reason that you shouldn't have a constant cash flow.

2. This actually seems like a fairly realistic element, since there are other people in the world. It makes sense that a merchant wouldn't hold an item for you. Unless you're proposing a Skyrim layaway plan.

3. If you preface something by saying "I'm bad at games," but then proceed to complain about how you shouldn't have to be good at things, don't expect a kind reception here. Dragons are meant to be a bit of a challenge. It is not the developer's fault that you aren't capable of learning tactics.

4. The variety of spells (including dual-casting options) is more than enough for me. But at least you have some people on your side on this one. Although your example is exactly why they got rid of it. All it was being used for was god-mode spells, and it made pretty much any other playstyle pointless.

5. You don't have to buy enchanted items. In fact, I haven't bought a single one. It really sounds like you need to get out in the world more and try finding stuff for yourself.

And to respond to your miscellaneous bad points:

The save system is entirely adjustable. If you want it to save every 5 minutes it will. If you don't bother to save your game at important points, you do not get to blame the developers. Again, this is a reflection on your lack of ability, not on their lack of foresight. And I've never encountered the bug you're specifically referencing, nor do I find the game to be anywhere near as glitchy as Oblivion was at release. I think your glasses might be a little too rose-colored.
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Laura-Jayne Lee
 
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Post » Mon Jun 04, 2012 7:24 am

My only complaint so far is Lydia being stuck in my Breezehome, sitting down then standing up, then sitting down and standing up all day long. That glitch makes me want to end her miserable days.
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benjamin corsini
 
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Post » Mon Jun 04, 2012 10:18 pm

I had to do a double take but I really did see somebody in this thread complaining it was too hard to make money. I mean come on for goodness sake, the first thing I noticed in this game is how stupidly easy it is to make money compared to all the other Elder scrolls. In fact, I hate how easy it is and I'm hoping for a good mod which will fix this issue. It's so badly dumbed down now that it's just too easy.
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Heather M
 
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Post » Mon Jun 04, 2012 8:23 am

This thread makes me laugh in disgust lol
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Victoria Vasileva
 
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Post » Mon Jun 04, 2012 10:57 am

So far my only complaint is one I had with Oblivion - omniscient guards and mystery crimes. Once again I'm going to have to check the menu to see if I have a bounty. Some how I committed two assaults and one murder. The only place I can think of where it could have happened was in the middle of nowhere and yet the Whiterun guards magically know about it. I thought I was being attacked by bandits (they pulled weapons and started running toward me) so I used Fury and killed one of them. The third stopped fighting. They were Redguard. The last one said they were looking for a woman. Hopefully I haven't ruined a quest. The last one wasn't hostile and didn't run away. Other than that I cannot think of anything that would be a crime. I didn't know about a bounty until I entered Whiterun and was accosted by a guard.
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Louise Dennis
 
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Post » Mon Jun 04, 2012 12:38 pm

So many people losing their ES virginity in Skyrim and their all doing it wrong.
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sunny lovett
 
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Post » Mon Jun 04, 2012 3:15 pm

I wanna complain about all the violence directed at the poor dragons.. Who's going to burn all the thread and keep the skies of Pern....

Oh, sorry... bit of cross-contamination from an alternate reality - I'll clean it up in a minute.
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Nick Pryce
 
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Post » Mon Jun 04, 2012 7:24 am

I'm surprised that no one has mentioned cheat codes as a viable remedy to the OP's issues. Since I'm the kind of player that hates the trial-by-error approach, I wait til I know I'm not going to survive, and then I enter god mode to finish off the opponent. Plus, there's a cheat for giving yourself money and lockpicks. The torch code seems to have been removed, though.

My complaint about the game deals mostly with technical issues. The UI is problematic. The concept is good. It's just that the execution is off. When I try to click a menu item, I almost always have to click it twice. When I click a response to a person, a previous response activates instead. And when I'm trying to either add items to a container or give items to a companion, sometimes clicking the left menu exits the UI entirely, as if I hit cancel or exit. So, it's definitely glitchy.

I'm a little disappointed in the means of travel in this game. Seeing that I'm an explorer, I had no need to use the carriage to get to any of the capital cities, because I wanted to travel the roads. Once I get to the city, I can afterwards fast travel. The carriage is a wasted resource. Instead of using it to activate fast travel, the carriage should physically take you to a place. (I'll be working on a mod for this for sure.)

The time scale is way too fast. For every five minutes in real time, an hour has transpired in-game. This makes day and night cycle too fast. As such, torches burn out after a minute. Just walking through one dungeon, I burned through my stash. And the old cheat code for torches doesn't work. And torches seem to be scarce.

But despite all of this, I still rate the game a 9.3 out of 10. It's fantastic and fun. Other developers could learn a thing or two from Bethesda. My rig is a beast and my settings are on ultra high, and the graphics and textures are mindblowing. Bethesda outdid themselves on the visual and sound details.
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Rudi Carter
 
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Post » Mon Jun 04, 2012 4:01 pm

first off; i LOVE skyrim. however, all bugs aside, and aside from a few very minor complaints, i have three things that i really hoped they would do better(atleast for my taste) with Skyrim:

1) quests. i feel they work in the same way as in morrowind and oblivion. everyone in skyrim needs help with something. every time an npc asks me for a favor im like "FFFFUUUUU you lazy bastards, cant you do ANYTHING yourself?". I know its hard to make so many quests without a repetition of this way of starting them, but id hope they would come up with something smart here. secondly, each quest seem very linear, with few options to do things YOUR way. Just to take an example from the main questline:
Spoiler
in the MQ, where you have to infiltrate the thalmor dudes, you have to make a distraction so you can slip away from the party. why in gods name does the distraction HAVE to be to make exactly those 2 people argue? i wanted to come up with something fun for myself, to make me feel brilliant. i dont know what it could be, but say, set something on fire or something.
I just hate it when the developers has already decided how you should solve a problem. I could give many examples of similar situations in other quests aswell.

2) digits
i like numbers in general. take morrowinds weapon damage system for example. a sword with 3-17. makes it more interesting to look at and to compare it with the other stuff you have. now its just "this sword deals 5 damage. this deals 6, its better".
i like to look at numbers that let me see how my character progresses, and what he's good at. yes, we have skills and perks, but i actually miss some of the attributes.
I was actually happy when i heard they had redone the attributes, but i actually do miss them. I'd hope they were represented in some other way. for example, with agility and speed gone, i feel theres none of the 3 attributes that really fit for my assassin character (i dont use magicka, i dont really need to run a marathon, and i dont need a ton of health for quick assassinations). in addition, the perks were not as fun as id hope for. the leveled "you'll now be 20% better at this" perks are kinda..dull.
i also think the character creation is a little bit shallow for my taste. i know the devs aimed to make it quick and easy, "you pick up and play, and you'll be what you do". i still think its fun to create unique characters, and i miss more options here (like picking a starsign).

i think this whole streamlining make the game feel less deep, and it could so easily be improved. i do realize though, that they probably streamlined it so it would be more appealing to all of the "mainstream gamers" out there..


3) spells
the spells are more fun than oblivions, dont get me wrong. but i still think the system seems kind of shallow.. maybe im just tired of fire/frost/shock for destruction, summon atronach or bound weapons for conjuration and so on. but i wish they had come up with more new stuff (like clairvoyance, i just love that spell!). also i dont really like the "this is a novice spell, that is an expert spell" thing. id rather have them go back to morrowinds system.
With that said, the destruction spells look really cool, and i like that theres more variation in it (flamethrowers, walls, runes) than in oblivion, but its still not excactly what i was hoping for.
id also like if the base damage of the spells were a little lower, but got higher as you become better with destruction. healing could get stronger with better restoration, conjured creatures could last longer with a good conjuration skill and so on. it would make it more satisfying advancing in a skill.

i just wrote this very quick, im sure i didnt think it all through, but feel free to flame me.

just my two cents. but as stated, i really love skyrim, cant wait to start playing again (gotta concentrate on exams now :( )

TL;DR: id hope they had tried something new with the quests. more twists, new and more fun ways of starting quests (instead of the standard "i need you to do me a favor"-bs), and to let the character decide how to solve problems, instead of the developer already having found out excactly what you should do, then place a quest marker right there(see the spoiler tag for a good example of this). Also id like more statistics, stats and numbers to look at to see how my character progresses, and how good my weapons and apparel is. last but not least, id like more creative spells (like clairvoyance), not just the usual fire/frost/shock or summon atronach/bound weapons thing we've already seen in III and IV.
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Trevi
 
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Post » Mon Jun 04, 2012 1:52 pm

The amount of people moaning and crying about a game that's only just been released is amazing, I'm disappointed with the community in all honesty that you cannot even wait for a couple of patches to come out with bug fixes! Sure there may have been some issues with whatever, but you're all acting like spoilt babies about it and crying that it's not what you hoped it to be. I think you just have to wait and be patient, I'm sure Bethesda know what they're doing and the "Issues" be fixed enough sooner or later.

So what if things aren't balanced? Perhaps it's just you individuals who think they aren't, or perhaps you're doing it wrong. Who cares?

The game is amazing, It's been out for five days, yet I see complaint after complaint on this forum and it is getting beyond pathetic, It's time to grow up and accept the game for what it is, by far, I'd say this could be the game of the year. All Elder Scrolls games have been different, and they will not all be the same which some people need to accept.

Anyway, that's all I have to say, sorry if it came across as harsh, but that's what I think.
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Flutterby
 
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Post » Mon Jun 04, 2012 3:26 pm

Okay, after 50 hours in-game play I have some definitive HATES for this game. I don't think I've ever encountered anything or anyone who inspired a love/hate relationship of this intensity. And yes, I know how sad it is that I'm saying this about a video game. I am going to draw lines between Oblivion and Skyrim a lot because I was playing Oblivion up until 2:30 in the morning the day of the game's release, and this particular game is one that now clocks in at 120 hours all accumulated inside two weeks before Skyrim's release. By the way, I am playing at the Novice level in Oblivion as well as in Skyrim. The difference between the two being that after 50 hours in Oblivion I was a damn near an unkillable God. As I rightly should be after 50 hours of gameplay DAMMIT. After 50 hours in Skyrim, I can't conjure up a Flames spell powerful enough to be of any use killing a friggin' rock Troll. I literally cannot use Destruction to save my life.

I should also point out that I don't play this game (or any other video game for that matter) and claim to be good at it. On intermediate difficulty it took me an hour and a half of reloads to beat my first random dragon encounter outside Riverwood. And only after I lured the dragon back to the town and used the town guards to help me kill it. I don't play video games to be awesome at them. I play 'em because its like reading an interactive fantasy novel. I DO NOT want to play a game that has me tearing my hair out in frustration because the programmers figure I should HAVE to be good at it in order to play it. Believe you me I have some choice words for the guy who figures I should be.

Last point before I begin the rant in earnest. This game does a good job of making the enemies more and more difficult to beat all the way through the game. This is a more realistic way to do it. I don't like games that allow me to be invincible too easily (Fable 3). But - I still loved Fable 3 because it made me see past that particular flaw. This game has some unforgivable flaws.

First - the lack of a tangible bartering/persuasion system when visiting shops.

It is TOO HARD to get yourself enough money to buy ANYTHING in this game. I am never given a dialogue option with any shop owners that allows me to say something to them that will make them like me more. And the Speechcraft perks don't make nearly enough difference in how much I'm paid for the items I haul back. Period. Money is too hard to obtain in this game. I know that's how it is in life too, however, I DON'T PLAY VIDEO GAMES TO BE THROWN INTO ANOTHER REALITY. I don't expect - hell, I don't WANT - some of the very important fiscal and physical realities in real life to carry over to a form entertainment. After 50 hours in Oblivion I was swimming in 75 - 80 THOUSAND gold pieces. Buying whatever I wanted, wherever I wanted was never a problem - given enough time and a dungeon I could reliably loot. Video games always have been and always should be believable but still totally surreal. There are things that should not follow us from reality to video game. Anyone who thinks otherwise had better get ready for the feeling of an arrow from my Bound Bow lodging itself between their eyeballs. :P

Second - A dynamic listing of items available to sell at stores.

Items for sale at any given store are not fixed. My biggest peeve is with the armour and weapons stores in Whiterun. They may suddenly have an awesomely enchanted piece of armour available. I see it. I look at how miserably low my coin purse is. I decide to go out and obtain enough plunder to pay for this item. Ten times out of Ten by the time I've accumulated the money, their inventory has changed because, what, they figure I didn't like what I was seeing? So they're giving me other options? Okay, there' some realism to that. If something doesn't sell, a merchant stops selling it. Fair. BUT the process of earning money in this game is so MADDENINGLY slow that most things I might want are literally one time offers and they gave us no way to permanently fix an item to a shopkeep's menu, kinda like putting something ON HOLD in real life. You guys want to do real life? Well, then, for crying out bloody loud, do it in a way that makes sense! Don't force me to go out and pillage, murder and plunder for unattainable enhancements. The way the shopkeep item generation works is absolute garbage. Whoever thought of it needs to be eviscerated, and as that isn't legally possible, at least fired.

Third - This actually probably belonged first on the list. The Dragon battles. Hitting a dragon with long ranged weapons is not possible. Period. Remember that I have already admitted that I svck at video games. I know that but I still expect to be able to play them. Three of the seven dragons I've absorbed souls from so far weren't killed by me. The Mages at the Mage's College killed the last one while I was running around in an incredibly irritating tizzy inside the college trying to figure out how to get onto the roof cause that's the only place the damn thing would land. By the time I get to the roof all the mages have filed out into the courtyard and killed the dragon already.

HEY! I'M THE DRAGONBORN!!! I'M THE ONE WHO'S SUPPOSED TO BE AS AWESOME AS TALOS HIMSELF!!! But no, these pee-on NPCs are the only ones who seem to be able to fight the dragon with any sort of efficacy. I have to run into a cave, heal up, and run back out again, hoping a bear hasn't killed the dragon in the mean time. Why do I have to run into a cave? Because potions are too expensive and I don't make money fast enough in this game. Oh and I used them all up against the damned Rock Troll that helped me kill a dragon before turning on me, so I had to run for my life while waiting for the Dragon to burn up. There is nothing like having to run for my life from a goddamned troll after beating a DRAGON, to make me feel utterly INADEQUATE. I AM DOVAKIIN! DRAGONBORN!!!.....See me run like a whipped little dog from a Rock Troll. ?.? What the hell... as epic as that Dragon fight music of yours might be, I don't feel all that epic when I can't defeat a dragon on my own. Even less so when I have to run from something else while waiting for the Dragon to burn up. Menus don't spoil the mood of the game, boys. That does. It really, REALLY, does.

Said troll, by the way, FOLLOWS me from one third of way past those towers in the pass east of Whiterun ALL the way to Darkwater Crossing where I, again, have to use the guards to kill it instead of being able to do it myself. Because the damage my spell-cast weapons do doesn't level up with me. Apparently. Haven't actually verified that myself. Just heard it somewhere. So, if the damage of my spells do doesn't level up with me doesn't that mean the game is getting HARDER as I level up, not easier? Allow me to enlighten you nitwits - the point of leveling up is to become an unbeatable juggernaut. Strip me of that ability and there will be no point to playing your game for 120 hours. Period.

Fourth - And now we can't make our own spells? What the HECK are you people thinking?

My best friend's husband - his pride and damned joy was his Pimp Slap Mach 4.0 - like 200 points of Frost, Fire and Shock Damage in 50 feet for 4 seconds. That might not be entirely right , but you get my point. Why have you bastards basically castrated our magical abilities when - apparently - magic is even more freely practiced now than it was in Oblivion??? I have to put this in there - my favourite spell of my own creation is the Hunter's Blessing - Feather 100 points for 90, strength boost 10 points for 90, Shield 15% for 90. The PERFECT looters spell. Period. Add Pack Mule to that and if that carrying capacity could have been translated as pounds, well, friends, I was carrying around nigh on a TON, after looting a dungeon - a WHOLE dungeon. And now - as I've already pointed out - looting in this game is piss-useless as everything I want disappears before I can buy it anyway.

Most importantly though - you have crippled our carrying capacity. And so far as I've seen no spell exists to correct that. The only things that do are pieces of armour that are enchanted and are never around long enough for me to buy them. RAGE! Just freaking RAGE. Or as my favourite character from A Knight's Tale said, "Pain. Lots of Pain." And that will be the case if ever get my hands on one of ya.

Fifth - I have to destroy the R-A-R-E enchanted items I find just to learn how to enchant another bought piece of armour that's hard enough to obtain - as I have said twice already - with soul gems that cost just as much as an already-enchanted piece of armour at the Blacksmiths. Why would I even bother with enchanting if it costs me twice or three times as much as having the blacksmith do it for me and wait for it to appear in their inventory by the grace of your stupid shop inventory system. Do you people EVER sit down and construct logical, full sentences to describe the series of events behind the finances and weapon strengths? Sure may be you do on the minute level. But how often does one of you bone-heads bother with the mid-level picture? The fine details are awesome - visually speaking - and the Big Picture has been painted masterfully. It's the two or three levels in between that you guys seem to have dropped the ball on.

Oh, and I know this qualifies as a bug, but STOP DROPPING DEAD ENEMIES ON ME WHEN I LOAD FROM A SAVE AFTER DYING IN COMBAT!!! (That happens to me a lot) It seems anything near that has recently died just before me loads with me in a location likely far from where I was killed, beacause your random encounters are way too hard. Their spells never miss and I can't aim while strafing. I'm a sniper, and I am not good at tracking at target on screen that will not hold freaking still for more than two seconds. Back to dead things dropping on me. I die after having killed three of five mages at a Fort. I reload from my last save which was before a fight with a troll, a dragon and a giant. Now I have do to these things all over again when I scarcely made it through those fights to begin with. And in fact I probably had to redo those fights a few times (yeah, like try reloading for an hour straight) before I figured it out.

Another thing, why the hell don't we autosave our game when we level up? It's the most important thing to preserve in the game and because one of you geniuses figured we shouldn't have to rest to level up you can lose two levels at a time from a single confrontation. What the hell...? Then you have to go looking for that confrontation again and pray you can still find it.

Back to dropping dead things on me. This may be one glitch I actually appreciate. It's kind of nice to have a couple dead mages come rolling down the road at you and, not even having had to beat them this time around, you can loot their bodies for their stuff. Nice. It's just kind of disconcerting when you drop a dead dragon on me with its skin still on. Makes me wonder how the hell I've loaded in the middle of an attack I didn't even save at and gives me one hell of a heart attack, considering how stupidly easily and quickly dragons can kill me - even on Novice. I've hit the thing at least five times before I realize its dead. Not to mention it is usually empty. :( Oh, and are dragon skeletons supposed to get up, grow skin, and fly away with a dragon rider on their back? I gotta hand it to you, that's a pretty awesome glitch.

Still, I've seen more glitches in Skyrim in the last few days, than I've seen in the six years I've been playing Oblivion. What the heck happened to you people? And where's the guy who figured the systems I've described above were a good idea? He needs to be lynched to within an inch of his life. Maybe less.

Oh, and do you know what the Magic system reminds me of to a painful degree? The one in Fable 3. The stores in Fable 3 had stuff generated according to what you did in the game too.

Congratulations gents. You've successfully and fully (cross the t's, dot every last i) carried off Fable 4. This is what a Fable Game should be if Peter Molyneux would pull his head out of his rear end.

Now get your sorry butts back to the drawing boards and spend the next (at least) eight years making the next game worthy of the Elder Scrolls title AND its predecessors.

This is one game that really does seem to have forgotten the faces of its forefathers.

...End of Rant
...Logging Off
Kid, calm down. All you need to do is train. Just go to a trainer of Destruction and buy training. Then just use destruction alot when fighting. Your making this game sound terrible. I would be grateful to be able to play games. You see every kid says "Ohh this game is gonna be awesome I can't wait!!!!!" then when they get it "DUDE THIS GAME svckS DON'T BUY IT!!!!!!11111!!!!!!one!" You should have looked at gameplay footage before buying it.
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Project
 
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Post » Mon Jun 04, 2012 11:39 am

Nobody cares.
Do you really think people will track down this single thread to put complaints?

My biggest complaint is how so many of you new-to-the-game people are spamming the forums with useless rubbish.

Don't be so certain about that. I'm an Elder Scrolls fan for a long time and have quiet some complaints about Skyrim. That just doesn't apply to newbies.
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Anna Beattie
 
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Post » Mon Jun 04, 2012 11:30 am

So far my only complaint is one I had with Oblivion - omniscient guards and mystery crimes. Once again I'm going to have to check the menu to see if I have a bounty. Some how I committed two assaults and one murder. The only place I can think of where it could have happened was in the middle of nowhere and yet the Whiterun guards magically know about it. I thought I was being attacked by bandits (they pulled weapons and started running toward me) so I used Fury and killed one of them. The third stopped fighting. They were Redguard. The last one said they were looking for a woman. Hopefully I haven't ruined a quest. The last one wasn't hostile and didn't run away. Other than that I cannot think of anything that would be a crime. I didn't know about a bounty until I entered Whiterun and was accosted by a guard.

So long as you kill the character within the boundaries of the Hold you're in the guards will know. One thing you can do is steal and not have the guards know about the moment they talk to you. THAT ticked me right off in Oblivion.
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mishionary
 
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Post » Mon Jun 04, 2012 2:04 pm

request lock


:cookie:
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Lucky Boy
 
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Post » Mon Jun 04, 2012 10:44 pm

The guy made the thread title as obvious as possible, and yet we have people coming in moaning about a thread dedicated to complaints, calling participants noobs and other idiocies and even so far as to request a lock. what the **** is wrong with you people :facepalm:
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Genocidal Cry
 
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Post » Mon Jun 04, 2012 12:30 pm

The guy made the thread title as obvious as possible, and yet we have people coming in moaning about a thread dedicated to complaints, calling participants noobs and other idiocies and even so far as to request a lock. what the **** is wrong with you people :facepalm:

it seems the right thing to do :thumbsup:
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Dewayne Quattlebaum
 
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Post » Mon Jun 04, 2012 8:11 am

Horrible textures on many places, especially bad in Windhelm. Also spellcrafting would be fun. And horse controls are horrible too.... there is more, i just cant remember them.

Oh yeah UI with googlenirn and that futuristic font
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Dark Mogul
 
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Post » Mon Jun 04, 2012 12:03 pm

I'll contribute, sure. Here we go...

Most of my unhappiness has to do with mages. I mean, what in the world are they thinking? Mages in Oblivion were dumbed down from Morrowind, and now they're even worse. Its ridiculous. No more mysticism. Small variety of actually effects (enough spells, but very few separate effects). No water-walking. STILL no mark/recall. No resistance effects. No absorb/drain/damage effects. No Jump. No Levitate. No Featherfall. Mages stunlock now. Mages can have free spells. No spellmaking? I guess since mage combat is so messed up and oversimplified that adding a spellmaker would ruin your simplified system. In other words, I understand that with the changes made to mages that a spellmaker would be impractical, but thats because the changes are not very good. They should have come from the angle of 'ok we're going to have a spellmaker, how do we make that work better?'

Second major point is the in-game travel system. One wagon per MAJOR city, that is only capable of sending your to cities and large towns. Cant' drop you off on the way. No mages teleportation. No mark and recall, which I mentioned already. No boat travel, even though there are plenty of boats at cities in the game. They basically make it painful for you to not use their magical teleport-anywhere system called 'fast-travel' (If I'm fast traveling, I might as well just used the console fast-travel).

Third is the companions. They're all well and good as characters, I'm not expecting a large amount of story. But I expect they to...I dunno...scale. Everything else in the game scales, but companions are sitting there...ineffective...a 170 hp warrior when I'm at level 35. Their AI is horrible too...they can't follow me half the time. They get stuck on everything. They get confused by stairs. They use a bow and arrow even though they have none equipped. I can't stop them from using it when I need them to get in melee combat to distract someone. They can't ride horses. If I want to use a horse I have to drag this slow-moving person behind me, who constantly gets stuck at normal speeds.
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Stephanie I
 
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